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Chris

Scripter II
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Everything posted by Chris

  1. Only pay if successful. It's harder to do it now.
  2. I can take anything you throw at me. I learn by being bashed! Thanks for the helpful information.
  3. INodeRouteFinder is for internal client use now.
  4. Thanks for letting me know WebWalkEvent event = new WebWalkEvent(position); PathPreferenceProfile ppp = new PathPreferenceProfile(); ppp.setAllowTeleports(true); event.setPathPreferenceProfile(ppp); event.prefetchRequirements(bot.getMethods()); execute(event);
  5. ProjectPact for sure. I used to beta test his script before I was a scripter (VIP Broski). Always updated his scripts on time, and never let me down. Very helpful and you will enjoy his script.
  6. Chris

    Help

    public boolean canProcess() { return api.getInventory().isFull(); } public boolean canfix(){ return api.getObjects().closest("") != null && api.getObjects().closest("").isVisible();// if a object is on a screen == true, how do I do that? } @Override public void process() { api.getInventory().dropAll(); }
  7. http://osbot.org/forum/topic/94684-snippet-autocast-api/
  8. interact(action, boolean rightClick) was removed. Try getting the items location and creating a custom method using the Mouse class & MenuAPI class then just mouse click and check if the correct item is selected.
  9. just remember the parameters it takes. (QuestsAPI quest, MethodProvider api) you can always change it up to where u only need the MethodProvider instance
  10. still botting 10k chests same acc no ban
  11. /** * Created by Sinatra_PC on 06/01/2016. */ public enum QuestsAPI { /*Thanks dogerina*/ TUTORIAL_ISLAND(406, true), ABYSS_SUBQUEST(492), BLACK_KNIGHTS_FORTRESS(130, true), // 4 COOKS_ASSISTANT(29, true), // 2 DEMON_SLAYER(222, true), // 2561 3 DORICS_QUEST(31, true), // 199 DRAGON_SLAYER(176, true), // 10 ERNEST_THE_CHICKEN(32, true), // 3 GOBLIN_DIPLOMACY(62, true), // 6 IMP_CATCHER(160, true), // 2 THE_KNIGHTS_SWORD(122, true), // 7 PIRATES_TREASURE(160, true), // 2 PRINCE_ALI_RESCUE(273, true), // 110 THE_RESTLESS_GHOST(107, true), // 5 ROMEO_AND_JULIET(144, true), RUNE_MYSTERIES(63, true), // 6 SHEAP_SHEARER(179, true), // SHIELD_OF_ARRAV(145, true), //logged 146 too, might be different for gang VAMPIRE_SLAYER(178, true), WITCHS_POTION(67, true), ANIMAL_MAGNETISM(939), ANOTHER_SLICE_OF_HAM(997), BETWEEN_A_ROCK(433), BIG_CHOMPY_BIRD_HUNTING(293), BIOHAZARD(68), CABIN_FEVER(655), CLOCK_TOWER(10), COLD_WAR(968), CONTACT(964), CREATURE_OF_FENKENSTRAIN(399), DARKNESS_OF_HALLOWVALE(869), DEATH_PLATEAU(314), DEATH_TO_THE_DORGESHUUN(794), DESERT_TREASURE(440), DEVIOUS_MINDS(622), THE_DIGSITE(131), DREAM_MENTOR(1003), DRUIDIC_RITUAL(80), DWARF_CANNON(69), //wrong EADGARS_RUSE(335), EAGLES_PEAK(934), ELEMENTAL_WORKSHOP_I(299), ELEMENTAL_WORKSHOP_II(896), ENAKHRAS_LAMENT(641), ENLIGHTENTED_JOURNEY(912), THE_EYES_OF_GLOUPHRIE(844), FAIRYTALE_I(671), FAIRYTALE_II(810), FAMILY_CREST(148), THE_FEUD(435), FIGHT_ARENA(17), FISHING_CONTEST(11), FORGETTABLE_TALE(521), THE_FREMMENIK_ISLES(970), THE_FREMMENIK_TRIALS(347), GARDEN_OF_TRANQUILITY(188), GERTRUDES_CAT(180), GHOSTS_AHOY(408), THE_GIANT_DWARF(482), THE_GOLEM(437), THE_GRAND_TREE(150), THE_GREAT_BRAIN_ROBBERY(980), GRIM_TALES(1016), THE_HAND_IN_THE_SAND(635), HAUNTED_MINE(382), HAZEEL_CULT(223), HEROES_QUEST(188), HOLY_GRAIL(5), HORROR_FROM_THE_DEEP(351), ICTHLARINS_LITTLE_HELPER(445), IN_AID_OF_THE_MYREQUE(705), IN_SEARCH_OF_THE_MYREQUE(387), JUNGLE_POTION(175), KINGS_RANSOM(1049), LEGENDS_QUEST(139), LOST_CITY(147), THE_LOST_TRIBE(465), LUNAR_DIPLOMACY(823), MAKING_HISTORY(604), MERLINS_CRYSTAL(14), MONKS_FRIEND(30), MONKEY_MADNESS(365), MOUNTAIN_DAUGHTER(423), MOURNINGS_END_PART_I(517), MOURNINGS_END_PART_II(574), MURDER_MYSTERY(192), MY_ARMS_BIG_ADVENTURE(905), NATURE_SPIRIT(307), OBSERVATORY_QUEST(112), OLAFS_QUEST(994), ONE_SMALL_FAVOUR(416), PLAGUE_CITY(165), PRIEST_IN_PERIL(302), RAG_AND_BONE_MAN(714), RAT_CATCHERS(607), RECIPE_FOR_DISASTER(69),//will need to get the index for each subquest RECRUITMENT_DRIVE(496), REGICIDE(328), ROVING_ELVES(402), ROYAL_TROUBLE(730), RUM_DEAL(600), SCORPION_CATCHER(76), SEA_SLUG(159), SHADES_OF_MORTTON(339), SHADOW_OF_THE_STORM(602), SHEEP_HERDER(60), SHILO_VILLAGE(116), THE_SLUG_MENACE(874), A_SOULS_BANE(709), SPIRITS_OF_THE_ELID(616), SWAN_SONG(723), TAI_BWO_WANNAI_TRIO(320), A_TAIL_OF_TWO_CATS(568), TEARS_OF_GUTHIX(499), TEMPLE_OF_IKOV(26), THRONE_OF_MISCELLANIA(359), THE_TOURIST_TRAP(197), TOWER_OF_LIFE(977), TREE_GNOME_VILLAGE(111), TRIBAL_TOTEM(200), TROLL_ROMANCE(385), TROLL_STRONGHOLD(317), UNDERGROUND_PASS(161), //logged 161 and 162 WANTED(571), WATCHTOWER(212), WATERFALL_QUEST(65), WHAT_LIES_BELOW(499), WITCHS_HOUSE(226), ZOGRE_FLESH_EATERS(455); int getConfigValue; boolean isF2P; QuestsAPI(int config) { this.getConfigValue = config; } QuestsAPI(int config, boolean isF2P) { this.getConfigValue = config; this.isF2P = isF2P; } public boolean isStarted(QuestsAPI quest, MethodProvider api) { return api.getConfigs().get(quest.getConfigValue()) != 0; } public int getConfigValue(){ return this.getConfigValue; } } 2) For cutscenes during Quests, how do I make it so the player doesn't spam click the NPC (like a conditional sleep while cutscene goes on). if condition && npc isnt null { talkToNPC new Conditional Sleep(x ms){ return -> getDialogues().inDialogue() || getDialogues().isPendingOption; }.sleep; simple way to do that
  12. nice pic

    1. Keven
    2. Krys

      Krys

      Yop, nice avatar

  13. I prefer to just stick everything in the main class. Makes it nice and confusing. Also makes it cooler to show off to friends that don't know anything about coding. "Wow thats like a thousand lines of code " "Your such an awesome programmer "
  14. was he some kung fu fighter or somtin
  15. hehe xd! u triggered the lad and now he is braindead
  16. this salt train. about to buy 500$ so I can scam 8b 07!
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