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I have only received a bug report for Zanaris city black dragons mode. So, Yes.
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Update Vorkath v10.0 - Updated loot list - Fix multiple bugs that were throwing errors thanks to reports. - Fixed an issue with runes only mode(No rune pouch. Dust, Law, Chaos runes only). Where it failed to travel back due to script error. - More failsafes for disconnects added to LootingTask, InstanceTask, and the InstanceListener. - Script log file naming has been changed so it does not overwrite the previous. (Originally was based on the current date, now has the time appended)
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Script thread has been updated
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Update Vorkath v9.0 - Updated looting issues dealing with items not in our loot list. Cleaned up the way it loots [Higher price is priority, Unnoted dhide is only looted when we have total loot pile size empty slots.] - Updated looting task for cases when stuff was selected and it failed to loot due to latency [Magic spells selected, Inventory items selected] - Added executed events on start [ToggleNPCAttackOptionEvent, ToggleRoofsEvent, ToggleShiftDropEvent] - Cleaned up the dynamic sig endpoint so it should not fail when establishing connection. - Added Fancy rejuv pool support - Updated backup price grabber to check for unnoted id when drop is noted. [Backup uses rs prices if osbuddy fails] - Updated the NPE catcher to show stacktrace in the log and to stop the script.
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Sorry Mirror Mode is not fully supported. It cant handle it currently. Fixed/Resizable is fully functional at the appropriate zoom settings. I will make things more clear soon as I am currently updating the thread. Hey I would love to get more information about your issue. Can you please join my discord channel: https://discord.gg/CGHsd4a Once you have joined please tag me and I will assign you a rank for the specific script so I can keep track. my @ is Christopher#2820
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v8.0 - Interaction changes for ice phase. (Custom spell interaction) - TravelToCollect overhaul. Now instead of teleporting to inside the house it will navigate outside of the house portal to relleka dock) {Requires you to move your POH} - LootingTask changes: [High value items are priority when looting] - More information file logging added. - Interaction changes for fireball_aoe phase (Now stays nearby the center tile so it can return back to combat smoothly) {Before: Would randomly walk until the phase(s) were over sometimes resulting in prioritizing walking back causing to take hits because it went too far) - Fix for GUI saving/loading for windows - Fix for Elite Frem Diary accounts: You must have frem boots equipped. Since you automatically do not need a seal of passage anymore. - Script folder structure has been changed. EVorkath was renamed to 'Excellent Vorkath' e.x 'C:\Users\Chris\OSBot\Data\Excellent Vorkath\logs'
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V7.0 Changes to looting idle issue v2 [Some issues with disconnections caused idling plus other checks] Changes to price grabber. Changes to GUI for saving/loading. (Still some issues on some systems that I am looking into) Added more logging and changes to find a bug with house interactions.
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No not anymore.
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V6.0 Changes to saving / loading GUI buttons Looting idle bug changes v1 Bank idle issue fixed.
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It is optional with the 'Use Anti Shield' GUI option.
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they shutdown ages ago so no
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Sorry this is a plugin only. I can not send interactions.
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Update v13.3 Updated dragon mode Black dragons (Zanaris). Issues with combat interact has been fixed.
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v5.0 - Added failsafe checks if you lag out during the instance. It will stop and do other checks. if you have no loot it will climb back into a new instance. - Updated blowpipe/BGS mode errors. Should be working correctly now. - Updated banking interaction. With fatigue like clicking overtime. OSBots deposit all was only clicking fast. MAKE SURE YOUR BANK QUANTITY IS SET TO ALL otherwise is will default to the basic osbot interaction. - Removing fast interact for quick prayer, special attack so it doesnt cause issues. Should be fine for potions, and other consumables. - Added support to handle inside the house if you start the script with the required inventory. (Traveling to vorkath) - Updated traveling to instance interactions. Was causing too many issues clicking the booths. Now speaks to the bankers on lunar isle so it doesnt accidently open the bank or fail to click other booth.
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Looking into possibly doing more bosses. idk yet
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Updates on reported bugs -> Excellent Vorkath v4.0 - Small change when special activates on blowpipe only conditions during the fighting. (More stop checks when a danger phase starts) [FIXED] - Bank loop bug when on low food has been changed. (Reported by @FXp) [FIXED] - Looting task ignored the profit of coins drop. It is now being tracked [FIXED] - Added FKEY open Inventory support for non instance interactions [WORKING] - Collection bug when inventory is full and there is only food in the collection box. Reported by @FXp [FIXED: If no equipable gear is available and collection only has food -> leave collection] - Extended the ticker phase pathing to reduce clicking time. (originally path was too short when my condition checks were met to click the other end) [WORKING] - Complete collection task rework [WORKING]
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Correct. I updated the title to reflect that this is currently not for sale. Maintenance only.
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Update v3.0: - Updates to the collection traveling. Changes to pathing to lunar bank was done. - Added default support for eat > 90% hp at bank. Default secondary food is lobsters. This will only apply if your not using a house restore that restores your HP. - Doing small tweaks to the acid pool ticker phase. Looking for a smoother solution but all is well currently. - Fixed a house logic bug that ignored restoring rejuv pool / pray at altar. - Added blowpipe speccing when < 85% health and in combat. Does not apply to BGS/BP mode.
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Would have to make your own friend
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Update v2.0: Full rune pouch support Blowpipe repairing is fully functional. Traveling improvements have been done thanks to @Solitude feedback. Banking bugs due to new implementations have been fixed thanks to a report from @Solitude Support for resizable mode was tested and is in working condition. Will be doing more testing to verify full functionality Fixed a small issue with data sending. It was not sending the correct total kills at the end of the script session Updated the main script thread with gui setting information.
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Updates: Added Dynamic Signature support (Test data added to top of main thread) Added guide posted by @Solitude tyvm Bandos godsword support implemented in blowpipe mode. Bug fixes for house travel Added kills per trip option. Added Const. Cape teleport to POH when banking Added house tab teleport to POH when banking TODO: Add GUI guide for every action so no one gets confused. Small script improvements and bug testing.
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