Nice feedback, I'll look into implementing some of the things you mentioned.
With the vials, I think its best to just auto crush vials if you dont want them, I don't know if that has any requirements
AFK Mode is probably the least tested feature by me, because it takes the longest to wait to see if it works correctly, but you have clearly ran into a problem here.
Was it when you started using area selection that your client froze? Or after you had selected the area and started the script? If it froze as soon as you pressed F1 and maybe clicked one tile, I can only think of low RAM / CPU available.
That is strange, it definitely shouldn't happen. Did you use area selection when you were at monastary? I am assuming it got stuck at bank because it didnt know where to run back to for some reason
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