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Posts
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Everything posted by z10n
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Script is really good, my favorite so far. I really like: - The way it clicks -The randomized drop patterns. More randomized actions would be awesome, perhaps occaiosnally/rarely right-click interacting (right click rock >mine). - A random AFK setting would be cool, just randomly go AFK like a break, go AFK while script was about to click a rock, in the middle of dropping ores, or while walking to bank, 1-100 second delay etc. Guassian random like APA sand crabs refresh delay.
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Firemaking would be good ? Also cooking. Perhaps an option to sell the gather resources at the ge (sell all logs to get GP, to buy new equipment)
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I think mouse movement and Injection are the 2 topics to humanize. 1. use Mirror Mode 2. Mouse movements are detectable, thats why antiban is useless, its mouse movements. So we need a new mouse, I'd suggest writing your own.
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Waterfall quest > Sand crabs > NMZ
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First box should probably be 'Rod' or 'Use Rod'
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OSRS related e-shop - how to stay safe from PayPal frauds?
z10n replied to guywithlsd's topic in Spam/Off Topic
You could just accept BTC -
I'd pay extra for mobile botting ?
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Yes its possbile, a competitior has done this: track mouse speed and path to click on different sized geometric shapes. So that the bot can generate a path based on the human path+click. OSbot should do the same.
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I have a $25 Amazon Gift Card, purchased with cash in store, and I have the receipt. Looking for 70-75% BTC ? PM me
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Which accounts got banned quick, and which lasted? Ive been doing sand crabs and have lasted this whole time, thats the only thing I bot now. Back when I got the 2day ban, I was botting Willows and Fishing trout
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So I botted f2p for a while, and got banned 1 or 2 days after activating A bond, I had botted for a few hours with a premium script once I was p2p. Since the 2 day lifted, I've been botting for 2-3 hours every other day, without ban! I think P2P is less watched/less banned because Jagexs purpose for banning bots is to reduce gold farming. Jagex wants people buying memberships and bonds, if people can bot a bond on f2p, then nobody needs to buy membership. So P2P is what I would start with from the get go after an account is rested a bit and played legit on a little. I belive P2P is less monitored, or less incentivied to ban , if your only skilling. Thoughts?
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edit: While the reset time is counting up, a player crashed me. (this happened twice) Then the timer went away, the bot didnt reset, and it just started manually attacking crabs. I'd like the bot to reset anyway, the player crashing my spot, shouldnt change the bots reset behaivor.
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Requesting trial pls
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Just add a 1 second (randomized guassian) delay between sips
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Potion drinking needs to be slowed down , the second potion always gets clicked twice.
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Any updating on increasing the radomization ? (10 accounts all running same locaiton), how variable would their actions/reactions be?)
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Vouch for this script, got me 70/70/70 melle stats * Apa I just noticed a sand crab that I was figting teleport away a few tiles. I think( I was fighting sand crab, then it teleported 7 tiles north, and went dormant there) My charater turned to face it and stopped fighting. I think this is a new subtle anti-bot technique. This was on Sand Crab isle. This also could of been lag, with my charater returning from a refresh (tailing sand crabs following/attacking, and returning.) Something to look into.
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What does Jagex see when we bot? 1. Client 2. Play-pattern 3. Time played 1. Client, stealth injection has worked, Im curious, does the client act identical (network wise) to the official client? Perhaps we should wireshark/packet trace the normal client after botting mirror mode on it, to see if it gets some unique/magic packet that only the official client responds too (a legitimacy check packet, (triggered by botting (undetected on mirror mode))). So Im thinking mirror mode is going to be the best way, so Jagex sees us playing on the official client. Or to upgrade stealth injection so its 100% same server side (just wireshark and watch imo). 2. Play pattern, perhaps more human-data, similar to Clouse on competitor site. Human data, and more randomized data, so 100 accounts all running the same API and script would behave differently, based on some 'unique seed'. (Perhaps delaying clicks, or going to click, then moving mouse off screen as if something changed its mind etc) I think human data &/or increased entropy would be best for the stock API movements, what do all bots have in common? and add entropy to those factors, such as perhaps mouse movement speed, random dismissal technique and delay etc and so on, for everything. 3. Fatigue system is good IMO, as thats how humans work. Thoughts? Improvements? Ty! I think complete uniqueness is the aim. ty
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Bumping for increased anti-profiling
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Just saw the bot click on-screen to walk and then back to the minimap. The humanness is increasing.
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Buttfarm