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Everything posted by Czar
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best of luck
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it works well only if i configure it myself (which i did) however it will be difficult for the user until I add a real gui and loading/saving, although, i'm literally 2-3 small features away from releasing
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looking good m9 edit; hope to see u with a blue name soon, it will match your profile pic too ;p
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sorry its an upcoming script, my trolling wasnt convincing enough :P the xp was at ghouls with whip or saradomin sword, its around ~49k now
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Well I added that to seem more humanlike.. I can tone it down however
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perfectfighter ofc
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I can only think of cheaphax ways atm, hopefully a dev posts
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yep, today was one of those ban days..
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Alright I will move the walking node near the bridge to another place (to avoid walking completely around it), thanks for the feedback As for the hopping, I will try make that, however if it is in combat, it may cause some problems, but I will add an option for it
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@Jagger - don't have ammo in your load inventory, otherwise it will take them out each time, and if it doesn't have them it will throw error logs Version 2.31 - Added failsafe for camelot bank - Removed glitch for 'doesnt have XX'
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Hmm I will speak to the SDN manager hopefully he pushes update soon :P
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Advanced tab when launching osbot
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Thanks for the detailed response, I will provide a few immediate fixes to the arrow bug and the walking. Version 2.26 - No longer loots arrows when full inventory - Drops junk (vials etc) Update should be live within an hour.
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gratzzzz im almost there too w00h00
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ikr i was scared too
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gj on release
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Version 2.1 - Added bones to peaches support - Added north experiment spot - Added east experiment spot - Fixed special attacks - Webwalking support Update should be live within a few hours Guys, tell me if the memory usage is getting high, since now I made the script more memory-intensive, it works better however.
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Try anti-pattern dropping if regular dropping, and vice-versa, until I fix this. Somebody should've posted.. I was here relaxing thinking it's fine Anyways new update coming soon.
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hmm they have the same options right? Net/Lure or something, I guess I will investigate :P
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Alright I pushed the cleaning herbs update for now since it was high priority, now i'll work on adding a slider and improving speed. Although I can't promise any mouse speed, I can provide some nice features to the pattern of the cleaning (snake order or normal order) to improve herbs/hr. Version 1.22 - Fixed herb cleaning (it now withdraws the GRIMY herb) The update may take up to an hour to be verified.
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Version 2.0 - Re-wrote entire script - Walking system completely revamped - Interaction system completely revamped - Should now attack the spider experiments - No longer gets stuck banking - No longer gets stuck while walking to experiments Update should be live within an hour or two, thanks for being patient guys!
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What! It takes clean version? I will fix this immediately D:, thanks for the feedback. How's the speed btw?
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Divinity is doing a sick job tbh. EVEN with exams he manages to script, push updates and release scripts. I'm sitting here with exams too and I haven't done anything close Edit: oops op meant more managers, but its fine atm updates take max 2-3 hours