Everything posted by FrostBug
-
How do i add local script?
Compile it to java archive (.jar) and place it in the OSBot scripts folder (typically placed at C:\Users\User\OSBot\Scripts\ on Windows) also, please use spoiler/code tags for stuff like this :E
-
Goodbye.
- Post your speed tests!
I want @Acerd to post his- Fruity Barrows (Frost Barrows)
so.. this is the current progress for 1.2 release. The X'd features are finished and tested already, the rest is not. Hopefully I'll be able to release it early in the weekend- Chat Box Assistant Nomination
@Botre- Why doesn't this code work?
this would be the proper way boolean your_mom_isVisible = true; boolean insert_30_inch = false; while(your_mom_isVisible){ insert_30_inch = true; }- Fruity Barrows (Frost Barrows)
As sentende also stated, these changes are both completed and included in version 1.2 However, It's still not ready for release just yet. I will post a progress update later today, as well as an ETA- Casting a lunar spell using the magic api?
getMagic().castSpell(Spells.LunarSpells.NPC_CONTACT); You cannot create new instances of classes that extend API / MethodProvider like that. If you want to create new API instances, you have to do an exchangeContext on it first, in order to exchange your current Bot/MethodProvider with it.- Failed to load local script - script does not appear in client
- Singleton JFrame not appearing on script start
I won't even bother reading this entire thread :E There's no need to use enums, no need to worry about threading (he's getting the instance in onStart), no need to worry about invokelater vs. invokeandwait Literally all you've forgotten is to lazily initialize the instance in your getInstance method eg.- Fruity Barrows (Frost Barrows)
Started working on version 1.2, which will feature a ton of improvements and new features (as well as a few bug fixes). I don't know if it'll be finished this weekend. But soon.- why is everyone copying
All that matters is that you did it before it was cool- Better Conditional Sleep
sleepTime is not used, for whatever reason.- hi there
- How do I create PolygonArea?
For stun detection there is probably a config variable. But if you don't want to go into that, you can simply check the height of your players model (the stun particles become part of the player model, I assume). Something like myPlayer().getModelHeight() > defaultHeight. You'll have to check what the default model height is for your player while it's not stunned. This may differ depending on hair/helm, though. Alternatively, check the verticecount on the model.- Are you all ready to start a revolution! join my squad today
He didn't get banned, he just closed his account right before.- Fruity Barrows (Frost Barrows)
What's that log? Also please use spoiler tags :E, these pastes are huge The two first have been repeatedly reported already, and I've agreed to implement them. No need to suggest them any further. One by one withdrawal of potions is part of the combining algorithm. I'll see if I can speed this up.- Fruity Barrows (Frost Barrows)
Could you show me where the character was standing? I'm not sure. I don't have contact with the MGI, the mirror client developer. I reckon it has #1 priority, since it obstructs a lot of scripts from using it. I have not been able to reproduce this bug. Could you perhaps PM me with your skype, and let me debug it from your environment? That might be the best bet at reproducing it and figuring out the issue- Fruity Barrows (Frost Barrows)
I can agree with those changes, except for the randomized killcount. Killcount threshholds are well known to the public, and even most legit players always get a set killcount; as getting anywhere inbetween the threshholds is a waste of time (no effect)- Fails in scripts
@Divinity needs to stop doing that There's really no need to post it here. Either the script is compatible with the mirror client, or it isn't. MGI is well aware of the difference in entity change visibility compared to the regular client- Fruity Barrows (Frost Barrows)
You need to specify gear setups for every opponent, including tunnel creeps Read the OP for information about setting up and starting the script- Mod Reach FIRED!
L0L, rekt also, They're*- Fruity Barrows (Frost Barrows)
Would you prefer it switches to the prayers specified for tunnel creeps? The prayer would be drained regardless Sorry, added- Corp Glitch V2
lol... that's @Quint recording it- Fruity Barrows (Frost Barrows)
Sorry, haven't heard of such an issue before EDIT: you could check the scripts log files to see if there's anything out of the ordinary there It'll print the reason in the console Most likely some setup issue. If it's consistent to ahrim, and you're using ranged, perhaps you've misconfigured your ammo? - Post your speed tests!