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Czar

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Everything posted by Czar

  1. Wait hold on, the update still hasn't gone live yet, it's pending It should be live today though ^^ I will activate a free premium script of mine until the update goes live Choose a script(s). EDIT: Will update this post ASAP when the update goes live, paint will say v25.0
  2. EDIT: No worries, I added a few extra anti-fails for the boat anyway so it's all good ^^ Okay guys, full changelog: New Update (v19): (full changelog, includes updates from v17 and v18 too) - Added npc prioritization: script will rank npcs based on proximity and obstacles, so npcs which are not obstructed will be prioritized over those which require door-opening - Breaks system grace period reduced to 5 minutes down from 10 minutes. - Added 'Delta-walker' system, script has much smarter walking and door-handling system - Fixed an issue where sometimes the script would not detect it's out of a game - Added a few other anti-fails and patches in case the script doesn't realize it is out of a game (just preventative measures, some of these may never even occur, but it's better to be safer) - Extended support for door-handling to all game modes (fight portals, fight npcs, defend, repair gates) - Script will attack npcs within the minimap, and avoid walking too far (only in fight_portal mode) - Special attacks now have an option to select the special attack weapon, so secondary spec weapons are supported now Note: It is highly recommended to allocate more RAM to OSBot client if you enable the delta walker system. It uses more memory because it runs costly calculations to ensure the best routes and it is also used in the target npc generator. It should run as normal though, just a quick heads-up
  3. Yeah, script will just pause for 10 minutes before the breaks trigger to avoid breaking during the middle of a game. Should I lower to 5 minutes?
  4. Fixed. There was an issue with the selected pouch combination, should be back to normal in the new update (v68) of the script. Update will be live within 24 hours Note: temporarily, try a different pouch combination in the meantime, while the update gets processed ^^
  5. Any error messages? It got fixed in latest version but I just need to make sure it's not a different error. Also, which pest control boat? Highest level one? Also if breaks are enabled, I made the script wait 10 minutes before the break starts as a grace period to avoid conflicts. Update v17 should be live very soon guys ^^
  6. Bug report/new feature request? As for update, glad the script is working better. Latest version (v181) should be live very soon
  7. Hmm waterbirth mode is enabled but it's experimental if using with AFK mode (stability of the feature depends on the selected world) so it requires babysitting. If there's no players crashing the tile then it should be flawless for hours ^^ I can easily add some alerts so there is a beep sound played if the tile is being crashed though
  8. There's been an update, so the devs have actually implemented shift-dropping in the actual OSBot client, so if you want to try that out, check out the OSBot developer's build here: Make sure to enable shift-click drop settings in the OSRS settings tab
  9. There's been an update, so the devs have actually implemented shift-dropping in the actual OSBot client, so if you want to try that out, check out the OSBot developer's build here: Make sure to enable shift-click drop settings in the OSRS settings tab
  10. At ZMI which script setup? Need to find out how to make the bug happen Staminas, which rune, bank placeholder mode, etc. Will test with exact options, find error/bug and add an update ASAP. I will test with default options in the meantime. Expect a ZMI update within a few hours or so.
  11. Hmm well I debated whether or not to remove the fight npcs while waiting for portal option since the only idle time (that the portals are down) is at the beginning of a new game, aside from that, by the time the first portal is killed another surely goes up. However this is not always the case so I just added some improvements instead ^^ Aside from that, in the new update the script will have more accurate npc detection and overall improved combat - but if there are no suitable npcs found and the script is waiting by a portal, the script is programmed to just wait, I can easily add an option to try and attack far-away npcs but it's not the best idea As for attacking npcs in general (not while waiting for portals) - I already added a nice update for this (v17) which should be live within 24 hours automatically ^^
  12. Czar

    Perfect Agility AIO

    Yep food is supported, automatically detected Will activate all trials when I return within 30 minutes
  13. EDIT: Apologies everyone, script has been patched - latest version of the script is now v25.0, which will automatically go live within 24 hours. The last version of this script had an error with ranging after I added ammo looting, some users's script would crash It is now working perfectly
  14. New update is now live - script has been patched after the update good luck guys As for trials, activated - good luck
  15. Czar

    CzarRangingGuild

    Ah Was it a permanent botting ban or just temporary?
  16. Ah good idea, I will extend door handling support to all modes, I just added it to one mode for some reason. Quick update coming up ^^ thanks for feedback As for proggy, added to main thread good job EDIT: Posting a quick update (v17.0) of the script, many misc improvements, including tweaks to door handling, boat entering and npc detection. Update will be live in less than 24 hours. Happy botting
  17. Czar

    Perfect Thiever AIO

    If there ever is lag, restart client and select the 2nd walking option (OSBot default webwalker). If not selected, the script will load the non-osbot webwalker each time, and add more lag. As for waiting while stunned, just tested with pickpocketing and it works fine, pickpocketed, pickpocketed, stunned, pickpocketed while stunned (too fast), waits.. then pickpockets again. Although the delay is pretty quick 1-2 seconds, I can easily add a longer delay. If you're talking about the quick pickpocket while being stunned (only once) then I can make the script cancel it's action. As for random interval yes there is but it's not noticeable, if there wasn't a random interval there would be some really really quick botting bans As for trials, activated good luck
  18. Done activated trials good luck As for feedback, just added a few more changes to the new version (v181) although the new update may appear as (v181.5) since I just added more code. If readyclick mode is always enabled and can't be toggled off, try making a new fight configuration since it is not enabled by default. Although in the new version it will not activate until the new action queue system is perfected. As for prioritize loot, fixed. Script wasn't even activating it in the previous versions, now it's actually activated Should be live in v181-v181.5
  19. Sorry about that guys, last update was supposed to be just experimental beta test for the plugins Still need to make improvements. As for the runite mining route, which route is better? I can easily add it to the script. As for the suggestions: Ardougne cloak teleport to coal mining in ardougne right? As for shift click, definitely on the way. RoD teleport to castle wars and ardougne cloak sure. Just need to know if the ardougne cloak is strictly for ardougne mining or for any user input mining (optional)? thanks for the feedback guys , many code changes and additions are on the way.
  20. Czar

    CzarRangingGuild

    You need to disable the default client random dismisser (in the osbot client settings window) because the client's random dismisser doesn't know how to close the interface. The script has a custom random dismisser but it will not activate if the osbot default random dismisser is enabled, since it overrides the entire script and doesn't let anything run until the client's random dismisser is finished So just turn off client random dismisser and the script will handle it Good luck
  21. Hmm the script is programmed to stop if the exchange npc is not found, try restarting VIP client and make sure to hook the vip client while logged out, then logging in and starting the script < All in that exact order. After that, the client should be initialized perfectly ^^ Let me know if the script still stops even after those steps (unlikely) and I will just make the script not logout, but wait until the npc is detected. I will code the update in advance. As for script staying outside boat, any errors in console message? Also which GUI settings? portal mode, fight mode, etc etc, which options enabled, rewards etc. I added an update for boat leaving in the latest version though, so it should be good. Although just in case there is still a bug please let me know if there's an error in the console log ^^ As for trials, activated good luck
  22. OSBot client for default users (non-vip) allows only 2 botting tabs to be run at the same time, whereas VIP has unlimited botting tabs (infinite botting accounts) at the same time. But after a day or two of blast furnace profit making, VIP is easily affordable (and can be traded with OSRS gp in the market voucher subforum) As for trials, activated all good luck
  23. I made the script prioritize lower doses of energy potions, as for eating, glad it works Make sure to set correct hp and correct food name. If you guys want me to add an option to prioritize higher dose energy potions I will definitely add. Good luck everyone
  24. Czar

    Perfect Thiever AIO

    Done activated all trials let me know if you need any re-activation For the new users: the script has had many new features implemented since the thread was designed, here are a few: - Sticky Npc choosing (optional) -- Manually select target npc by ID and it will only thieve from that npc - Sticky Stall choosing (optional) -- Manually select target stall, and target safe tile for the stall - Zeah stalls -- Including basket moneymaking method
  25. Master account works with all worker accounts, it will always accept trade requests (doesn't matter which account) and if there's ess, script will accept As for bans, yes anything that adds variation to the script behavior will lower the anti-ban significantly. Of course nothing in the world of anti-ban is proven and is all theoretical, but these actions are closer to the human side than to the robot side EDIT: Note: all anti-ban actions will be optional with a checkbox button - completely optional As for run energy, will add a quick patch to make sure the script never walks when there is enough energy, update coming up ^^
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