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Everything posted by Czar
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Make sure to enable ESC hotkey so the script closes the interface using the esc key ^^
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I added a few anti-fail safes but I didn't manage to make the bug happen, worked perfectly, my gui settings were: Bars: steel Enable GE mode on Coffer mode on (had 20k in coffer) script opened bank, saw 20 iron/coal supplies, clicked note, took steel bars and varrock tele and teled to ge.. I did code some changes to prevent any bugs from happening though, update should be v52.0 very soon: I will add a few updates for the minigame tele upon returning to blast furnace though, update coming up
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Is it a pending bank pin or something? Hmm it should be working, will test ASAP
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Hmm so what is the actual problem? The script is not walking to the target destination all the time or what? In that case I will add an update ASAP to upgrade the webwalker
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Will add custom input for world hop, right now the threshold is 2 players but I will add a box in the setup window ASAP
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Hmm alek, will test warriors script with the latest dev build version just to make sure it's not the script (since interaction event changed iirc) so it can affect combat scripts. Not sure about the frost barrows banking status though
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The log out option is not ideal I highly recommend not enabling it, the script performs too fast for the client to know if an item has run out, but don't worry the script will stop even if that option isn't activated As for osrs gp cost, hmm I think just less than 6m, it's a really good investment for an unlimited use of all magic spells
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The update isn't live yet, it will show v193.0 once it goes live ^^ Almost there, hopefully not too much trouble guys I appreciate the patience And yep just after testing safespotting I realized the script will try to fight npcs that are out of range, I have patched that too, just forgot to mention. As for the games necklace + amulet of glory (2 neck slots for equipment), I hadn't anticipated two necklaces/amulets, I will add a fail-safe for it asap for the next mini-version ^^ I basically re-wrote large chunks of the script in this version so I'm being very, very careful in not messing anything up. I also went after the long-term "bugs" which aren't really bugs but annoying small details in the script which have been there for many versions such as incorrect price grabber, the looting items over X value not adding stackable items prices, mouse spasms when doing multiple actions (eat food, drink potions) etc. etc. EDIT: Yes I can easily add a fight radius for safespotting too, will add an input for it in the GDK plugin setup window
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Hmm okay I added an extra dialogue handler at the start of the script code, I thought the issue was with opening doors Let me know if there's ever a console error log, it will help me identify bugs much faster. Right now the script seems to be running fine but I need to run it for more hours to see if the bug happens. I did a quick patch in the meantime and I will still be testing it on my new account. It should be much better in update v193, I did a rollback and added a few more suggested features in the above post too ^^
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Done, Update v8: added extra distance checks and clipped distance checking, script will no longer be stuck outside and it will walk to the best tile near the target object (banks and furnaces, anvils etc). Update will automatically go live within 24 hours gl guys
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Yep profit counter will get an update, equipment changes (special attacks too), including drinking potions, will be ignored so it doesn't add to profit etc As for hotkeys, will make some changes in upcoming v193.1 As for clue scrolls, did you type 'Clue scroll (medium)' into the loot box (exact words and symbols)? Confirm please Will definitely add sticky npc mode for v193.1 Will edit this post once main update v193 goes live automatically
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You gotta set the bank pin in the account manager so that the client can handle the bank pin 'random event' they call it
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New update (v193) - Patched nieve exit - Patched kurasks for slayer tasks, including safespotting - Patched wyverns for slayer tasks - Patched looting for BBD plugin - Patched GDK setup for fightzone - Added an update for not retaliating to busy npcs (optional), can be useful for multi-way combat zones though - Added action queue system - eating, spec'ing, prayer refills, cannon refills, looting are all part of a queued, event chain which performs each tasks consecutively (after one is done, next one. No more spamming each action at the same time with mouse spasms) - Added an update for cannon mdoe, including alongside cannon option - Patched equipment stop condition, sometimes it would stop even if there are arrows left - Improvements to wait for loot and loot my kills in conjunction with safespotting - Looting system re-written completely, much more accurate and misses less loot now. This has been added to the BBD plugin too. The only bad news is the smart safespot option - I am awaiting a new API feature which allows scripters to grab the width + height (in tiles) of larger npcs such as dragons so that a projectile-clip system can be added to the smart safespot. In the meantime please only use the option for single-tile npcs Should be all for today, let me know if I missed anything and it will immediately be added onto v193.1 thereafter. Update will automatically go live within 24 hours EDIT: for showing gp/hr it should already show it, unless using a plugin? Confirm please ^^ I just looted a random item and it added it to the profit counter for the normal script (not plugin) o_O
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Have noted all issues/suggestions within the last page (including pm's), doing some testing and coding right now will edit post with new changelog. I'm able to test all fightzones now that I bought the high level account, so rest assured there will be some great updates from here on out For now, don't enable the wait for loot option and loot my own kills options. They are not compatible with some options (e.g. safespot) just until I get this patch rolled out. As for GDK, looting bag is highly experimental I will begin rolling out a beta test for it in the upcoming versions As for smart safespot option -- guys the option does not account for npcs that are too far away, it only accounts for npcs which are visible and reachable (path not being obstructed by any high objects e.g. a tall fence) which means you also have to set a viable range limit (best would be 5 tiles). I will add a warning to the option upon button trigger. If you want to limit the safespot range limit there is an option in the misc. tab of the setup window. It is also not good for multi-tile/large npcs such as dragons but I will be working on a more advanced code for it. The option was mainly designed for simple npcs such as ankous but there will be more work added to it. I have some really good algorithms that are nearing completion for npc detection. I can also add a 'sticky npc' option which allows you to choose npc 'spawns' and only attack a specific spawn, would that be useful guys?
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Fixed. Latest update just posted for fishing guild path generator, works much much better now New Update (v102) - Improvements to fishing guild path generation code - Added 'avoid second pier' in fishing guild option - Drop other option now drops once inventory is full update will automatically go live in less than 24 hours good luck and happy botting
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New Update (v79) - Fixed master/worker bug, script thought worker was master and just waited. Now they are back to normal - Added 'Bring food' checkbox next to food selection menu Update will automatically go live within 24 hours good luck guys Happy botting
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That is very good profit in a short amount of time Hmm I would say to switch it up with other skills but I would highly recommend getting a custom made script for the 7 qp, as for skills if you absolutely must use free scripts - I would recommend lowering the botting hours and increasing the script variety, e.g. botting less levels but more varied skills (20 wc 20 fishing and maybe some combat stats, then go for mining) instead of going all the way to 50 woodcutting or so. The more accomplished an account is the longer it lasts in terms of ban rates. Botting on level 3 is a bad idea I recommend doing a combat quest or something or botting monks at zeah (near sand crabs) or any other low-target fightzones with a really low ban-rate. I forget if I linked the developer's guide on preventing botting bans: https://osbot.org/forum/topic/45618-preventing-rs-botting-bans/#comment-511721 As for 81 ore mode it will be re-enabled within a day or so (most likely today), will post new update log.
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Script id is: 631 Will be writing up the OSBot CLI setup instructions in the main thread shortly
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Added a patch to cannonball making in edgeville, latest version of script is now v7. Also added a few changes to minimap walking for banking Update will automatically go live within 24 hours
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For safespot which other options did you enable with it? Did you enable 'wait for loot' or anything else? Other script settings can affect safespot that's why. Please fill out the bug report template at the bottom of the thread for much much faster bug fixes, I will be testing safespot ASAP and posting an update Smart safespot I will test that with blue dragons in taverley again, which tile did you set the safespot from? The option ignores dragons that may make the script move out of the safespot, so if the safespot tile isn't in a good (+ reachable tile in conjunction with dragons) it may not attack any dragons at all. Confirm which tile so I can test please As for task leveling, will add an update for leveling evenly ASAP. I will also add a info box which states the order in which the script will level up the goals so that users know which option is best, almost finished coding this. Another user also complained about the 'Evenly' option for tasked levelling, should be finished today Once coding is done will announce next update. Also update v192.7 is still pending - it should go live automatically within a few hours hopefully. Good news guys, bought a level 72 slayer account so I can test the high slayer requirement npcs (wyverns, kurasks etc) including high-level slayer support for the slayer plugin in the near future As for purchasing script, I gave you a 24 hr trial, the link to purchase is: https://osbot.org/forum/store/product/644-perfect-fighter/ Activated all trial requests gl guys
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Yeh just make sure to have stamina potions in inventory Activated trials gl guys Sorry for the delay on the multithreaded viewpoint + minimap walk system, the update is almost ready I just had to re-write some code, will be rolling out the version today
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Will add a patch to the stronghold security dialogue asap. There must've been a few question answers missing Should be live in update v192.7 very soon Any other bugs/suggestion for stronghold? Or just that question
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the stats are too good for my budget
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Hmm I can easily remove the second pier but I wanted to add some variety to the script to lower the ban-rate. I will make the second pier optional in the next version As for drop other, I will make the script drop all once inventory full, update coming up