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Chris

Scripter II
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Everything posted by Chris

  1. Updated: Changes to how the looting bag is used has been made. No longer will it use items onto the bag. It will now always keep the bag opened if it finds it closed during the looting process. Changes to equipment wearing for deathwalking to reflect the new RS bank changes. You can now equip gear inside the bank menu.
  2. Chris replied to Chris's topic in Agility
    Agility v3.1 Changes to progressive mode. Fixes for it idling in rooftops due to changing course too early Interaction changes: Interactions were too early causing idling. Attempts in maintenance for mirror mode: For some reason it will fail to detect alch item after a couple minutes. - Progressive mode
  3. I will make changes to looting bag to always keep it open that way there will be no looping on use. (Injection/Mirror) - Sorry for the delay been busy and just got back to doing general script maintenance
  4. make sure your enabling the glory route Click the rectangle box around the text 'Excellent Dragons' to hide the paint
  5. hmm..it should be handling the dialogue if its your first time getting the unopened looting bag "use message".. is it ignoring that dialogue? It should already have this if you have a charged glory but i'll double check. Maybe I changed it back
  6. Please try the latest stable build. will probably help with that world hop issue.
  7. one time payment seems like a oversight which ill have to test with. do you know what task it stops at?
  8. just buy it brooo
  9. v13.0 Upcoming: - Changes to the phase handler for speed improvements. You should see slightly faster kill times and smoother interactions (Return to attacking after a fireball aoe drop, ETC) - Changes to deathwalking recollection: Bug fix for when it forgets essential items due to inventory full. (runes being left behind issue) - Added Clan Wars traveling support - Fixed support for Mirror Mode. (Phase handler, interactions, and more) - Replaced 'Use House Tab' with 'Use Clan Wars' option. - Updated Forum Page with more information be sure to pay attention to it. Other: - Looking into changes to eat handler for other food support that is not a 1 item action (Pizzas, etc) - Looking into the requested looting changes based on feedback - Looking into GUI additions for instance conditions. Leave when x food left etc. DEMO IMAGE: LONGER SESSION IMAGE COMING SOON (Note: My sessions are split into micro test sessions to look for errors. I do not record every session.) Eagle eye, Blowpipe mode, Rune darts. [MIRROR MODE w/ 50ms REACTION]
  10. Chris replied to Mojo's topic in Scripting Help
    LE
  11. What are your GUI settings? https://discordapp.com/invite/CGHsd4a
  12. Also don't forget to adjust a house setting! 'Render doors as open'
  13. Glad this could be resolved. Closed. Removed:
  14. Make use of the Bank.open() api Would reduce the code needed to interact with the banker. // getBank().open() already does a conditional sleep! if (!getBank().isOpen()) getBank().open();
  15. It does run on Mac
  16. Update v12.0 Changes to loot value sorting. Prioritizing untradables (Vorkath head, Jar of Decay, etc) as 500k ea but keeping main high value items a priority (visage, dragon items, etc) Changes to traveling. Quick interactions due to script speed caused it to missclick inside house causing it to leave through the portal on latency. Prepare instance checking (Happens before every kill) now checks if it is venomed to drink a potion. Previously it would only drink when it drank a antifire potion. Reduced calls to the backup price API. Result is stored back into the osbuddy cache price map. A loss of 100,000 gold is registered in the price tracker on death.
  17. wow bro..... thanks for the shoutout! @lulwut
  18. You need to find the right widget maybe 446, 7 is outdated or the wrong one. Use the client widget debugger
  19. Update v11.0 Enabling run setting when returning to bank for faster travel (Non combat instances) Changes to logging to reduce client spam. Will only be to the file. Changes to TravelToBankTask interactions to use keybinds for tab opening (Teleports, etc.) Changes to the custom interact event. Changes to blowpipe handler
  20. I have only received a bug report for Zanaris city black dragons mode. So, Yes.

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