this is my bdk code
cba doing that /code shit
w/e it called package bluedragonspro; import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.ui.Spells; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import javax.imageio.ImageIO; import javax.swing.*; import java.awt.*; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.io.IOException; import java.io.InputStream; import java.util.HashMap; import java.util.List; //all the imports kappa @ScriptManifest(author = "Saiyan", info = "Slays blue dragons and loots them :)", name = "Saiyans Super Blue Dragons ", version = 0.2, logo = "") public class Main extends Script { private static final String[] FOOD = {"Lobster", "Shark", "Tuna", "Salmon", "Trout", "Monkfish", "Tuna potato", "Manta Ray", "Dark crab", "Anchovy pizza"}; //stores the food types in this shit string private enum STATE { BANKING, COMBAT, LOOTING, EATING, SLEEP, WALK_TO_DRAGONS, WALK_TO_BANK, BABY_DRAGON_FAILSAFE, COMBAT_SLEEP } //All the shit states private final Position posWall = null; private final Position posPipe = null; private final Position posLadder = null; private final Position posSafeSpot = null; private final Position posBank = null; private final Area AREA_SAFESPOT = null; private final Area AREA_FALADOR = null; private final Area AREA_DRAGON = null; private final Area AREA_PIPE = null; private final Area AREA_CRUMBLING_WALL = null; private final Area AREA_BANK = null; //get your own areas and pos tiles u plebz private final Area AREA_LADDER =null; @Override public void onStart () { { private STATE getState() { // do the rest u lazy fucks