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Tom

Scripter III
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Everything posted by Tom

  1. Tom

    iAmmonite

    I have stats I can bring up if you have a name never mind I dont (yet)
  2. Tom

    iAmmonite

    From my tests it was working as expected
  3. Tom

    osFighter

    From what I'm trying to understand is, if there is already an item on the ground, it will loot that before attacking another monster. But because loot takes a little while to pop up after something dies, its attacking something else instantly. Does this seem right?
  4. Tom

    iTzhaar

    There has been multiple revisions of the script addressing these issues. Please provide a config & screenshot of your safespot setup so I can best address the situation
  5. Tom

    osFighter

    @pappa394 I think the problem here is that monsters attack you, meaning you are never out of combat. Its one of the drawbacks that I cant think of a decent way around. Always welcome the ideas
  6. Tom

    iTzhaar

    12 hours starts now.
  7. Tom

    iChaosAltar

    Mirror mode by any chance?
  8. Tom

    osFighter

    Added, 24 hours starts now
  9. Tom

    iChaosAltar

    Found the issue, its fixed in the next release (pending approval 12-24 hr max)
  10. Tom

    iChaosAltar

    Had a look at the code. It will use the wine if you set the bank to auto. Unless it detects an enemy or you are in combat
  11. Tom

    iChaosAltar

    Killing itself is a option in the settings, otherwise it will run to level 30 wilderness & attempt to use a glory or seed teleport. It shouldnt hop 3-4 worlds though, unless it detected someone in each world that could attack you
  12. Tom

    osFighter

    Been running for a couple of hours, haven't noticed anything really, however there does seem to be a memory leak with Mirror mode. How much RAM does your PC/Server have?
  13. Tom

    osFighter

    Guess i will have to try on mirror, since there is no error being logged
  14. Tom

    osFighter

    Investigating now. There is a loot out of combat checkbox on the looting page, however if you are in area where monsters are aggressive, it may have issues. I'm running it now, ill try go for an hour without mirror mode. (I can see you are on mirror mode, which is hard to narrow down problems) Edit: Ran for an hour, seems fine? Pushed an update to the looting to make it a little less weird. Will now bury bones when picked up, not when inventory is full.
  15. Tom

    iChaosAltar

    Sorry guys... forgot to remove some test code when making the new world hopper Ive asked token to release new version ASAP
  16. Tom

    osFighter

    Version 1.23 - Dwarf Multicannon support - Press F5 to set the tile and enable the mode. - Will pick up the cannon if you have enough inventory space when going to bank (if you lose it, you get it back for free)
  17. Tom

    iChaosAltar

    Sorry might need to get you to reword that hahaha In other news, I've just pushed a new update that has: - Faster world hopping - Data tracking The hopping works by going to the next available world on the list, rather than up and down randomly. Once it gets to the end of the list, it will scroll all the way back to the top and start over, this is when you are most vulnerable. Update will be out within 24 hours
  18. Tom

    osFighter

    @idovasquez I can see youve been running the script for a little over an hour or so since the last update, and it has picked up an error (that shouldnt be causing the client to crash, but fixed anyway) related to guthans. V1.2 is now out and should prevent this error.
  19. 1.01 Added logging support (advanced implementation, not automatic) Grouped items together in each session, so rather than having 20 entries of 1 bone, it will be 1 entry of 20 bones (if it was found in the same session)
  20. Tom

    osFighter

    Hi Guys, noticed there is currently an issue with the looting feature that may cause clients to slow down and become unusable. Please try the latest dev version in the mean time, as I will be investigating this issue when I get home from work.
  21. Tom

    osFighter

    The new version is live now, so it should submit that error directly to me.
  22. Tom

    osFighter

    Those red outlines shouldnt be there when the script starts, can you try disabling the area selection (F2) once you start. The area will still be in place, just not visible. Theres another issue in this case where if the log gets spammed enough, not enough detail is given about the error. If you could do the exact same thing as soon as the error starts in the log it'd help a lot. If not, the next version has some advanced data tracking and will actually submit the error directly to me.
  23. Tom

    iChaosAltar

    Hmm, perhaps it was in combat so it couldnt hop. I've got a new world hopper coming out that should hopefully be quicker
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