When doing multiple patches, it likes to withdraw compost for every patch in one invent. If i get even one plant cure, my invent will be full after one item is harvested and noted and it just stand there after (invent has 4 tabs, tools, seeds, compost, plant cure (27 inv spaces with 4 locations) . If you don't select plant cure, it'll have one invent to play with and it'll note one thing, go back to the patch get another, note it again, and repeat. Id suggest using the leprechaun to deposit the compost on the first patch and take out just enough for the location, then when at the next location take out the next 4.
This might be because there's already something planted, and i freshly started the script so it doesn't prepare to harvest anything since it might not know. Not sure, but i'd love to see this fixed.
Edit: Saw above that someone already said this, but it just walks to the canafis location and stands there saying "waiting for player to stop walking" in the gui (only tried running it twice, but it was the last patch of the run).
Also when using the water source it likes to run to fally when empty. Id suggest adding the water sprouts on the way to the canafis locations, and the fountains right next to the camelot teleport to fill up anything in the inv to avoid running out of water.
Also i saw you mentioned selecting compost for every patch, you should also add the watering can as right now it only does the center patch and i'd like it to also do the allotment patches.
@Eagle Scripts