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Everything posted by Czar
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done activated trials gl ;)
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done activated trials gl ;) posted a quick update, the misclick chance is reduced, less antiban but higher accuracy, although I highly recommend higher antiban and less accuracy as for script bundle, I've always wanted to sell scripts at a discounted price but the osbot store doesn't have any system for discounts/deals. I used to give unlimited trials as a deal (e.g. buy 2 scripts and get 1 free) but then the admins said you can't use trials for permanent scripts. I can only give 999 hour trials though (~1 month?) as a promotion, maybe even 1500-2000 hour
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Well if the client is running out of memory, try increasing the memory allocation, here is a client guide: http://osbot.org/forum/topic/100378-osbot-24678-bot-farming-made-easy-cli-finished/ there are various commands for the osbot client, I set my client memory to 512mb when botting and 2048mb when testing scripts as for trial, activated 24h trial gl ;)
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As for trials, gl everyone, activated 24h trials
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Well green dragons are still beta mode man, but yeh you can choose the green dragons just go to the green dragon location and start the script, otherwise it will just go to nearest one. I will add more updates for green dragons and an update for the setup window to explain how to run the script because it is still kinda confusing As for ogre ranging proggy, added to main thread good job ^^
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done , activated 24h trials good luck ;)
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Update v109 - Added special tab, rock crabs/sand crabs for now, unicows later - Changed setup window, added special attacks - Added hotkey for DMM, if a hotkey is set it will run to the chosen tile, if not, it will attempt to tele or go to bank - The bot will now wait for respawns, instead of attempting to find any possible npc to fight (should I make this optional?) - Added port sarim jail map @specops the combat bounds is for the npcs to fight, any npc in the fight bounds will be attacked. If you want the script to stay in a single tile, use the safespot hotkey (F7) when activating ranged mode update will be live within 24 hours max, gl everyone edit: guys, when this update is live, use the specials tab to fight certain npcs such as rock crabs, they will open a separate and new setup window different to the normal fighter setup window
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Hmm so guys should I add a safespot tile distance of like 7 tiles or something, or add an option in setup window?
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new scripts have low banrate, are you sure it wasn't a delayed ban from another script As for safespotting, I will add an update for fight bounds right now edit: refresh scripts, activated all trials gl everyone ;) let me know how green dragons work ^^
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done activated all 24h trials gl everyone ;)
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For stun spells only, make sure to only select stun spells , NOT stun + alch spells, they are separate, one option is only for stuns, and one option is for stuns AND alching (combined) As for enfeeble/high alch, the best strategy for botting magic skill is in a bank, not combat/damage spells. Also don't forget that using other scripts can affect banrate, so you may have been delay-banned from using a previous script. The ban rate for bank spells are the lowest ^^ as for trials, gl all ;) as for lunar spells, glad to hear they are working perfect ^^
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activated 24h trial good luck ;)
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Well if using esc mode, you can increase the mouse zoom (this will not work for non-esc mode) so that there is less chance of misclick and the script will never go outside ^^ Also if you can, try to make esc-mode work, it is the recommended option over non-esc mode ^^
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Scripts can be bought with osrs gp (vouchers), in the market section ^^ good luck ;)
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Should I make the script hop worlds when there is a player near the current tile? Or a number of players in the entire experiments location?
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Update v1.07 - Finally fixed safespotting/unreachable npcs, was loading the wrong safespot tile and it caused errors before, now the errors are gone and it works good - Added pause for prayer flicking, mouse will no longer jump around - Added normal prayer mode - Added newer items to the item list - Added ice cooler support, will add more slayer items in the next version just need to test the others As for GDK, I gave a trial but green dragons are beta mode, please don't buy the script until you test green dragons because they are still beta ^^ I activated 48 hour trial gl ;) As for slayer, I can't make any promises but I may add an option called 'Slayer mode', but please don't buy this script solely for slayer mode, it may take a while to add 90 npcs (all slayer npcs) but I am adding updates every day As for b2p tabs, the bot currently auto-activates b2p mode if there are bones to peaches tabs detected in inventory, I will test the feature at ankous because I only converted this code from my other combat scripts As for DMM anti-pk, should I make the bot run randomly away from a pker as soon as a pker (skulled) is found, or should I add a hotkey to set a custom tile to run to? also good luck on trials everyone ;) another post/update coming up within an hour or so
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Done, activated all trials gl Posted a quick update, managed to make the script 2 times more efficient, update will be live within 24 hours (version v1.09) is now the latest version. Also removed the unnecessary paint components, I understand this script is also used for goldfarming in dmm so performance is crucial ^^ EDIT: Also, for food make sure the food input is the exact name of the food, with cakes make sure it is the right cake, not half cake or w/e (whichever item is in bank, choose that item)
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done activated trial gl As for prayer flicking, should I add non-prayer flick but just using prayer with potions? Also what is the script trying to do when it is spam clicking, eat food or prayer potions or? EDIT: Slayer functionality will be added to this script very soon. v106 is still not live, but v105 still has around 95% bugfixes so it's all good until the update is live
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done activated trial, there is an update pending so activated 48 hr instead of 24hr. Some banking tiles are not working (banks that are above ground are fixed in the newest version)
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I set the default hop amount to 2 players, and instead of the map I added an option 'Stay in my position' which works the same way as the map, but it uses the character's tile as the selected position, it should save some memory and cause less lag. I can always re-add the map since the code is still here it's just de-activated, takes 1 second to re-enable the map ^^ Should I re-enable the hop_amount option on the setup window?
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Glad to hear that you got the script to work, good luck guys ;) Try low memory mode it should reduce the lag by alot, otherwise if you allocated more memory, remove the extra allocated memory since java 8 must have been the solution (and not the memory)