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progamerz

Scripter II
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Everything posted by progamerz

  1. For me project's hunter takes around 700mb max from my ram, my private scripts with walking also take around 600mb maybe a bit more, not sure what ur doing wrong, as my specs are also shit, maybe try using walkPath and see if the webwalking was causing a problem?
  2. @Castro_ use randomExecuter()#gettimetillbreak it returns in mins https://osbot.org/api/org/osbot/rs07/event/RandomExecutor.html#getTimeUntilBreak--
  3. I can participate
  4. Would like a trial as i never used it that much till now
  5. Tyvm i already made one but, it isn't understandable as this thanks will upgrade to this
  6. @Czar Can you add if someone takes the ore i am mining for it to immediately change the ore? currently it waits until it finishes animating
  7. This would work thanks for the idea
  8. That is called debuging? please if u are here to get 100 post counts, u can check other threads(not being rude) Ok thanks ill try it
  9. Yup i tried it would work well but, it keeps switching tabs from inventory to spells tab and reverse
  10. Nope, what i am saying is lets say i am doing auto cast, onStart() returns true that it has the runes, but onLoop() returns false after -1 amount of runes so i am not sure
  11. I am having some problems using #contains in a magic script, this is my code: private boolean hasRunes() { return getInventory().contains("Fire rune") && getInventory().contains("Air rune") && getInventory().contains("Mind rune"); } What happens is at first it will return true if i have all runes but after casting a spell, it would ALWAYS return false, is it a problem in my code, if so how can i fix it? any suggestions? Thanks
  12. I am so excited for V2! already i have got couple of accs to 70+ thanks!
  13. It is because of the "remember username" ticked
  14. can u add steel bars un-noting for cannonballs? thanks
  15. I think he means while loading, if i am not being wrong Try to check for a widget for example health orb or something to know that it is fully loaded
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