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Czar

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Everything posted by Czar

  1. Ah a console error log - will fix asap. If anybody ever encounters a bug and there is a console log, it will be fixed MUCH faster than usual, since it points right to the bug Noted items will be getting an update ASAP. As for stronghold, I may be adding a plugin converted straight from the stronghold script with some modernization of course, next update coming up Also guys, latest update is still pending, should be live any moment soon Here is a quick proggy for sand crabs (ignore version, should be v142):
  2. Hmm well the random sector generator will include the entire map, but I can make the script choose only upper-floor sectors only in the next version
  3. Update v65 is now live, good luck guys
  4. Added to beta testing list, there are no post count requirements Still accepting more beta testers, although there is an update pending for version v3 of the script, right now still v2, script should automatically update - just waiting on admins Will activate 100+ hour trials as soon as the update goes live
  5. No worries that bug was fixed, including upstairs mode, just waiting on update v65 to go live ^^ apologies everyone for the inconvenience
  6. Czar

    Perfect Agility AIO

    The Draynor (+ others) inactivity system is for higher anti-ban, without the inactivity/afk feature, there will be even faster bans which is not good As for Canifis, just added an update for the obstacle, update will be live within 24 hrs As for trials, activated good luck ;)
  7. Will add an update for attacking portals mode, including attacking npc during portal waiting time As for moving cursor from screen, will reduce frequency ASAP Fixed stop at 50 points feature Latest update is now: v3 update should be live within 24 hrs max
  8. The script already has bones to peaches make sure to load b2p tabs in the setup window inventory loadout panel As for perfect flesh crawler script, it should automatically load the AIO Stronghold script ^^ Guys, new update (v37) - Added hotkey for setting custom re-aggro tile - Added an update for walking system - Added new questions for the door system - Added an update for the paint's font, hopefully it works for everyone ^^ update will be live in less than 24hr
  9. Update v142 added, cannon fixed and sand/rock crabs now show paint again, apologies!
  10. Try a client restart, and hammer in inventory for best script performance ^^ Script seems to be working very well at the moment ^^ EDIT: - Added an update to make the script faster, much less lag Latest version is now v65, should be live within a few hours max. Also guys, I will be adding a new feature to the script: 'Bank-fill mode', it will make use of the bank-fill system and 1-click deposit all items (but the hammer will still be in inventory) which will help with efficiency
  11. Will add an update for eat for loot option ASAP, latest version will now be v141 As for trial, activated good luck ;)
  12. So mining gold in brimhaven, and using the cart system to go to shilo village and banking, then returning? If so, will add an update for next version ASAP As for trial, activated good luck ;)
  13. Script should be back to normal now, client was updated ^^
  14. Hmm I changed the combat potion system to make sure lower level accounts can also use potions, I will add an update for combat potions ASAP for all levels
  15. I didn't advertise for waterbirth.. No need to be rude. I always said that waterbirth is an experimental feature and that it is beta mode simply because the mechanics are different Non-multi way and other players can always take the rock crab spot of the player and mess everything up, there's a reason no other script has waterbirth support As for potions, they work but you gotta set some food in the inventory loadout setup otherwise the script will just keep going to bank to search for food. As for sand crabs, they will most likely be added in this script in the next update, just doing some re-writing of the core code and it should be ready
  16. For fishing guild, make sure to use a different walk-mode option (in the script startup options) it should work much better ^^ As for trial, activated good luck ;)
  17. Hmm the script is currently working perfectly If using VIP client, make sure to restart and stay logged out while hooking the client, that's all I can think of right now EDIT: Glad the script is working, good luck and let me know if any bugs/suggestions As for blast furnace script, it works even better, has grand exchange support and goldfarming support too ^^
  18. Czar

    Perfect Agility AIO

    I will add another option to the setup for faster trips, I coded a system to have near-perfect run-time (almost from 90-99% efficiency varying for each agility option) with stamina potions (slightly lower without potions) but it is extremely robotic and I didn't want there to be higher botting bans, otherwise the script will not have a very good feedback/reviews As for food, all major foods are supported (as long as the item in inventory has the action "Eat"), try a client restart should work much better ^^
  19. Make sure to use latest OSBot client (version ending with .95) and the script will work ^^ If using latest client, any console error logs? Idling during banking trip or during mining trip? Ore collector is empty?
  20. For anti-fire pots, did you add anti-fire potions to the banking list? It will activate anti-fire mode If so, and the script still didn't drink the anti-fires, confirm it and I will add an update ASAP. Will test just to make sure ^^ As for dragon dagger, the script is setting the secondary spec weapon (to dragon dagger), I will add an update to make the script smarter, perhaps a box which lets the user choose their secondary special weapon instead of automatically setting it As for looting noted items and tokkul, fixed in next version, including wait for loot option As for safespotting and attacking npcs out of view, that is a good idea and I hope this feat is completely possible - it will certainly make the script more advanced. I did code a system like this before so I will be converting some code for the next version ^^ As for plugins and paint (rock crabs/sand crabs) - fixed, will be live in next version Also fixed task mode for plugins, and added a new 'Complete AFK' option for rock/sand crabs, for complete AFK botting. This new feature has 0 ban rate, since it's semi-afk, and the script will display a pop-up window when the nearby rock/sand crabs are no longer aggressive - thus prompting you to manually refresh aggro. Latest version is now : v140, update should be live within 24 hours. I hope I didn't miss anything, I have been re-writing some sections of the script completely to make them even better
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