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Stimpack

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Everything posted by Stimpack

  1. can't see the forest for the trees. Roomscape suggesting ideas to help protect both parties, yet the discussion can't move past 1 scam report. you tried ?
  2. read thread lol
  3. https://osbot.org/api/org/osbot/rs07/api/ui/RS2Widget.html there's a widget debugger that helps you find out more info about that little "iron ore item" Settings -> Options -> Debug tab -> Toggle on Widgets -> Open Widget Debugger now hover over the iron ore and you'll see several IDs pop up. type the root/child+/child++ in the debugger, hit query, and you'll see more data about that widget. (make sure you hover and choose the right IDs) after you find the right widget, you can just .interact() or w/e later on you can search/filter widgets based on other values. seems ids change often
  4. +1 @Tommm39
  5. show line where you initialize your Area Position[] areaPoly = {new Position(x1, y1, 1), new Position(x2, y2, 1) etc ...}; ^not this thingy by default, z coordinate is set to 0 have u tried areaPoly.setPlane(1) then painting it
  6. check eye of newt, maybe restricted
  7. good catch. ideally call the method after having typed a search keyword because empty search box implies match all items
  8. public boolean isSearching() { return getWidgets().getWidgetContainingText("Showing items: ") != null; } public List<RS2Widget> getVisibleSearchItems(final String... itemNames) { return !isSearching() ? new LinkedList<>() : getWidgets().getAll().stream() .filter(w -> w != null && w.isVisible()) .filter(w -> Arrays.stream(itemNames).anyMatch(stripFormatting(w.getSpellName())::equals)) .collect(Collectors.toList()); } returns empty list if no matching item name otherwise bunch of rs2widgets that do match not sure if that's what u need?
  9. Stimpack replied to Deceiver's topic in Farewells
    come back
  10. now u know machete doesnt solve problems enjoy your time out of prison and don't get suckered back in, gl.
  11. as hard as it is to pick ur nose
  12. SB

    Stimpack replied to RDM's topic in Spam/Off Topic
    sad, but it happens :'(
  13. SB

    Stimpack replied to RDM's topic in Spam/Off Topic
    cops put hydraulic fluid on poles, not gonna stop the crazies from climbing them tho lol
  14. fantastic insight into the game
  15. jug is a GroundItem edit: btw you search for a jug twice (getState / TAKE case), maybe you could cache it
  16. check his updated pic, seems much more improved with the bios update
  17. Stimpack replied to Imagine's topic in Spam/Off Topic
    pats gonna win its rigged
  18. List<NPC> greenDragonsFocusingOnMe = npcs.getAll().stream() .filter(npc -> myPlayer().equals(npc.getInteracting())) .filter(npc -> npc.getName().equals("Green dragon")) .sorted(Comparator.comparingInt(npc -> getMap().realDistance(npc))) .collect(Collectors.toList());
  19. um, it's your code that u posted if (camera.getPitchAngle() < 44) { log("Moving camera angle"); int targetPitch = random(44, 67); log(targetPitch); if (camera.movePitch(targetPitch)) { Sleep.until(() -> camera.getPitchAngle() == targetPitch, 3_000, 400, 200); } } except i use Sleep class cuz i dont have ur CTime
  20. yeah, for the most part it works, sometimes it's off by +- 2 degrees. probs the sleep time used while checking to see if pitch is desired amount before releasing the up/down key. idk https://i.imgur.com/gQN1fJo.gifv
  21. doubt every script is running at 67 pitch lol [INFO][Bot #1][02/04 09:00:58 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:00:58 AM]: [3240] 47 [INFO][Bot #1][02/04 09:01:18 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:18 AM]: [3240] 56 [INFO][Bot #1][02/04 09:01:18 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:18 AM]: [3240] 50 [INFO][Bot #1][02/04 09:01:19 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:19 AM]: [3240] 53 [INFO][Bot #1][02/04 09:01:20 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:20 AM]: [3240] 47 seems fine, i'm north of sw varr mine
  22. maybe the minimum pitch for that particular area is 67

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