Big updates for v7.0:
Changes to 'anti-pattern' actions [Delayed fatigue actions, Camera movement, etc]
Improvements on pathing in general [bloom spot, to bank, and to swamp]
You do not need seal of passage I believe to bank.
If that is the case then I suggest you use clan wars mode and have dueling rings in the bank Also starting at clanwars
DRG-16.0:
Changes to taverly modes for returning to bank. Now has spellbook falador spell support. Starting the script with 'Law rune' in the inventory will trigger this mode otherwise it will default to tabs.
if you use the safespotting option it will ignore the shield requirement in my script for green dragon modes. There is always a risk if the safespot is bad and the dragon angles just right you could get hit by dragonfire
AGI-3.2:
Small change to first hole area in PRIFDDINAS course to fix the 'failed to travel area'. Seems like I missed a portal that could spawn there so the area wasnt as big.
I will provide a different way to teleport using runes and using the spellbook.
Conditions:
You must start it with the law runes in the inventory it will ignore them when depositing
When out of law runes it will stop the script
And correct about the walk back issue. I removed that option of webwalking back to bank due to memory issues when webwalking was first introduced. I plan to keep teleport options only at the moment for this mode.