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Everything posted by Czar
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Done good luck on trials guys
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Activated trials good luck guys Be sure to post some results
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Check the console log for details on why the script stopped - usually only stops when there are no items left. I will run some more tests on grinding chocolate mode. Tars are supported, activated trial good luck all GE support not yet, will be converting GE from my GE-supported scripts Guthix rest - not yet, will add support for this especially after OSRS updated it, making it a bit easier. Thanks for responses guys and feedback guys, really appreciate it
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Activated all trials good luck guys
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Script is available, should be accessible in the client script browser (launch client, add bot, run script -> experiments)
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Seems to be working for me, did you make sure to set client to fixed mode? Also did you set food? Retaliate enabled? Post error logs if any, will help As for bans and minimap clicking - will add a few more changes for this following user feedback. Thanks guys ^^ Stay tuned for the next update.
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Will check out mith darts ASAP. In the meantime, make sure to avoid resized client, and set it to fixed mode (with all the default game edges/borders) As for magic longs and 100k/hr, the max seems to be 140k/hr, I will make some changes. I am worried making the script faster will increase bans, right now this script is one of the lowest ban-rate scripts ever, with 99s achieved very recently. I still have yet to add a slider for speed, apologies for any inconvenience Will be adding an update ASAP As for cutting and stringing - good idea, I will run some experiments and see what I can do - thanks for the suggestion
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Activated trials good luck guys
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Done activated trials good luck guys, be sure to post results
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Thanks for the feedback guys, another update coming up. 3 tick fishing: will see how close I can get it to being stable - if I can get a stable version of 3 tick, it will definitely be released. No promises though. The keyword is stability, I can't risk releasing 3-tick mode with even 1% chance of fail. Mirror mode helps with bans in my opinion, but more so does the account history/quests/achievements, length botted, area botted, breaks taken. Account dropping: will check out dropping - which drop sequence did you select? I will test it out and add an update. Dragon harpoon spec - will be added in the upcoming version.
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Script is still down for maintenance, should be back up at exactly April 1 (~2 weeks time) in the meantime I will give you guys auths so you can try the script out until it goes live. As for sand crabs - will check it out. Which settings? Using afk by any chance? Or just attacking crabs, or just retaliating? Thanks guys for all responses. Next version update is almost ready ^^
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I highly recommend against botting on throwaway accounts, unless you are simply goldfarming and offloading profit to a mule perhaps. Fresh accounts with no history, quest points, achievements will get banned quickly, especially if botting in popular areas. Zeah has like 2 times as many trees as the entire RS map, yet nobody uses them. So: more break times, less popular woodcutting areas, more achievements on botted accounts, and your accounts will last super long ^^ Activated double trial time to all users, since there is a new script version out, good luck guys New Update (v57) - Axe upgrading patched, including black axes - Added hardwood trees in fossil island farming patch (teaks, mahoganies) with banking - Fixed walking system, now supports full areas, and locations such as draynor are back to normal again - Added new dropping system, will add a dropdown menu for different drop styles in the next version - (Drop mode): no longer drops any other item except your logs, so ultimate iron men/women can now use the script safely Update will automatically go live within 24 hours, good luck guys Thanks for all your feedback and suggestions, stay tuned for the next update
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Update should go live any moment now. While coding the master/worker for zmi I noticed that runners can be profitable, up to 3m/hr per runner, which is almost unbelievable
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added all trials good luck guys, post some results
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New Update (v100) - Added master/worker support for ZMI - Added stamina potion support for workers (all methods) - Added beta rune pouch mode (basic) Update will automatically go live within 24 hours, good luck guys Next update will be the regen update, almost 82 construction for ornate pools, and will begin rolling out the entire update
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Staminas aren't supported for master/worker just yet, I will add them in the update today. As for making a runecrafter, 40 def 50 mining and 50 agility should be decent, will activate fighter auth for 48 hours good luck. If anyone else working on an account and want to use the fighter for a short while, let me know. Will be posting a new update today, stay tuned guys.
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Got another update coming up following user feedback, stay tuned guys! For opening the bot: you need Java SE, once you install java SE you can open the osbot jar with java and it will launch the client. From the client you can run scripts in the script browser, just click the play button. Black axe - will add it in the supported axes. Memory usage: got a few optimizations upcoming, as for trees, how are you selecting trees? There are many methods, you can manually select a tree using the mouse and the script will choose those trees. If using mirror and you want a faster script, make sure to lower the reaction timer from 1000ms to about 100ms, it will perform literally 10 times faster and detect objects faster too. Ultimate iron man support is coming too, don't think I am abandoning you guys, I will make sure UIM is fully supported. Teaks while farming - will be adding a whole system for this dependent on every single tree patch - stay tuned. I really want to add fossil island hardwood trees. Redwood - will test and add another update. I assume farming guild? Or woodcutting guild? Dropping - I recently developed a nice system for dropping, which works for mirror too, stay tuned. It goes like this: Ignore the fish, I took it from my fishing script. Willows - Hmm I will add a workaround for this, seems that the webwalker is not finding the trees. I will add a wider area for the positions. Thanks guys!
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Posted a quick update for v79, following the new minigames tab, and a few changes to keldagrim/giant dwarf questing bypass. Update will automatically go live within a few hours Next update will have more emphasis on stamina potions, and a few questing options such as choosing your food, teleports etc.
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There are 2 english language options, did you try both? One of them has @ in the 2 slot, and the other has ' in place of it. Otherwise, you can add an alternative key manually in system settings -> keyboard -> shortcuts
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Done all trials good luck guys As for ravager/camp portals, I made it attack any nearby monster (even if it's not on the list) if the activity points are dropping fast, should I make it only attack the chosen ones? What if the chosen npcs are too far away and the activity drops to 0? Let me know, will add more updates ASAP
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Seems the code has changed for levelling up dialogues, will add a few changes. As for coins, is the script stopping while the current tab is not on inventory? I will run some tests, I remember this being known. I highly recommend carrying more than enough coins to never run out. I will make sure the current tab is always set to inventory so it doesn't mis-read coins.
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Oh my bad, I made it tele to camelot just for unit testing. Will change it back to seers, apologies. As for proggy, amazing proggy, added to main thread good job ^^ Activated all trials good luck guys The beginning of the update was the lowest ban rate by far, since the interaction behavior is changed, so enjoy it while it lasts, will be adding more behavioral changes to improve anti-ban ^^
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Yep it has been fixed, I will activate another auth 24 hours so you can see how it works ^^ Just confirm if you are doing multiple ores or a single inventory each time. Activated all trials good luck guys
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Will test stronghold banking ASAP, I got 28-40 ranged there but I never ran out of food, I will run some tests ASAP. Apologies for any inconvenience Expect an update very soon though As for mirror mode: good news, have gone through every single action and event in the script, and found a lot of areas which can be optimized, next update will feature a crazy performance boost. ^^ Just from the Kill Detection code alone, managed to help the performance of the script. The Kill Detection code was checking for a kill 60,000 times a minute, or every 1 millisecond, and that is just 1/~20 of the detectors currently active. So every 1 millisecond the script would grab the npc, load their health, and repeat thousands of times unnecessarily. I did this to provide the most accurate health/kill detection but I went overboard, it can be optimized without any compromise. I am even planning on adding a HUD tab on the setup window, to determine what to show before even starting the script. So you can hide the paint from setup immediately, or you can choose not to show kills (will give small performance boost) across all actions/events/tiles, all benefits will be explained in the tab. So if you truly want minimal resources you can customize everything. @BitcoinBobby can you paste the new console log errors after attacking blue dragons? Or has this been resolved? Script will be back on the store very soon guys, will be activating auths so you can use the script temporarily without buying, until it goes live. Only a limit of 10 users I will try and get more via devs if possible. Small proggy using ranged: