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Czar

Global Moderator
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Everything posted by Czar

  1. Czar replied to Czar's topic in Minigames
    Will keep debugging and will add an update ASAP. ^^
  2. Czar replied to Czar's topic in Minigames
    Currently pays for me, make sure you are using fixed mode, not resizable? Other than that it should work. Any console logs?
  3. Czar replied to Czar's topic in Minigames
    Script should be back to normal after OSRS update. Let me know if there are any other issues/bugs I will help. Also, I will be rewriting portal mode. Going to do a full 24 hour botting run with portal mode and will be ironing out bugs if they are found. Remember, if you encounter any bug please tell me exactly how it happened and which settings you enabled, I am coding 24/7. Thanks guys!
  4. Another update coming up, thanks for the feedback and suggestions, will either edit this post or make a new post with full changelog. Will be answering and replying to all, very soon, just wanted to let you know there is another update coming. Thanks ^^
  5. Set client to fixed mode, the script will not be confused anymore. Also, which location? Perhaps setup incorrectly? I will run some more tests and see if there are any bugs, and then updates will be rolled out Thanks guys, activated trials good luck
  6. Thanks for all the feedback and suggestions guys. Got some epic updates planned, both for the script functionality, the stability and a few design changes (setup window) to require less input from user and less room for errors. Also a summary window so that the user knows exactly what the script is looking for, and what is needed (in terms of items). So if there are any missing items the script will inform us. Also, I will be adding a smart banking system to the script so that the script will auto-configure itself, and perhaps a GE buyer from my crafting script. Thanks guys. Activated trials too, good luck
  7. Next update will be improvement to anglerfish, karambwans, aerial fishing added, and dragon harpoon update. New accounts + botting = definite ban. Your account needs some history/achievements/varied stats trained. Those quests bought you ~1 week botting time, whereas a non-quested, fresh level 3 account would get banned within a few days.. Make sure to read all the avoiding bans guides:
  8. Should be resolved after the client updates, can you confirm if it is working better for you? I have run some tests and it seems to be banking fine at GE, I will run some more tests to see if anything goes wrong, in which I will add an update accordingly ^^ Activated trials good luck guys
  9. Czar replied to Czar's topic in Magic & Prayer
    You must enter the item name, not number, it will work As for giant seaweed, expect an update shortly. Thanks for the help guys. As for the stunalch delay, if you are using mirror lower the reaction timer to ~100ms it will work much better. Otherwise I will be posting a much-needed update for stun/alch delays, I just need to design the setup element and I will push the update Activated all trials good luck guys
  10. New Update (v58) - Redwoods fixed, both arrow-shafts and shields are now working Update will automatically go live within 24 hours, good luck guys Special thanks to @cokecan for the help. Thanks guys!
  11. @UncleHard Any error logs in console? It is currently working for me. I carried a bronze axe and the console log said: "depositing all weaker axes", paused for a few seconds then continued. Will run some more tests and try to debug and push update ASAP. Teak trees - will be available in the next upcoming update Just waiting on trees to grow so I can do a final run. Currently need mahoganies and then I will roll out the update. Activated all trials good luck guys Posted update v55, axe code is now optional. Should work much better The script was trying to identify axes (if they are weaker/stronger etc) and was idling. I made it so if you haven't enabled the upgrade axe option, it will just ignore axes.
  12. Activated trials good luck guys
  13. If the bot is clicking too fast, don't enable spam click mode. It is used for competitive environments only, when competing for ore. If the normal click is too slow, I will try and offer a compromise, a slider for click speed. CLI mode, highly requested for all scripts, will be rolling out updates ASAP Pickaxes don't break (?) Not sure if troll question. Activated all trials good luck guys
  14. Fixed. New update will be posted within a few hours.
  15. Czar replied to Czar's topic in Thieving
    What type of tile do you mean, you mean set a tile to thieve from that tile? Or a tile for the target npc to stand in? I am not sure, please explain I will add it to the script ASAP As for 421.5xp, that was in deadman mode where the experience rates are much higher ^^ As for running too far away, I will add a whole tab dedicated to run-away/escape from combat, will push update as soon as it is ready ^^ As for dropping silk, make sure you hook mirror client properly, close both clients, use default osrs client launcher, hook them first, login manually, then start the script, it should work much better ^^ If not using mirror, try setting client to fixed mode? Confirm please. Stamina potions is a good idea, will convert the stamina code from my other scripts to this one. Thanks for the feedback and support guys, activated all trials good luck
  16. Czar replied to Czar's topic in Agility
    New Update (v153) - Seers village course improvements - Seers teleport improvements - Canifis course improvements - Randoms are now optional update will automatically go live within 24 hours, thanks for your patience and support, really appreciate it Apologies for the late update, I was working on some nice anti-ban related behavior for the script. I want to reduce the script's footprint in terms of bans. I am going to be posting another update shortly, for v154. Stay tuned
  17. Czar replied to Czar's topic in Minigames
    Will keep adding updates to the anti-ban and behaviour of the script, thanks for the continued support guys As for bars, it will do all coal-related bars and gold bars. I haven't tested iron yet, but I will add support for iron in the upcoming versions Stay tuned for the next update, almost ready
  18. Czar replied to Czar's topic in VIP Scripts
    Fixed sorry, posted update v51. There was a little glitch in the setup window, which I fixed now. Update will automatically go live within 24 hours Store buying should be working perfectly in this new update
  19. Czar replied to Czar's topic in Minigames
    Make sure mirror client is configured properly, use default osrs launcher, close all clients, start up osrs client, then osbot client, hook them and wait until they are both loaded, login manually, open some interfaces, walk around a little bit (let everything load/clone properly) and then start the script outside of a game. This is the most stable setup and will last a good amount of hours. Activated all trials good luck guys Thank you so much for the generous and nice replies, really appreciate it ^^ You are the best
  20. Pushed update, should go live within 24 hours automatically, script paint will show v234.0 once it is live Good luck guys EDIT: All trial times are doubled, good luck everyone ? EDIT: For the falador teleport, it seems you have placed the falador teleport spells in the banking setup, but you told the script to teleport using falador teleport tab? Make sure to set the banking settings properly! @Metze which settings did you enable on the setup window? I will run the same settings and help you get the script started Also, did you set client to fixed mode? Latest OSBot client and java version? As for crabs re-aggro, mirror client hooked properly? Using default OSRS client? Which sand crabs tile are you at? Crabclaw isle? If at crabclaw isle make sure to choose a tile on the outer edges, to allow farther walking distances to reset aggro. I am guessing it is a mirror issue though, the npcs are not being detected by the client. Restart clients and hook while logged out, login manually, open a few interfaces/walk around (let the clients load/clone properly) then start the script. Should be more stable after that.
  21. Update is delayed for another few hours, still doing test runs for the upcoming plugins. So sorry! It should be re-pushed within a couple hours at best. I just want to make sure everything goes right! Will edit this post at a later hour, with more information and more questions answered. Thanks for your patience guys!
  22. Posted a new update v7, update will automatically go live within 24 hours, good luck guys
  23. Czar replied to Czar's topic in Minigames
    The script will repair when activity points are getting low, to make sure that you win points every game ^^ Any alternative ideas? I am always open to suggestions Activated trials good luck guys
  24. EDIT: If you are experiencing any clicking on current tile or spam clicking npcs, make sure to change the client back to fixed mode, and NOT resizable mode. New Update (v234) - (NMZ): No longer overloads while under 50 hp - (NMZ): Added reset tick every ~45 seconds (activates quickprayer) - (Crabs): Ammonites refresh aggro now works - (Crabs): Ammonites banking added - (Crabs): Looting for sand crabs and ammonites added, king sand crabs loot too - (Crabs): Move mouse out of screen should be working finally - (Stronghold): Glory patched - (Stronghold): Looting panel patched - (Brutal Black Dragons): Blowpipe support improved, the script will now stand 1 extra tile more far away than normal. - (Green Dragons): Major re-write of plugin - (Green Dragons): Looting fixed, teleports fixed, looting bag fixed - (Green Dragons): Anti-pk (stage 2) added - Nardah bank should be working - Fossil island bank is now supported - Added Xeric's Talisman support - Added glory (home) support - Added choose a spell for magic, with auto-casting too. - Updated F-hotkeys in thread, and in bot HUD. Hit CTRL to toggle show/hide all the commands. - Alching improvements, including alching in safespot. - Combat style switching is now event-based, and re-written to work better. - Added option to filter npcs already in combat (if in multi-combat zone): WARNING: please be careful with this. If your target monster is just outside the multi-combat zone, there is no way we can tell, and the script will attack that monster. Make sure you are in a big multi-combat zone, careful! - Fight event is now dissected into smaller separate mini-events - Added a few unguided human behaviors to the script: should improve anti-ban. This is just stage 1 of the entire feature. More to come! - Hopping is now officially a script event, and has its own logic altogether, instead of relying on the single client method. - Looting bag is now featured as an option, instead of being auto-detected. (BETA) - Prayer flicking timer is now averaged between hits - Prayer flicking now turns off prayer as soon as you get hit - Prayer flicking averaged time is now taken into account in the new handler - (Prayer flick): When out of combat, the script will keep prayer on - (Prayer flick): When in combat, the script will hold the mouse near the quickprayer icon for faster selection Am currently working on more re-writes and improvements, as time goes on, various aspects of the script will be expanded and improved upon to support the latest ideas, suggestions, methods and whatnot. As for plugins: Working on a few awesome plugins which many of you have requested and will enjoy! I already have a few features for v235 (next update after this) in the works and almost completed, will be posting another update very shortly. I hope I didn't miss anything! Please make sure you are running fixed mode and NOT resizable mode for the time being! Thanks guys, really appreciate all responses, feedback and patience. Update will be pushed after a final test run to make sure everything is working well.
  25. noice noice

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