if (!getInventory().isItemSelected()) {
getInventory().getItem("steel bar").interact("Use");
sleep(gRandom(400, 100));
} else {
if (getInventory().getSelectedItemName().equalsIgnoreCase("steel bar")) {
getObjects().closest(FURN).interact("Smelt", "Use");
sleep(gRandom(700, 100));
}
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on its own, but if you can do it too by easily opening setting tab