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Everything posted by Czar
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New Update (v69 + v70) - RoD worker mode fixed (v69, was coded yesterday) - ZMI banking speed increase by 400% - Astral (moonclan method) healing at bank supported now (v70, was coded just now, was waiting for which food healing to add) update will be live within a few hours max, gl everyone ^^
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Hmm well the script's antiban is already taken care of, the rest applies to the botter and how well their strategy of botting is, check out the developer's thread on preventing bans:
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Will definitely add an update for brutal black dragons plugin for prayer, it definitely needs prayer recharging support at altar. Also, the update for world-hopping is now live ^^ Update coming up for the prayer Hmm if you selected the evenly option and the keep stats within [level] option, it should be training the lowest skill to the nearest [level] multiplier, so if you have 50 43 32 and you set the target to 50 50 50, the script will: - train defence until 35 - train defence 40 (continued) - now the stats are 50 43 40, the next one to train will be strength because strength and defence are similar - then go to strength and raise that to 45 - then defence to 45 - then strength to 50 - finally defence to 50 I have a feeling that doesn't make sense (hopefully it does!) but the basic structure is: raise the lowest level up to par with the next-lowest level, then start training them in pairs. The focus of that option is a balanced goal set. Although if you have any suggestions or any other ways of levelling goals then, I can easily add it to the script As for script randomly stopping sometimes, any error logs? I need to make the bug happen and debug it, which exact setup options enabled? As for GDK, yes I have added a few updates to GDK but it's still experimental I am working on a competition for 100m (and 50m and 25m) based on the idea: osbot users try and kill the anti-pk system of the script, and win rewards, hopefully everything works out ^^ As for cannon, hopefully it's much better in this update I haven't had the cannon break for me yet so it took 2 updates Let me know if there are any tweaks/efficiency changes to be made. I made the script hit 'Repair' option as soon as it appears, every 1,000 milliseconds the script will check if it's starting to break Activated all trials good luck everyone
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New update (v47) - Added setup interface for the script - Esc mode and normal mode is now toggleable and overrides the setting detection - Added a few anti-ban and anti-pattern options thanks to user feedback -- Added non-spamclick mode (script will click target, right click and then confirm the click once the interface pops up) -- Added an update for the clicking system with more focus on anti-pattern as opposed to accuracy (optional) -- Various misc. changes to how the script functions, went through the entire script code and made changes were I deemed helpful - Store buying is now toggleable, instead of making sure the script starts with the store open to buy rune arrows - Removed useless paint lines That is the list of changes, most are coded but a few remain (mainly the store feature, this is the entire TO-DO list for the script), will be posting the update within an hour, so after it's posted the update will be live in less than 24 hours ^^ if you are waiting to use the script, don't hold off on using the script because it makes sense to switch up anti-ban options anyway so using both script versions are perfectly fine. Don't forget, the strongest anti-ban is how you bot instead of the actual script, although the script does play fairly large role. The script does have unique anti-pattern anyway so rest assured, but it wouldn't hurt to have extra anti-ban options ^^
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Oh right, I haven't tested with less than full inventory (24 essence) for ring of duelling mode, although I will definitely add support for it ASAP. Food support for astrals as in bringing food during the trip, or recharging at bank? Can easily add either. Update for ring of dueling + worker mode coming up ASAP. I hadn't anticipated different inventory layouts when designing the code. Will edit this post with new changelog today Will also be coding the food for astrals update, just confirm if food while on the trip or food healing at bank Activated trials gl guys, RoD + fire + master/worker mode combination may not work/unstable depending on layout temporarily but I am working on the update as of right now
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New Update (v151) - Blackjack map preview added to tile chooser - Added a failsafe for baker stalls, script will no longer switch stalls when there are multiple nearby - Finally added 'how many times to click blackjack' option, please tweak this sometimes 3, sometimes 4 clicks are ideal. Please allow up to 24 hours for the update to be processed ^^ good luck guys Obligatory Disclaimer: blackjack is a bonus feature and is experimental, however I am working on it
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What seems to be the problem, is the safespot mode attacking npcs too far away or something? Btw guys as for saving/loading setup interface settings, it's almost ready, I had to re-write the script structure to make it possible, converted a lot of code from the AIO fighter script since it already has a built engine for saving/loading
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Expect an update today, just coding a new GUI for the setup window and pushing the latest changes ^^
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thanks for client update ^^
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Done activated trials good luck guys ^^ New Update (v20) - Added mid-route door handling - Delta walker option is now enabled by default - Added a fail-safe for entering the boat and misclicking (this can easily turned into an anti-ban if you guys want) -> (human mistakes = less botting patterns) Please allow up to 24 hours for the update to be processed, will be live automatically. Good luck guys ^^
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Activated trials gl guys Fishing guild has extra anti-ban (anti-pattern) sometimes when fishing sharks the script would intentionally go to the wrong spot to be more human-like, it's the reason why there is more success in botting at fishing guild (many more proggies there, check the main thread). I can easily add an option to de-activate it but I highly advise against it. It's part of a 'universal' anti-ban which can't be patternized (human mistakes). Shift click dropping is supported, there is a new button on the setup interface now ^^ New Update (v93) - Added an update for fishing entities, script will not idle if the target fishing spot is not found anymore That will make sure the script never idles and spins the view (happened randomly) anymore ^^ update will be live within 24 hours gl everyone.
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Done activated trials good luck guys ^^
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Which setup options? Which pouches, energy potions, food? Will test with exact same options and debug, then add an update ASAP.
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Yeh food should be there just so the script doesn't think it's in danger, that's all. I can easily add a toggle option to remove that feature in the next update ^^ As for re-potting, when there is a 4 level difference the script will re-pot
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Yep script supports dwarven mine ^^ As for shift click dropping, use the dev build client for it, and make sure shift click is enabled and it should work ^^
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Done, activated trials. As for contact, czarscripting good luck guys ^^
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Hmm did a client restart solve it? Also which walking option was enabled, second one for higher performance but less stability. It should work perfectly I just tested before pushing the latest script update lemme know if client restart solves it ^^
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New Update (v76) - Added a quick update for avoid other rocks mode update will be live in less than 24 hours My next coding task is 81 ore mode, stay tuned guys ^^
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Will speed up ZMI banking in the upcoming update, including astral banking too. As for magic imbue, it depends which anti-ban option you select it can make the script click it twice but I will be making some changes ^^ As for master/workers, yes just set any name (anything random) in the worker name box, make sure not to leave it empty/blank otherwise it will switch off master/worker mode. So just type in AAAAAA or something ^^