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Czar

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Everything posted by Czar

  1. I will add a fail-safe, sometimes before the objects appear the script will think there is no glory there. I will make the script have attempts and wait for the glory to be available to the client's memory, then proceed with the script. Glad to hear user responses, keep them coming please
  2. For larger npcs areas, turn on option called: 'Fight npcs before reaching fightzone' in the misc tab (last option in scroll menu) it will work better for larger fight zones only ^^ @stam dato screenshot script settings please, I will test. Did you deposit-block any items? @rahuc95 does the script run better in non-mirror mode? Hmm it may be thursday's osrs update affecting the client. Activated trials gl guys Also tysm for users who are helping with feedback and answering user's questions, I really appreciate it
  3. Which abyss rune? I will debug inner circle and please post setup options for mounted glory (edge), I will make some tweaks asap! More updates coming up, stay tuned guys Activated trials gl
  4. Yep I gotta delay for stun alching, not just stunning. As for plank make and humidify and all mentioned spells, I got an update coming up. I recommend not enabling 'stop when out of runes' for any spell for more stability. It adds too many (if checks) which operate super fast and it can falsely detect runes and just stop the script. I am working on a way to slow it down Stay tuned guys
  5. Activated trials gl guys
  6. 81 ore is not compatible with gems I am still working on adding 81 ore mode, I need to make it flawless before I include it in the script. Guys make sure to have an empty hopper before starting the script. I got some script changes on the way for the next version update.
  7. Curious for some feedback at mining guild. Glad to hear that it works better in v110. More updates coming up ^^ Activated trials gl guys
  8. Getting mixed reviews for looting, I will be debugging and re-writing the looting system. I am curious to know which looting options you guys have selected. Did you select the (ignore loot over X tiles) option? Only loot my kills? Loot X value item? Update v218 with many more features coming up. Stay tuned guys. I am reading all your feedback and responses rest assured. EDIT: Also getting some complaints about the camera rotating, if this happens in the client make sure to enable human input and click the arrow key in the direction the camera is moving, it will fix it
  9. Czar

    Perfect Agility AIO

    Yep seers' teleport is supported, activated trial gl :D
  10. Hmm screenshot exact script setup (gui) and I will help asap :d (all tabs most importantly main one and the tasks one I suspect)
  11. Czar

    Perfect Agility AIO

    done activated trials gl , make sure to read post above please ^^
  12. Czar

    Perfect Agility AIO

    Thanks to mald, the script is back on store :d Here are a few setup instructions: - Set camera zoom to far away (maximum) for maximum script stability - Turn roofs off, otherwise the script can get confused - Only use 'Prepare-mode' for courses which don't have too much up/down obstacles, e.g. falador is not a good one. There are too many upstairs/downstairs obstacles which make it inefficient. - Remember to post some proggies If there are any tweaks, bugs or suggestions, please post them with a screenshot and console log. It will be fixed ASAP in the next available script update
  13. Posted update v41 of the script, update should automatically go live within 24 hours gl guys
  14. I know about the auto-disconnect thing, I am trying to find a way for users that get disconnected to return to combat, stay tuned guys Activated trials gl guys
  15. Czar

    Perfect Thiever AIO

    Blackjack beta is currently supported but it is experimental and I cannot guarantee it will ever be 100% fully flawless due to the way blackjacking in rs works (disclaimer). Activated trials gl guys, you will be seeing a neat update soon
  16. Okay managed to fix clue scrolls and various other items that are not being looted. Had to make some changes to how the core looting system works. More features added to v216 (on top of the last post): - Item looting has been massively improved (clue scrolls now fully functional!) - Superior slayer npc variants are now supported - Various looting options that are incompatible with cannon mode have been tweaked so you cannot select them, which means no more buggy cannon mode - Arrow looting no longer messes up current action (no more repeated actions e.g. trying to loot item, then running back to safespot, cycling between these two actions repeatedly, including cannon filling etc) - Breaking will not be overriden just yet. I need to write my own break system handler it seems. - Looting (event handled) was unnecessary, no longer included in latest version. Next one for sure, script is almost identical, just better code. Tips: - Use 'item loot distance' option in combination with safespotting for best results - Use 'fight npcs before reaching fightzone' for larger npc areas, e.g. hill giants Next update: - More maps will be supported for the script - More user response/feedback changes to v216, features which still need to be tweaked will be tweaked. - Some updates from the official to-do list: === Fighter: === - Script guide - Turn looting into an event - Stronghold doors more efficient $- Add 'trade alerts' when somebody trades you $- Multiple bank conditions, e.g. full inv or low food $- Saving fight bounds $- Wide fight zone support $- Choose custom prayer potion range $- Profit counter adds equipment, should be changed. $- Upgrade to higher level items $- Alching in a safespot (optional) $- Alching: equip staff before alch (optional) $- Choose what to do after stop condition is met $- Prayer flicking at 0 prayer? $- Input for guthans heal hp, and food hp $- Delay before world hop $- Loot arrows before resetting aggro on crabs $- Anchovy pizza 1/2 support and other 1/2 foods $- Add superior support to rockslug slayer events $- Elder chaos druids $- Test tele-grabbing Please expand on this to-do list by giving me some ideas. Also I would really really appreciate detailed bug reports this time round. I would also love to hear about some features which need fixes for a long time, only perfect fighter veterans can help me on this one. Update v216 has now been pushed, the update will automatically go live as soon as the SDN is updated (24 hours max). Happy botting
  17. The latest update still hasn't been pushed I need 1 more day to go over some testing and I will push it. So sorry guys. I am super close. Also, which clue scroll (exact name) is that? And is the script adding double slayer kills for regular slayer npcs (no use-item npcs such as rockhammer or ice cooler etc) Perhaps the clue scroll names have changed.. Or have you not added the clue scroll to the looting list?
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