Version 0.3
- No longer avoids banking when defence is above 40
- Fixed object handling, now uses memorial and ladders correctly
- World hopping copied from my other scripts, now works
- Added magic shortbow(i) to specials list, hopefully it's magic shortbow(i) and not magic shortbow (i)
update will be live within a few hours
EDIT: pathfinding has been incredibly improved, now loads all walkable and unwalkable tiles and uses A* to find the quickest path and traverses the generated path randomly