Jump to content

FrostBug

Scripter III
  • Posts

    3967
  • Joined

  • Last visited

  • Days Won

    5
  • Feedback

    100%

Everything posted by FrostBug

  1. I recommend Ranged attacks against Ahrim, and Magic against the other 5. Check the FAQ on the first post for more of my own recommendations
  2. It assumes that 'widget' is the correct widget (the correct item in the list). I'm not going to get into how you'll get that widget. You can use parentId, childId & gchildId; or you could use something like widgets.containingText How to interact with the widget is not changed by this
  3. Wrong forum Also not nearly enough information
  4. Maybe, but I already covered that in the FAQ @Zach did the work , but thanks No mirror. Check the FAQ
  5. It should be loading fine again now, thanks to @Zach
  6. In the tunnels? Not deliberately, no. EDIT: What did you have in mind?
  7. If you tell me what's not working, I will fix it (bug report template in the OP). On that note, I cannot fix the SDN.
  8. Sent a PM to @Zach about it, since he was able to fix this issue last time.
  9. FrostBug

    FrostHunter

    Adding trial now As stated in the first post, it does not.
  10. Hmm, there's no task by that name (?), do you mean "Walking to mound" state? Also, could you please try to fill out as much as the bug report template as possible? It's located on the first post. Log output and script states in particular. A screenshot of the position you were in could also be useful Thanks.
  11. Not really enough information here 1. What is the error? 2. Rest of the code? It's possible that you're missing a curly brace or something of the sort.
  12. RS2Widget widget = widgets.get(parentId, childId); if(widget != null) { widget.interact(); } or if(widget != null) { mouse.click(new RectangleDestination(bot, widget.getRectangle()); }
  13. FrostBug

    FrostHunter

    New update is live, and the script works fine once more.
  14. Version 1.2.1 - Fixed a bug with loot detection - Fixed a camera issue with side tunnels
  15. FrostBug

    FrostHunter

    It doesn't have a GUI. You enable breaks in your osbot profile settings If that does not work; we are left with one option; use client version 2.3.64 until the SDN gets updated
  16. FrostBug

    FrostHunter

    I've committed a fix to the SDN. Try to enable breaks as a temporary solution until this new version goes live on the SDN. I believe that might work as a temporary fix.
  17. FrostBug

    FrostHunter

    What's wrong with it? Could you post the error; AFAIK the SDN is back up and running
  18. Could you describe what happened during the time of opening the chest? Did the script equip the items that were mistakenly added to the loot tracker for some reason after/before opening the chest? (outside of barrow brother combat) Does it happen every time, and do things like food get added as well? For future reference, please make use of the bug report template. But thanks for the report none the less
  19. Yes, I'll add it now It's not an error that will prevent the script from running. It just means that the total sum of Equipment, Food, Potions, Runes, Spade & Misc teleport items add up to an amount greater than 28 for your current settings. One known cause is using a setup with a 2-handed weapon, and a different setup with a 1-hander and a shield; the script reserves 2 equipment slots for that scenario, even if you start with the 1-hander and shield equipped. In this case it will just dispose of an item (vial, food, ammo equip) in order to make space for switching, though.
  20. FrostBug

    FrostHunter

    As soon as the SDN's ScriptLoader is back up
  21. SDN script loading is facing some issues http://osbot.org/forum/topic/71785-script-loader/
  22. FrostBug

    FrostHunter

    Will give you one when the Script Loader is back up and functioning http://osbot.org/forum/topic/71785-script-loader/
  23. A lot of scripts are down after the last SDN update. @Maldreil and @Zach were looking into the issue
×
×
  • Create New...