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Everything posted by Czar
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Will be pushing the new update as soon as I can, which specific feature are you waiting for first, I will see if I can push a small update specifically for that feature. Please confirm ^^
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Yes I will be adding another update as soon as I can, thanks for the feedback ^^ Can you confirm which logs you are trying to cut in the above error? I will debug it and add an update too
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1.5 hours is too low for ban, did you do any extensive previous botting? This script is high risk high reward, bans are expected but not that quick, goldfarmed accounts should last minimum 2 days (48 hours), are you clearing jcache, avoiding botting same ip, tutorial island by hand, botting on accounts with no ban history etc etc? There are many things you can do to lower ban rates.
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Done good luck on trials guys, post some results ^^
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Thanks for support guys, will see what I can do As for iron men - yep it should be safe, I highly recommend not botting on hardcore iron men due to disconnects personally I would babysit.
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For paint, are there any errors in console log? Does this happen with multiple bot tabs? Please confirm I will see what I can do As for barb fishing - try enabling the option 'don't check fishing equipment' in the settings tab, it will work better ^^ In the meantime I will add an update to check if player is eligible to fish there asap. Activated trials good luck guys
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New update is now live, good luck guys
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Done activated trials good luck guys As for Taverley and safespot, can you screenshot the last settings you used in the setup window so I can perform a full debug? I will have taverley dungeon fixed ASAP. I am planning on adding a specialized combat handler just for that dungeon due to the way the blue dragons are set up too close to each other. As for banking and null pointers at the crumbling wall, I will check this out too. Which bank condition did you set? Is it trying to walk back to taverley dungeon before even withdrawing the bank items? Will check it out Ogress warriors and mage - I will go there and test magic with + without autocasting and add a few updates there. As for looting, did you enable only return to safespot when attacked? If you select the only return to safespot for loot, it may work better. In any case please post your setup config so I can debug this too ^^ Herb sack - had a small de-tour I needed to test a few things but I should get it in a day or two max. I will be online again today ^^ Stronghold of security: there is a button for only loot my targets, but even then, I highly recommend babysitting because iron men looting is not supported properly, the client still doesn't know which loot belongs to you or to others. Even if you select 'loot my target' there can still be an item under your target from somebody else and it will mess up. All I can do is filter out bad tiles if you get the message 'cannot loot this because iron man' etc. I will see what I can do Nightmare zone - basic version is included, I can't add a full NMZ due to market rules, there are already full nmz scripts out there, it should be enough with just flicking and potting though Taverley house tabs: will add these in the next version asap Emergency teleport feature: yes I will try to add something like this, it will most likely be added in misc. 2 tab in the next version ^^ Thanks guys, got a few cool ideas on how to implement today's update ^^ Really appreciate all your support and feedback, the script will get better and better thanks to you guys
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Added an update to agility script recently, let me know how it goes now guys, the script should be back online. Good luck guys!
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It should support range potions make sure you have some in your inventory and whenever the levels are too far apart the script will drink potion. If it isn't working let me know and I will update it ASAP Gratz on the account, going for a similar build on my new account too ^^
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Yep, getters and setters are for instances Statics are good for their own reasons, e.g. global variables such as constants, e.g. declaring an entire class called ItemIDLibrary.java and filling it up with item id variables: public static final int ABYSSAL_WHIP = 4151; public static final int ARMADYL_GODSWORD = 11694; whereas non-static helps with object oriented design, helps with memory usage, variables can be re-assigned and more productive code can be designed. They are both used in conjunction, not so much exclusively
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Statics will be shared clientside with bot tabs, so all tabs are within the same scope, iirc.
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Reposted update, should be live very soon - HUD will show v135.0 good luck guys
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They were changed to allow only S3's to build slayer scripts and special scripts such as store buyers etc.
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New Update (v135) - Updated string jewellery spell - Updated enchant jewellery - Updated alching + curses (added low alch support too) As for superheating and clicking deposit all, I couldn't reproduce it, please tell me how it happened I will add another update for this ASAP. For me I ran the script with no nats, and no ore, and the script just closed bank and logged out (stopped) as it should. I will run some more tests and see if it messes up and will add an update immediately ^^ Update will automatically go live within 24 hours, good luck guys
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New Update (v185) - Script updated for newest update - Added a few changes for fruit stall behavior, new paths - Added support for new banks after Hosidius remap - Added fruit stall (inside) which is located east of Hosidius Update will automatically go live within 24 hours, good luck guys Another update is coming, just needed to update Hosidius after the OSRS game update. Expect another version soon
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Will be doing some more changes in behaviour, another update coming up. as for ban: whats your botting history like? How many bots did you run?
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Which bank? Activated trials good luck guys please confirm which bank I will help/fix ASAP
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Activated trials - warning: there is a pending update due to newest OSRS game update. Shouldn't take too long ^^
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Done activated trials good luck guys
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Will make some changes to walking/banking system, and will update the interfaces for canoeing, update coming up ^^ thanks guys - activated all trials ^^
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Will check this out ASAP, so it seems to be confused at the crafting screen because the target jewellery changes, will be adding an update ASAP ^^ Same applies to the mouse system, including a few options for antiban
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Will be adding an extra failsafe for dropping, and another option for backup drop system which uses osbots default dropper ^^ update coming up
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Hmm maybe it is trying to loot an item too far away? Try setting the loot tile distance to something around 8 tiles. Or Maybe the loot item is around the wall and is technically 8 tiles near, in which case I will make real distance affect looting items too. Worst case scenario: a fight zone can be built and you can enable to only loot items inside the fight zone. I may be adding a new feature called “loot zone” too, will function a lot better. as for trials, will activate ASAP
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Yep, fruit stalls I am working on it right now as we speak, going to push an update as soon as I can ^^