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Chris

Scripter II
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Everything posted by Chris

  1. That's weird. Do you know what task its currently saying its running? (Status in the paint panel) It should attempt to walk to these locations...if dying and going to recollect Banks.LUMBRIDGE_UPPER, Banks.CAMELOT, Banks.FALADOR_WEST, Banks.EDGEVILLE, Banks.FALADOR_EAST, Banks.GRAND_EXCHANGE is there more information from the client logger?
  2. It's being looked into. its happening to all scripters atm it will be resolved soon
  3. Chris replied to Chris's topic in Money Making
    UPDATE FNG-10.0 Updates to UI to show the following: Tab Count, Ring count (These counts reflect whats currently in the bank) Changes to how the script detects a person in your spot Changes to how the script returns back to its bloom tile (The spot where it casts bloom from the sickle) Changes to the script thread CLI information
  4. Chris replied to Chris's topic in Money Making
    UPDATE FNG-9.0 Fixed build error for grabbing latest fungus price Changes to the Muling event. (Failed to withdraw noted fungus.) Fix has been made! To enable this feature you have to run the script in CLI mode. Please see CLI information tab on the main thread!
  5. UPDATE DRG-17.0 Updated the way script enabled special attack by now using the Special Orb (Next to the minimap) Requested by user
  6. Can you move your death respawn to a different location I guess? Maybe the webwalker is having issues with the falador spawn Lumbridge or Edgville should work. Asked the SDN Manager to recompile the script again.
  7. Chris replied to Chris's topic in Money Making
    1000ms reaction speed Also keep track of the current price here https://rsbuddy.com/exchange?id=2970& That's weird. I'll get an account to double check with mirror mode enabled to see what is going on. I have conditions set to hop if a player is in our 2x2 area
  8. UPDATE VOR-20.0 Changes to the speed when eating secondary food when banking. (Reported by a user that is was too quick and was spam clicking.) Changes to support bastion potions and fix constant potion sipping for non supported potions. Will default to standard timer unless specified.
  9. Looks like you have the diary completed. Which requires having the seaboots in your inventory Or you can use the clan wars banking method! if you have dueling rings in your bank!
  10. https://osbot.org/api/org/osbot/rs07/api/model/Character.html#getInteracting-- store the interacting NPC then call the getId() on the object you create NPC n = myPlayer.getInteracting() if (n != null) log(n.getId());
  11. UPDATE DRG-16.0 Test message for the discord bot
  12. Chris replied to Chris's topic in Agility
    done
  13. nice
  14. Chris replied to Chris's topic in Money Making
    done
  15. Nice
  16. There is base support where it walks to the Myth Guild bank (cape supported inv/equip)
  17. try -login "user_name:password" or something like that.
  18. please fill out a bug report
  19. https://osbot.org/api/org/osbot/rs07/input/mouse/ClientMouseEventHandler.html#generateBotMouseEvent-int-long-int-int-int-int-boolean-int-boolean-
  20. Chris replied to Chris's topic in Money Making
    Forgot to mention UPDATE FNG-8.0: Changes to onscreen click when npc exists on visible tile
  21. Chris replied to Chris's topic in Money Making
    I don't have any code to make it switch spots just to world hop. Do you have any logs? (ex path C:\Users\Chris\OSBot\Data\Excellent Fungus\logs) Give me the latest file for that day it happened
  22. Chris replied to Chris's topic in Money Making
    Ill make a change
  23. Chris replied to Chris's topic in Agility
    Not for < 40 post accounts no
  24. Chris replied to Chris's topic in Money Making
    UPDATE FNG-7.0 Updated the script paint panel to include (When it is muling, and the bot's current world)
  25. Chris replied to Chris's topic in Agility
    UPDATE AGI-3.3 Changes to ground item filter so it can attempt to grab marks of grace off tables.

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