Everything posted by progamerz
- Project's random.dat Remover Tool
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
bump
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AIO Yew Chopper
Added to the main post thanks hopefully ur getting some gains
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
Bumpy
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Does the client seem less stable lately?
For me project's hunter takes around 700mb max from my ram, my private scripts with walking also take around 600mb maybe a bit more, not sure what ur doing wrong, as my specs are also shit, maybe try using walkPath and see if the webwalking was causing a problem?
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
Bumpy
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Breaking in Combat
@Castro_ use randomExecuter()#gettimetillbreak it returns in mins https://osbot.org/api/org/osbot/rs07/event/RandomExecutor.html#getTimeUntilBreak--
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
Bump
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
bump
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AIO Farming - Beta Thread
I can participate
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
Bump
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[Limited Time] Macro Killer Premium Trials - Best for Solo and Botfarm
Would like a trial as i never used it that much till now
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
Bump
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
bump
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inventory #contains
Tyvm i already made one but, it isn't understandable as this thanks will upgrade to this
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Progamerz Private Scripts [Reliable] [Affordable] [BTC/07gp]
Bump
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Perfect Miner AIO
@Czar Can you add if someone takes the ore i am mining for it to immediately change the ore? currently it waits until it finishes animating
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inventory #contains
This would work thanks for the idea
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inventory #contains
That is called debuging? please if u are here to get 100 post counts, u can check other threads(not being rude) Ok thanks ill try it
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inventory #contains
Yup i tried it would work well but, it keeps switching tabs from inventory to spells tab and reverse
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inventory #contains
Nope, what i am saying is lets say i am doing auto cast, onStart() returns true that it has the runes, but onLoop() returns false after -1 amount of runes so i am not sure
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inventory #contains
I am having some problems using #contains in a magic script, this is my code: private boolean hasRunes() { return getInventory().contains("Fire rune") && getInventory().contains("Air rune") && getInventory().contains("Mind rune"); } What happens is at first it will return true if i have all runes but after casting a spell, it would ALWAYS return false, is it a problem in my code, if so how can i fix it? any suggestions? Thanks
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APA Sand Crabs
I am so excited for V2! already i have got couple of accs to 70+ thanks!
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APA Sand Crabs
It is because of the "remember username" ticked
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APA AIO Smither
can u add steel bars un-noting for cannonballs? thanks