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Tom

Scripter III
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Everything posted by Tom

  1. Tom replied to Tom's topic in Combat & Slayer
    Added
  2. Tom replied to Tom's topic in Combat & Slayer
    are you sure about those? I had them added previously but Xil was removed by request. Currently only attacks Ket & Hur Looking at the old code, it would hit a total of 3 targets, but these were hardcoded with ID's {2170,2178,2177} 2170 is Xil, so I suppose this was definitely hit back then Edit: yep looks like you were right. Ill make that change now which should hopefully go live soon. Heading to bed for now.
  3. Tom replied to Tom's topic in Combat & Slayer
    Adding an extra safespot wouldnt be hard, but you will still take hits while it tries to find the right one. It would likely have the behaviour If hit in Safespot1 -> Move to Safespot2 If hit in Safespot2 -> Move to Safespot3 If hit in Safespot3 -> Move to Safespot1
  4. Tom replied to Tom's topic in Combat & Slayer
    Ok, so I know with the 2 tile safespot you can replicate this going to the other side of the vent behaviour, but this thing where it would take a step 1 to the side is new to me. When I went over this last, we had it so if you took damage in SafeSpot1, it would move to SafeSpot2 (which was on the opposite side of the vent)
  5. Tom replied to Tom's topic in Combat & Slayer
    It was apart of the unfortunate circumstance that shudsy wished to no longer maintain his scripts. At the time I received control, the script was in a broken state and was receiving refund requests, and the code was not very maintainable. I opted to rework the script, and I admit that I did not understand that safespotting was such a big part of what made this script special to a lot of people. I'd love to get it back working as it used to with the bonus of the new features provided, but to do so I will need you guys help as I do not quite understand how it used to work. What doesn't work about the safespotting? Does it not move between the tiles, does it get hit? The more details you can provide, the better I can adjust the system to work the way you wish
  6. Tom replied to Tom's topic in Mining & Smithing
    You had a trial back in 2018, ill reset that for you
  7. Tom replied to Tom's topic in Mining & Smithing
    Added Added
  8. Tom replied to Tom's topic in Magic & Prayer
    Added
  9. Tom replied to Tom's topic in Mining & Smithing
    Added
  10. Tom replied to Tom's topic in Combat & Slayer
    Added Added
  11. Socket servers are I believe, however regular sockets are not
  12. Tom replied to Tom's topic in Money Making
    Added
  13. Tom replied to Tom's topic in Mining & Smithing
    Wow not sure how I didn't see this. Did you have any luck? I'll be able to respond faster if you join the script support discord in my signature
  14. Tom replied to Tom's topic in Combat & Slayer
    If you define a combat area, it won't loot outside of that defined area, which might help with this issue you are having. I'll take a look into those other full inventory issues you are having, in the mean time I would suggest leaving a few slots open. Replace item will work for things like whips, its just runes that are a bit weird since it doesn't recognise you have that stack already
  15. Tom replied to Tom's topic in Money Making
    What settings are you using? Are you using ring of dueling method?
  16. Tom replied to Tom's topic in Combat & Slayer
    Added
  17. Tom replied to Tom's topic in Combat & Slayer
    Thats really weird actually, could you send through your settings?
  18. Tom replied to Tom's topic in Combat & Slayer
    You can check AFK mode, but you need to set a safespot as well. You can do this with the hotkeys visible at the top left of the screen
  19. Tom replied to Tom's topic in Magic & Prayer
    Bot shorter sessions (2-3 hours at most) and you' probably be fine
  20. Tom replied to Tom's topic in Combat & Slayer
    Added
  21. Tom replied to Tom's topic in Combat & Slayer
    Sorry for the delay guys, seems I was unfollowed from the thread How exactly are you setting up the safespots? You need to set two locations so the bot can properly move between them to safespot. F3 sets the first position to where you are standing, and F4 sets the second position to where you are standing
  22. Tom replied to Tom's topic in Combat & Slayer
    Yep I know exactly what you're talking about, i'll see what I can do for that.
  23. Late response but go ahead
  24. Tom replied to Tom's topic in Magic & Prayer
    The world hopping thing should hopefully be fixed now, it was meant to scroll down to the next item in the list, not the bottom. (fix is up now) Where abouts are these hobgoblins, are they in that cages area near the KBD pit? As for lumbridge, best solution for now is to swap your spawn to falador or somewhere similar, the script should support all banks
  25. Tom replied to Tom's topic in Magic & Prayer
    thanks for the feedback, I was hoping you could confirm a couple of things for me: 1. What exactly is wrong with the clicking, are you using fast mode? Have you tried without fast mode? 2. Are you using mirror mode by any chance? If so, have you tried lowering the reaction time? I have submitted a new version (1.09) which will need to go through approval, hopefully it fixes some of the other concerns (including worldhopping). The misclicking the bank seems to be more related to the walking system OSBot has implemented, I would suggest changing your spawn location in the mean time if that is an option for you.

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