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Everything posted by Czar
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Wilderness course is currently working Guys, make sure to start script at the first obstacle, and hook client before logging in (if using VIP client) Activated trials good luck everyone ;)
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Iron isn't supported in the script yet I will be working on adding iron in the next version
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For the alert on name call, I am going to add another update to it, since the system can be expanded very easily. In the last update (v160) the script will respond to the player's name, or the player's name without numbers at all. In the next update I will add a separate button and allow the user to enter a custom set of names to respond to, in addition to the original system. EDIT: Activated all trials good luck everyone As for stronghold crawlers, which setup? Make sure to set food so the script knows that it should be going to the stronghold. If it still doesn't work, restart the script or restart the client it should work
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New update (v160) - Added an update for ready-click system - Added an update for world-hop system - Added an update for alert on name call option - Added abyssal dagger support - Added an update for goal level system Update will be live in less than 24 hours, good luck everyone If there are any bugs in the future; error console logs will make bugfixing and updates go much faster Note: For world hopping, if the script is in combat, the script will wait up to 30 seconds or until combat ends, in order to hop worlds EDIT: Activated all trials good luck everyone
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Hmm have you made sure that java is up-to-date? Also does normal client work better than the VIP client? It may be a VIP client issue. The script seems to be running normally for me and everybody else though As for trials, activated good luck Seers' teleport is supported
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Guys, hopping delay is already in the script, many users have requested this feature and it is finally here EDIT: Guys, the 'Hop (if no rocks)' option will trigger the new interface
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New update (v52) - Law balloon method is now back to normal (working) - Added an update for lavas (fire altar) Update will be live within 24 hours of the push As for automating the master account, may add this in the next version, another update coming up Also guys, for law runes, make sure to turn off the npc attack option so that there is less chance of attacking the unicorn, I have added an update so the script doesn't stay in combat anymore. (Ignore script version, should be v52.0)
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Will add an update to allow the user to choose the script's speed and drop settings, update coming up By the way guys, update v98 is live right now
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'Keep stats within' becomes activated after selecting the 'Level stats evenly' option in the menu, although I will add an update to allow that option to be available with the other leveling options, update coming up As for trials, activated free 24h trials good luck everyone ;)
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Well the script speed hasn't changed in the past 2 weeks, which spell? Will make an update As for humidify, the script isn't programmed to click the friends tab, but I will make sure there are no bugs for that spell and add an update As for trials, activated all free trials good luck everyone ;) As for script disappearing, if the script was given as a free script (promotional offer or script deal) the script may have expired The limit is ~600 days I think
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Alright guys, there has been heavy focus on this script recently, many code changes New update (v72) - Script re-write, went over the code and many new things were added and old code was improved - Fixed walking for normal mode, upper mode - Added another update for 81 ore mode - Added 'stick to chosen mines' option - Added improvements to the memory aspect of the script; no more insane resource wasting - Added a new list of mining sectors, map mode is the last option and it should only be used as a last-resort option - Fixed hammer mode -- If 28 ores are deposited into the conveyor, and a hammer is required, the script will drop the hammer before withdrawing the new ore from conveyor belt - Upper floor is now working much better New setup window: (notice the map mode is not initially loaded, until the map option is selected - to save memory) Update will be live in less than 24 hours, it is a large update and this update will replace v71 completely (the latest version will go straight to v72 automatically) good luck everyone
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Added proggy to main thread, good job Activated fletching script good luck As for prehovering bank, the code is still there but the feature had to be turned off because of the botting ban rates, it may increase the rate I can add a toggle-able option in the next version though
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Make sure to follow the script instructions otherwise the script may not function as well, all instructions are on the main thread Draynor rooftops is working perfectly, I already tested but I will test again. Guys, the script requires to set mouse zoom to far away and start script at the first obstacle Activated trials good luck everyone EDIT: The main thread now has 2 sets of instructions, just updated
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Update for law runes balloon method and lavas coming up EDIT: Guys, if using pouches, please make sure the script is started with all the pouches and all the chosen pouches are enabled on the setup interface, otherwise the script will not work whatsoever
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No the script is still working but the new version (v71) has a few more features and a few improvements
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Guys, added another quick update for rune rocks, latest script version is now v98, update will be live in less than 24 hours good luck everyone - Added a delay for world hopping so that the script doesn't logout
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There is already a safespot option it should be the F7 hotkey, and to remove all safespots, the F6 hotkey So the script will choose the current tile as a safespot once the F7 hotkey is triggered
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Added a quick update for ardy knights, the script will now bank for food again latest version is now: v145 update will be live in less than 24 hours good luck everyone
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New update coming (v71) - Added an update for rockfalls, script will detect if the vein can be reached before attempting to mine any rockfalls - Added an update for hammers and struts - Added an update for the sector chooser, and for upper floor mode - Few anti-ban and anti-pattern changes - Added beta test for multiple ore runs (deposit, deposit, deposit, etc -> then collect all the ore at the end) BETA test Note: The script supports the multiple ore run option perfectly fine, but the script MUST be configured correctly in order to work; the script must be started with an empty conveyor belt. There will be a warning message upon selecting the option in the setup window just as a reminder. The script cannot detect if there is ore in the conveyor belt - that is the reason why this warning message exists. Next version (after this new update) will have a few more variety in the multiple ore run feature and a few performance updates, stay tuned everyone
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Well the script doesn't support range guild but it supports ogres Basically every npc in the game is supported, but minigames (e.g. nmz, range guild) are not supported, perhaps NMZ will be added in the near future I can't add range guild because I already have a range guild script and it would be unfair to those users This script is $9.99 one-time payment - buy once, and the script will be unlimited As for taverley, hmm can you try the first walk-mode option for taverley? The second walk option is mostly for fightzones which are just walking (and no shortcuts etc)
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Ah man that is a delayed ban from previous botting, or it may just have been a mass botting ban wave
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New update (v97) - Added an update for wildy rune rocks method - Added an update for webwalking - Added piscatoris mining update will be live in less than 24 hours, good luck everyone ;)