Jump to content

igpxnaruto4

Members
  • Posts

    28
  • Joined

  • Last visited

  • Feedback

    0%

Profile Information

  • Gender
    Male
  • Location:
    USA
  • Interests
    OSRS Baby

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

igpxnaruto4's Achievements

Bronze Poster

Bronze Poster (2/10)

4

Reputation

  1. the npc's come to you for a while until they start getting stuck on the other side. Just stand in the corner the whole NMZ instance and you'll see what i mean. The logout thing has occurred to me 3 times all when i was asleep (woke up to my account still logged in), i can test it for single instances and see how that goes for me. This script is 99% perfect, i just want that 1%;)
  2. Can you expand on how blowpipe works? Does it bank to add more scales/darts when out or does it just log out (If i sacrificed space for scales would it also fill it up if it doesn't bank)? Also i noticed if you don't select any power-ups (south east side selected for me), at a certain point there will be no npc's attacking you because they spawn too far from you and you have to walk to agro them. First time trying without power-ups so im not sure if they eventually come fight or if it'll just log out from being afk. Also had idle till log out enabled, but for some reason it wouldn't log out from idle and it just stood there for over an hour.
  3. I'd love a trial of this script, thank you!
  4. Still only grabs one seed. I set up 4 patches (fally, cammy, ardy, canafis) starting at the fally location, it only grabbed the seed for the flower patch (nastrawhatevertf), when it got to the patches it said "Picking herbs" in the gui (or something very similar saying it was about to pick herbs) and it started picking the flowers. It got the flower and started trying to plant another one (this is where i noticed and stopped the script). Maybe its a space issue, i had 0 plant cure, regular compost on every patch, and watering cans enabled. I can test more if you'd like me to test something specific, but right now i cant get the script to actually bring all the seeds.
  5. total level around 1100 with over 70 quest points, i was doing 3-4 hours in the morning and another 3-4 at night with around 35-45 min bot time and 25-40 min break time (i changed it up every time, and also had random bot/break time enabled sometimes).
  6. add move mouse off screen please Edit: also variable mouse speed. My alt just got banned, and i this is the main script i was using on it.
  7. Its meant to increase the number of reports so that actual bots are caught less. Honestly reporting other players would be a great anti-ban if it was used by a lot of scripts, it would likely make the report button useless.
  8. Same one seed problem after the new update, will withdraw everything like normal except only take one type of seed! It'll then do multiple trips to finish every type of seed. I'll look into it to see if i can fix it manually. Saw this posted above, just wanted to confirm that this is happening to me also. EDIT: Canifis is still bugged out, although it did take out all 3 seeds for the trip.
  9. If it starts working with mirror mode, please quote me because i loved the script while using it with injection on my throwaway.
  10. Checked my blowpipe before hand, so i left it going when i went to sleep. Woke up to an empty blowpipe still logged in outside NMZ, hopefully i wont catch the ban because it only looked to be standing there but not sure. Edit: I'd like to know how the ammunition and scales work with this script, is it possible to restock when out?
  11. In the gui, i noticed if you hit get equipment and the input overloads and absporptions the total amount of items in the inventory jumps to over 120+. strange bug, didn't seem to effect the bot tho. Also when entering it'll rock cake to 51, and wait to use the overload (but by the time it's done using the overload it forgets all about the quick prayer) so hp goes up to 2 by the time its all set up (it works fine if i do i rock cake from 2 back to 1 manually). Ill so some more testing, to let you know if this is user error and if im not understanding something, or if this something to be improved on. Other than that, Love the script! Edit: Changed my max bite setting and all is well. Also couldn't duplicate the inventory space bug (this time it just counts worn items as inventory items).
  12. When doing multiple patches, it likes to withdraw compost for every patch in one invent. If i get even one plant cure, my invent will be full after one item is harvested and noted and it just stand there after (invent has 4 tabs, tools, seeds, compost, plant cure (27 inv spaces with 4 locations) . If you don't select plant cure, it'll have one invent to play with and it'll note one thing, go back to the patch get another, note it again, and repeat. Id suggest using the leprechaun to deposit the compost on the first patch and take out just enough for the location, then when at the next location take out the next 4. This might be because there's already something planted, and i freshly started the script so it doesn't prepare to harvest anything since it might not know. Not sure, but i'd love to see this fixed. Edit: Saw above that someone already said this, but it just walks to the canafis location and stands there saying "waiting for player to stop walking" in the gui (only tried running it twice, but it was the last patch of the run). Also when using the water source it likes to run to fally when empty. Id suggest adding the water sprouts on the way to the canafis locations, and the fountains right next to the camelot teleport to fill up anything in the inv to avoid running out of water. Also i saw you mentioned selecting compost for every patch, you should also add the watering can as right now it only does the center patch and i'd like it to also do the allotment patches. @Eagle Scripts
  13. Can i get a trial please? id love to try it
×
×
  • Create New...