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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Trial was added The recommended stats and quests I listed in the FAQ are for rather efficient performance; It most certainly is possible to run the script with lower stats, but the efficiency and gain would be a little lower. I would recommend that you pay a visit to barrows yourself, and see how well your account performs manually
  2. Neither of those settings have anything to do with ammo. It was probably a refresh in the ranged setup that did the trick (ammo has to be worn with the setup)
  3. I added some debug prints to identify the cause of this issue in 1.2.2a, which has been live for a while now. If it has happened since then, please show me the log file / console output from the time of the incident.
  4. Also, your "Time to level" is calculated in %. I'm just gonna throw this out there.. but.. % is not a valid time unit
  5. looks like you didn't initialize timeBegan properly. Do this in onStart
  6. Open up the interface debugger from the debug settings in the client. Use this to find the ID/childID/grandChildID of the correct widget option. Then as Thaantje said, get the widget using getWidgets().get(parentID, childID [, grandChindID]) and interact with it if visible
  7. I can't do that, though. If your prayer reaches below 14 in the tunnels, a single drain could turn off your prayers, leaving you unprotected and at risk of death. The whole thing is a safety measure to prevent any risk of death. The threshhold of having at least 4 prayer points left after a drain is to leave time for drinking a potion. At best, this could be lowered to 2-3 points. I'll look into mitigating the retaliation thing in the tunnels.
  8. Actually, the drain is not a percentage, but it is dynamic. The drain rate at any given time is calculated as: 8 + (# of brothers killed). So, depending on progress, somewhere between 8 and 14 points. As it is now, the script will drink a prayer potion dose if the next drain will bring your prayer points below or equal to 4. I am open to change this, if you would like to see it done differently.
  9. Adding trial. Check the FAQ in the first post, and the Strategies guide on the 07 wiki. I don't know what could possibly cause this, as there are several checks that would logically make this impossible. I'm adding some debug prints now that should help identify the issue, if it should happen again (Version 1.2.2a).
  10. Added. Good luck
  11. I recommend Ranged attacks against Ahrim, and Magic against the other 5. Check the FAQ on the first post for more of my own recommendations
  12. Looks like fun :E, am gonna try answering EDIT: nuuu don't look at muh answers
  13. It assumes that 'widget' is the correct widget (the correct item in the list). I'm not going to get into how you'll get that widget. You can use parentId, childId & gchildId; or you could use something like widgets.containingText How to interact with the widget is not changed by this
  14. Wrong forum Also not nearly enough information
  15. Maybe, but I already covered that in the FAQ @Zach did the work , but thanks No mirror. Check the FAQ
  16. It should be loading fine again now, thanks to @Zach
  17. In the tunnels? Not deliberately, no. EDIT: What did you have in mind?
  18. If you tell me what's not working, I will fix it (bug report template in the OP). On that note, I cannot fix the SDN.
  19. Sent a PM to @Zach about it, since he was able to fix this issue last time.
  20. FrostBug replied to FrostBug's topic in Hunter
    Adding trial now As stated in the first post, it does not.
  21. Hmm, there's no task by that name (?), do you mean "Walking to mound" state? Also, could you please try to fill out as much as the bug report template as possible? It's located on the first post. Log output and script states in particular. A screenshot of the position you were in could also be useful Thanks.
  22. Not really enough information here 1. What is the error? 2. Rest of the code? It's possible that you're missing a curly brace or something of the sort.
  23. RS2Widget widget = widgets.get(parentId, childId); if(widget != null) { widget.interact(); } or if(widget != null) { mouse.click(new RectangleDestination(bot, widget.getRectangle()); }

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