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Chris

Scripter II
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Everything posted by Chris

  1. sexy hot ily
  2. lmao this shit fake af or big if true looks like better mouse than osbot /s
  3. no
  4. Want a trial activated? Please leave a message under #request-a-trial in https://discord.gg/CGHsd4a
  5. Want a trial activated? Please leave a message under #request-a-trial in https://discord.gg/CGHsd4a
  6. Chris replied to Chris's topic in Money Making
    Want a trial activated? Please leave a message under #request-a-trial in https://discord.gg/CGHsd4a
  7. Chris replied to Chris's topic in Agility
    Want a trial activated? Please leave a message under #request-a-trial in https://discord.gg/CGHsd4a
  8. Chris replied to Chris's topic in Money Making
    Updated the main thread 'CLI Information' tab. It tells you how the muling process works.
  9. UPDATE DRG-18.0: Fixes to onmessage system to catch the new teleblock messages. Was causing issues for the anti-pk where it would always attempt to teleport even though it couldnt. Fixes to how the banking task withdraws food when banking loot. Before: Always deposited all and then withdrew the exact amount. Now: Withdraws whats needed and not depositing existing food
  10. Chris replied to Chris's topic in Money Making
    Try now
  11. Chris replied to Chris's topic in Money Making
    Will check it out
  12. This one is tricky as the only way I can tell if the loot is ours is if it was on the npcs last tile. Even then other peoples loot can be on that tile.
  13. Added "Cooked karambwan" to next build same script version Sorry for late reply been busy.
  14. Always use getters getBank() getInventory() getClient() etc
  15. What mode are you doing? I have that in place for failsafes. 1min 15 seconds if no activity at the dragon area it will hop worlds.
  16. Sure
  17. The script can handle that if you notify the scripter of the issue.
  18. Chris replied to dcc4's topic in Introductions
    hate u
  19. Chris replied to dcc4's topic in Introductions
    love anime
  20. That's weird. Do you know what task its currently saying its running? (Status in the paint panel) It should attempt to walk to these locations...if dying and going to recollect Banks.LUMBRIDGE_UPPER, Banks.CAMELOT, Banks.FALADOR_WEST, Banks.EDGEVILLE, Banks.FALADOR_EAST, Banks.GRAND_EXCHANGE is there more information from the client logger?
  21. It's being looked into. its happening to all scripters atm it will be resolved soon
  22. Chris replied to Chris's topic in Money Making
    UPDATE FNG-10.0 Updates to UI to show the following: Tab Count, Ring count (These counts reflect whats currently in the bank) Changes to how the script detects a person in your spot Changes to how the script returns back to its bloom tile (The spot where it casts bloom from the sickle) Changes to the script thread CLI information
  23. Chris replied to Chris's topic in Money Making
    UPDATE FNG-9.0 Fixed build error for grabbing latest fungus price Changes to the Muling event. (Failed to withdraw noted fungus.) Fix has been made! To enable this feature you have to run the script in CLI mode. Please see CLI information tab on the main thread!
  24. UPDATE DRG-17.0 Updated the way script enabled special attack by now using the Special Orb (Next to the minimap) Requested by user
  25. Can you move your death respawn to a different location I guess? Maybe the webwalker is having issues with the falador spawn Lumbridge or Edgville should work. Asked the SDN Manager to recompile the script again.

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