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OSBot :: 2007 OSRS Botting

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Team Cape

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Everything posted by Team Cape

  1. Team Cape replied to Sysm's topic in Spam/Off Topic
    ayyy im rounding on 600 myself
  2. http://osbot.org/forum/topic/57178-osbot-229-patched-isvisible-mouse-interactions-randoms-etc/ ??????
  3. You can always count on @@Solution to come up with the
  4. update might not be put in by devs yet m8. usually takes a couple days. edit: just checked. update has not been put into sdn version yet
  5. gross. dont plan stuff. if ur relaxed while texting her, u should be relaxed while talking to her. if ur not relaxed, even if u 'plan stuff', you're fucking yourself over. just chill
  6. christ this is beastly. i'd definitely be down to test if you'd be willing
  7. Team Cape replied to Decode's topic in Spam/Off Topic
    ban him for hacks
  8. Team Cape replied to Team Cape's topic in Spam/Off Topic
    fire burn and cauldron bubble
  9. apply this and chances are it will be accepted and you'll have Scripter I
  10. Just pushed a bunch of updates to make the script run smoother and take up less CPU. Also added failsafes for bugs that people were talking about before Remember to report any bugs you have on the thread and I'll fix them Wow good job! Will definitely be adding this
  11. probably wouldnt have used a while loop inside of the thieving case (i looked at it like 1hr ago this is just what i remember) because it strikes me as a little unstable, but aside from that, looked ok to me
  12. code looks clean good shit bro
  13. sick story bro
  14. were u the one on sml
  15. if you care enough and are willing to, take 200mg caffeine before the test and you'll be focused. if you want to seek help from the school though, which is what i'd recommend, that would probably be a good idea. you could get extra time or something of that sort
  16. ill check it out
  17. another high post number
  18. Exactly - blacks are statistically more dispositioned towards crime. But there's a 'why' behind that greater than 'DEYRE JUST CRIMINALS' that has been directly constructed through the past 100 years of American history, and when people (like the poster) choose to leave that out to make the point that "they're bad and they're all criminals", it can easily sway those uneducated in American history... like most Trump supporters.
  19. Wow it's almost like black people have historically been subjugated into poorer, far more debilitated neighborhoods, and hence are statistically more biased to crime than white people. Haha what a silly idea! Of course history doesn't affect the world today!
  20. if (inventory.isFull()) { return State.DROP; } else { tinRocks.interact("Mine"); return State.MINE; } You should not be interacting at all in your getState() method. getState() is purely for 'getting the state'. Thus, it should be: if (inventory.isFull()) { return State.DROP; } return State.MINE; //because you already know the //inventory isn't full because it didn't returnState.DROP //hence you don't need the 'else' Also, you might want to consider checking if your player is animating. You need to either use a conditionalsleep to check when your player has stopped animating, or you need to make a new state that is validated if your player is animating. Otherwise, when it's mining, it will keep finding other rocks to mine, and will click away from your current rock. Also, it's very inefficient and costly to initialize an object in your getState() method. I'd say it's not inherently necessary to do so either, so I'd recommend finding a way around it. currentRock.interact("Mine"); sleepB(1500); Rocks will not always take exactly 1.5 seconds to mine. I'd look into conditional sleeps here if I were you. Or, like I said, make a new state, and just break the 'MINE' state directly after interacting. Also note that you should be checking if the rock is a null! You might get null pointer exceptions when running the script. Edit: my bad looks like you have a check for if your player is animating. I'd implement a conditional sleep after interacting with the rock that checks if it's a null though
  21. which part specifically? e.g. 1st obstacle, 2nd obstacle, etc Ahh ok. The issue is that whenever I test, I am zoomed in completely. I'll add that to a list of known bugs on the initial page. I can add in a safety check into the script as well though. Might not catch all instances, so I'll put it as a reminder on the first page. EDIT: Check the "KNOWN BUGS" heading on the first page. If your zoom does not look like the zoom showed in the photo, THAT is likely your problem!

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