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FrostBug

Scripter III
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Everything posted by FrostBug

  1. I suppose it would be possible Use the camera yaw angle to determine what positions are located between the tree and the viewport (not as difficult as it may sound). Find all of the objects in these positions Intersect the model areas of every one of these objects with the model area of the tree. The remaining area (if any) is what should be visible on the screen.
  2. Generally speaking you should not ever use potentially infinite loops. You should do your action, and determine the result from the state / positions of the player or its surroundings. If your state does not change as a result of the action; try the action again in the next loop.
  3. Yes, as also stated in the FAQ, it doesn't run on the mirror client
  4. Sounds like his alt got banned, which is understandable
  5. That is indeed possible.
  6. Could you post a screenshot of the position + console? EDIT: Also, not running mirror mode, were you?
  7. There's an X button on the add, use that to close it. The reasons for stopping are typically printed to the log and console. Please check that first (Both of you).
  8. FrostBug

    FrostHunter

    Started
  9. That doesn't really hold any advantage over using a ClanWars or Lumbridge route, though
  10. The logic here is overall very flawed If cow/cowhide is not null (aka. it exists), you do stuff with it, and if not, you move the camera to it. Please explain to me how one moves the camera to something that does not exist :L For your actual question; you could either modify your getState method to not pick another fight while there is cowhide on the ground; or you could add a cowhide check to the KILL case.
  11. Nice proggy. I don't know what you guys are referring to when you say the script clicks inaccurately. I will not be moving away from OSBot's mouse algorithm (or the built in MouseDestinations), but if there are specific issues, please fill in a bug report (template in the OP), and I will most certainly see what I can do. Adding a trial ______ Planned updates will be a bit delayed, due to the ban of my main account. I am training up new ones already, though.
  12. I committed a patch for this bug earlier today, and it should be live now. Please try restarting your script. If it isn't live yet, know that this bug can be avoided by starting the script with an item in the last inventory slot (bottom right). It should already be dealt with, though.
  13. Indeed, the changes to mouse speed and persistence in 2.3.67 will require some additional adjustments and cooldowns. These will be included in the next script update
  14. Nay There are 1-3 people at GE in every world spamming shet 24/7 to try phishing ppl.. My ignore list is filling at an alarming rate Seriously annoying
  15. If you want functional random event solvers, I believe you will have to make them yourself. There are classes that you can extend (RandomSolver, RandomBehaviorHook) and then register those with the RandomExecutor. Jagex however have stated that they no longer use randoms to detect bots; so you should be safe to simply ignore randoms, or enable random event dismissal within the client settings.
  16. There are things that take higher priority at this time Adding I will update the FAQ if it should be good to go for the mirror client
  17. It could be that the Open option is the right-click option at the time of starting the interaction event; but then the object changes state before the actual click is executed? About one of the only scenarios I can think of. You could enforce right-click interactions if you want to make sure that 'Open' is never selected. This could be done by right clicking the chest and then using MenuAPI to find and click the option
  18. Adding Adding The reason will be stated in the console, I imagine. Sure thing, I'll auth a trial for you when I get your PM, then.
  19. Version 1.2.3 - Patch for client version 2.3.67 - Fixed an issue with re-entering a tomb after exiting tunnels ____ This is just a bug patch; I will have a new version out soon with the recently requested changes
  20. I reckon it would fail to enter the tunnels most of the time. And if it did enter the tunnels, it would be slow to react to the enemy barrow brother attacking you. You sure you want a trial? Sorry about that; I'll have piety and chivalry fixed for next patch. Added
  21. Indeed, if you get your PC drunk like that, it'll often work to just wait it out Get a Lenovo Liquids run right thru em
  22. First off, never do this: while(!bank.isOpen() ) { sleep(250); } as it will eventually fail to open the bank and fall into an infinite sleep. Your timer probably does not work because you for some reason are trying to use an ininitialized instance of XClient, which is a class used for injection (I assume). use System.currentTimeMillis() to get the time since epoch instead.
  23. The random event handler probably just takes time to start up because all the handlers are evaluated in a set time interval. If you find that your script is preventing the handler from starting; I suppose you should just make your code easier to interrupt out of.
  24. Oh, you are right. My apologies. The nature of the question had me confuse them
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