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Everything posted by Czar
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A new update with more new features is coming very soon guys Thank you for the feedback Added proggy to main thread Activated trials good luck guys
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Not yet, blackjacking will be added as soon as the code is perfected and until the script makes no mistakes , guys I have been rewriting the entire script from scratch, will update the thread with new updates ASAP many highly requested features will be added Activated trials good luck everyone ;)
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Will add a quick update, hmm a client restart should solve it but I will add an update so that if the script is paused and the script state changes, the script will know what to do next instead of spamming bank. Update v48 coming up EDIT: As for mith bars speed, the update for making the script function completely faster is almost ready, the reason the script was slower than usual is for anti-pattern purposes
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Canoe mode has been added to the script, including some changes to the runite wildy path, latest version is now: v96 - update will be available in less than 24 hours EDIT: Latest version is now live, good luck everyone
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EDIT: yep, you can select multiple trees But if you absolutely must avoid using the two options (list mode and select mode) then:
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Fixed. B2p spells should be functional in v159, update will be available within a few hours
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Apologies everyone, just added a quick update to fix the depositing system - the script will no longer deposit the knife when cutting logs - I was trying to change the task system code Also changed the delay for arrow making There is now a randomized integer. Latest version of the script is now: v39, update will be live within a few hours max, automatically updates
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Guys, the map setting makes the script very laggy, I had to remove that feature because of the performance issues, but some users wanted it so I restored it. I highly recommend using either list mode or tree select mode, they are by far more efficient and very clearly the best option As for trials, activated all trials good luck everyone
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Works now Guys I recently added a new update for the stronghold doors system, there is now an improved clicking system
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Added a quick update for v70 of the script, apologies guys This update fixes the errors it should be much better in this version. But in the meantime just make sure to have hammer in inventory and the script will be fine. Also fixed the lag issues for the script Latest update will automatically be added within a few hours max
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Just added a quick update for the anti-fail system, the script will now make sure no items are selected before fishing to prevent any misclicks Latest version of the script is now: v88. I also added a few changes to the anti-ban system As for the proggies, added all proggies to the main thread good job guys I really appreciate the feedback and support, good luck in botting :D
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An update has been added for the performance of the script and another update for special attacks + potting system. Latest version of the script should now be: v97 For even higher performance: - Hide paint using F2 key - Enable osbot webwalker - Change OSBot client settings in the settings tab, e.g. low resource mode, no rendering mode, etc. - If the osbot webwalker actually increases memory, use the next best webwalk-system in the startup interface menu. EDIT: Activated all trials good luck everyone ;)
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As for logging out when fighting kalphite - there should be a logout message on the console script above all the commands, in any case the main logout conditions are: - Not being able to find any fightable npcs - Dying, and not enabling deathwalk - Finishing all your goal level tasks in task manager - Ranging and having no ammo/arrows - Using b2p mode and no b2p tabs left - Successfully evading combat from a pker in a DMM world - Running out of food in the bank - Enabled the logout_no_food option and ran out of food - Any stop conditions are met I suspect it's the first reason but I included those just in case anybody else's script ends up logging out conditionally -- As for food, what fighter setup/options/settings? I will test and add an update ASAP for food, but it seems to be eating fine if I just fight hill giants and eat lobsters with a normal setup of; npc: hill giant, banking: 20 lobsters, bank: grand exchange I will add the option for setting your own eat %, I always wanted the script to generate the value as part of an anti-ban system but I guess I can make the script generate it randomly within a +- value of the given percent. ^^ -- As for sand crabs I will test afk mode ASAP, which settings though - there are 2 main afk options with different results. Will test with both options -- Two main versions will be added today everyone, update coming up right now
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Just posted update v138, added and fixed all feedback within the last few pages. Update will be live in less than 24 hours good luck everyone ;)
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The free script deal is no longer possible since we can't use trials for giving unlimited scripts anymore I used to enable an infinite trial (in place of the free script) and now that system is changed I activated those scripts as 24hr trials though ^^ As for free trials, activated all good luck everyone ;)
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Oops, the green dragon plugin wasn't meant to be available yet, apologies everyone . It is the outdated version and is still under development - I will be converting the updated version ASAP, ETA: 1 or 2 version updates max (definitely by v160, right now we are on v158). As for profiles, the entire system will be getting a complete overhaul since there were many new options added since the system's design Next version will have flawless profile saving, cannon mode will include normal combat, magic will trigger safespotting mode too Update coming up Also guys, the latest version is now v158 there was a mini update for stronghold doors and dialogues. Have also been working on a new smart safespotting system which knows exactly which npcs to fight Context: When safespotting, sometimes it is difficult to know if your target will cause your player to move out of the safespot, so I'm working on a system which detects if an npc is technically safespottable without making the player move, quick example Green: Npcs that are safe to attack from your current tile Red: Npcs that will make you move out of your safespot tile if you attack them. notice how the red and green tiles change as soon as you move into the npc's line of sight Also note that the game registers tile changes faster than they appear so the tiles change really quickly. (excuse the low quality ):
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Hmm the script seems to be running perfectly fine, which tiles is the script stuck on? There is an anti-idle system too so it prevents the script from being stuck so I'm confused Make sure to configure the script properly, have a hammer in inventory at all times, set mouse zoom all the way to the left and the script should run very well. If there are ever any errors, the script settings + error logs will get the script fixed in no time ^^
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Another update coming very soon for runite rocks - will support canoe in next version
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Hmm will check out bakers stall ASAP, will also add the coin chest in ardy ASAP. update coming up
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Gratz on level 99 fletching twice ^^ :D
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Any errors in the console log? Can you try a client restart I'm 100% sure it will work, the script may have just gotten into a bad routine, try to avoid pausing the script too much. If the script doesn't work from the start of the script then confirm and I will test with the specified script settings (ore, coal bag, ge mode options enabled?) As for quest stage I will try one more update, will make sure it works for the next version, update coming up ASAP
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New update (v140) - Added a few updates and anti-fail systems to make sure the stability is at the maximum. (applies to all courses/rooftops) Guys, if possible, restart the client if using VIP client because sometimes the client can be loaded wrong. Make sure not be logged in while the VIP client is loading and hooking. update will be live in less than 24 hours, the paint will say v140.0 when the update is successful. (the script automatically updates) EDIT: If there was a botting ban there may have been a mass banning wave, check out the guides section for strategies/anti-ban tips: http://osbot.org/forum/forum/34-guides/