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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Please take a look at the FAQ Yes, do you want one now? (You can only get one)
  2. FrostBug replied to FrostBug's topic in Hunter
    Pushed a fix for world hopping for now. The other issue seems to be deeper rooted with the recent changes to interaction. I'll have to continue debugging tomorrow. Sorry for the inconvenience ______________________________________ .... As stated in the very first post, no it does not.
  3. Wow, who is that handsome bug? .. And where is his snowflake ;o ?
  4. My apologies. It looks like version 1.2.5 never successfully compiled to the SDN due to some imports to recently removed API still being present. I will recommit it as soon as I get home (~3 hours)
  5. Advertisements are not script related. They are shown only to non-VIP users, and can be closed by hitting the X button top-left corner
  6. FrostBug replied to FrostBug's topic in Hunter
    Started. You have 24 hours
  7. FrostBug replied to FrostBug's topic in Hunter
    I'll try doing a test run today and see what I can improve on in regard to this Sorry for your loss :| impressive progress, none the less
  8. Read the FAQ
  9. Could work well. But taking extremely inefficient or silly paths to a destination could probably look at least as suspicious as walking directly to it. I reckon it's more humanlike to walk the shortest distance (or something close to it) than walking zigzag
  10. Please use the bug report template... Particularly for this issue, I'm interested in: - What version of the script was running? (1.2.4c or 1.2.5) - Screenshot of the situation (was the area in front of the chest visible on screen?) - Camera pitch angle - Console output This problem was introduced in client version 2.3.71; if you still have version 2.3.70, you can bypass by using that for now. I have already submitted a bug report in the client bugs section. It should however have been resolved by the patch in script version 1.2.5
  11. FrostBug replied to FrostBug's topic in Snippets
    Updated with some fixes and failsafes.
  12. Please use spoiler tags :E We'll have to wait for the SDN manager to review the new version before it can go live on the SDN. You can see the current script version number in the console when you start the script.
  13. Version 1.2.5 - Patched a Chest Area related issue introduced in 2.3.71 - Added a workaround for bank tab interaction issues - Updated the Iban's staff support to reflect the recent name change
  14. Slayer dart indeed isn't very good. Could you please tell me the exact name of the iban staff as it appears in game, tho?
  15. Started 1 chest should take roughly 8 minutes ;o Can I get you to post the exact name of the iban staff as it appears in the game? seems they changed the name of it.
  16. That isn't really enough to go from. Could you provide some more info (Eg. fill out the bug report template) If it's an issue with .71, you could try going back to .70. What does the console say? 24 hours
  17. Please I even bolded the part that says "doses"
  18. Back when I got my 94 magic from alching, I turned a small profit from alching green dhide bodies. No idea what that's like after GE tho.
  19. Hmm.. That's pretty similar to other configs. Most configs use bit values rather than decimal/hexadecimal values. But I see the problem yeah. The question is in which register those 15 bits are located eh? If anybody knows, it would be @Xerion or @Krulvis as they have worked with farming.
  20. No. The anti-stuck camera movement was originally made to deal with people who did not have that option enabled, since it could make the door unclickable at certain angles. Well, I do believe the failsafe would have dealt with it eventually, since the failsafe would activate again every 9 seconds and move the camera. How long was it stuck for?
  21. Alright; that's odd. It seems like the anti-stuck camera failsafe triggered, but didn't solve the issue despite it being camera angle related. Just out of curiosity, do you have "Always hide roofs" enabled in your runescape settings? Started a trial
  22. Thanks for the reports, both of you. I'll see if I can have them both dealt with tomorrow! While I appreciate the reports, I do wish you guys would use the bug report template from the OP Started
  23. True. Are they that much different from other configs?
  24. That's not much information to go from. When you say 'sometimes', am I to assume that it has happened before? Mirror mode not supported; I assume that's what you're using. If not, please fill in a bug report.
  25. Probably the same as other plants of the same type, if they each have their own register that is. Wouldn't take too long to debug using the configs debugger tool

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