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Tom

Scripter III
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Everything posted by Tom

  1. Tom replied to Tom's topic in Combat & Slayer
    Could you have a look at the log (top right of bot client) for me, it may be full of errors I can use to assist.
  2. Tom replied to Tom's topic in Mining & Smithing
    The adamant is pending release, the webwalking issue seems OSBot related, I can't see why it would be happening
  3. Tom replied to Tom's topic in Combat & Slayer
    You may have to wait, I can end the trial but it should be done rather soon
  4. Tom replied to Tom's topic in Combat & Slayer
    Thanks, going to do some hygiene on this today. I've pushed an update to version 1.02 (may take up to 48 hours to go live). It may fix some of these small things that keep happening. When you next use it (if you do), and it is on version 1.02, make sure it is setup like the following. 1. Define an area with 2 points, more points is possible but more complicated 2. Set a safespot where you want the script to always stand, otherwise dont set one at all. Make sure it is in the area you defined 3. Don't set a reset position
  5. Tom replied to Tom's topic in Combat & Slayer
    Was it standing next to the safespot, but not exactly on it? Should be rather simple for me to fix if this is the case. Your config looks right, as long as the safespot is within the defined area (which it looks like it is). I'll have to do some further looking into this
  6. Tom replied to Tom's topic in Combat & Slayer
    Unfortunately I don't handle the refunds for OSBot and you will need to go through the refund section. An area doesnt need to be defined, and neither does a reset tile. I'll have to check the coding when I get home from work, as it may ignore the reset tile and run to where it knows it will 100% reset.
  7. Tom replied to Tom's topic in Combat & Slayer
    Have you set a safespot tile or anything? This should not happen with correct setup. Make sure the old area still isnt defined in the config.
  8. Tom replied to Tom's topic in Combat & Slayer
    Added
  9. Tom replied to Tom's topic in Combat & Slayer
    Generally speaking its fine, in this case its to define a smaller area within a big area
  10. Tom replied to Tom's topic in Combat & Slayer
    Currently the script only supports this location: I didn't even know there was more than 1 spot
  11. ban rate is about a 4
  12. Tom replied to Tom's topic in Mining & Smithing
    So to confirm here... There is infact adamant ore in the f2p mining guild? I can add this very easily if so
  13. Tom replied to Tom's topic in Combat & Slayer
    Fixed in version 1.17 (May take up to 24 hours to be live) Lumbridge bank issue seems to be related to mirror mode, not the script unfortunately Added
  14. Tom replied to Tom's topic in Combat & Slayer
    If you could show me the config file once you've set it up and pressed save, I can try to replicate your issue here. Config is located in C:\Users\<Your User>\OSBot\Data\iAmmonite
  15. Tom replied to Tom's topic in Mining & Smithing
    If you dont care, doesnt matter really. If jagex does browse the forums though you arent really getting accurate ban data
  16. Tom replied to Tom's topic in Combat & Slayer
    Could you show me your setup for that
  17. Tom replied to Tom's topic in Mining & Smithing
    Hey, might wanna remove those pics now or hide the name 😛 Even though the name is well... yeah you get the point Miss clicking seems like an issue related to OSBot / Mirror mode, but I'll give it a quick look over nontheless Should be able to fix that dwarven mine up as well some time this week
  18. Tom replied to Tom's topic in Mining & Smithing
    @Token perhaps u can fast track this for the man
  19. Tom replied to Tom's topic in Mining & Smithing
    Thank you for reporting this. A little embarassing, I don't actually have that mine included for South west of lumbridge swamp. Adding it now of course, is that new? I've played for like 15 years and didnt even know it existed. I've submitted a fix for the lumbridge spot, once the update has been approved by OSBot, you should see a seperate option for West Lumbridge Swap. As for the Dwarven mine, could you screenshot whereabouts you are trying to mine? I may have to do some more work here. Update may unfortunately take up to 48 hours to get approved.
  20. Tom replied to Tom's topic in Mining & Smithing
    Added
  21. Tom replied to Tom's topic in Magic & Prayer
    It should hop if a player can attack you, so it doesnt hop for players that cant
  22. Tom replied to Tom's topic in Magic & Prayer
    Added
  23. Tom replied to Tom's topic in Mining & Smithing
    Added
  24. Tom replied to Tom's topic in Combat & Slayer
    Don't think thats related to the script. Did you buy the account? I had this happen with tutorial island accounts i bought ages ago
  25. Tom replied to Tom's topic in Combat & Slayer
    Added

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