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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.1 point
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6.99$ Lifetime access You will get: - Gilded altar with Phials un-noting - Chaos Altar with banking (Warning: You will die to PKers) - Ectofuntus (Dueling ring method only) - Shop Buyer (Port Khazard, only buys Pot and Slime) - Loot & Bury - Bank & Bury (added all bones, all ashes scattering too!)1 point
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'the intelligent choice' By @Czar CURRENT RECORD: 201 HOURS ALSO SUPPORTS SANDSTONE MINING & GRANITE MINING AT THE HOPPER. ALSO SUPPORTS ARDY CLOAK TELE & MINING AT MONASTERY Lifetime updates and support, request a feature either on the main thread or on our active discord! For advice and strategies, join our discord! You can also purchase the bot with GP if you'd like. 84 HOUR PROGRESS ON A LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature: (it's faster in the actual update)1 point
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Hey, API CHANGES: - Deprecated all favour related functions - Deprecated Quests#ARCHITECTURAL_ALLIANCE and added Quests#CHILDREN_OF_THE_SUN WEB WALKER: - Added some new teleport methods - Added around 20 new links all around the map BOT MANAGER: - BETA: Added support to login to Jagex account (toggle OSRS/Jagex acc in the add/edit dialogue). This feature is still very new, you might encounter bugs and issues with it. MISC: - Added an un-patch button to the game launcher patcher - Minor bug fixes. - The OSBot Team1 point
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the best prayer script in OSBOT 10/10 THE BEST OF ALL CZAR I RECOMMEND IT PERFECT FUNCTION1 point
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Just a quick question, is it possible to have the bot hop worlds if the tile selected (via F7), or nearby in a few tiles, there are other players? Where I mine is pretty active so I'm wondering if it'll hop itself or I need to monitor it and hop if other players don't leave. Thanks1 point
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@Czar Hi buddy, i think you need to readjust the high alch spell due to the new spells added to the game. Because it was set as standard to drag the item to the spot to just click, it now looks extremely bot like as its dragging the mouse across the screen to hit high alch and then back to the item. I got around it by messing with certain filters - https://gyazo.com/96dea94df4112bda27ede8ca4e286832 EDIT : I'm guessing an update has already been pushed as this is now working.1 point
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Dear Token, I hope this message finds you well. I wanted to share my experiences with your bot over the past couple of years. While I appreciate the effort you've put into its development, I have encountered consistent problems during my usage. Reliability Concerns: Out of the 100 times I've run the bot, I've consistently faced various issues. Whether it's crashes, unexpected terminations, or other errors, the overall reliability has been a major concern. Account Bans: More than half of the accounts associated with the bot have ended up being banned. This has not only been frustrating for me but has also raised questions about the bot's adherence to platform policies. Lack of Seamless Execution: Ideally, I would expect the bot to run smoothly and complete its tasks without hiccups. Unfortunately, that hasn't been the case, and the execution often encounters problems. I believe these issues might be hindering the bot's effectiveness and user experience. I understand that software development is a complex process, and I hope this feedback can contribute to the ongoing improvement of your product. Thank you for your attention to this matter. UR LUCKY I HAD CHATGPT WRITE THE FEEDBACK BC I WOULD HAVE FLAMED TF OUT OF YOU TOKEN1 point
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Dear community, Prepare for a long but awesome read! I feel like giving you all an insight in what has been happening behind the scenes of OSBot lately and what is to come. We have been working hard in the last couple of months to get the bot back where it used to be in the summer/autumn days of 2013. Fixing issues with the API and the bot is one part of that. The other part exists of creating new innovations and adding new features to keep up with other bots or to make OSBot unique and innovative. These were things we were doing quite nicely back in the days and it's time to reclaim this glory. Many of you must have noticed that MGI was added to the team as a developer. With this promotion we also promised to find a solution for the high ban rates that we, but also other bots, are facing. Ban rates. Detection of bots can be divided in two main strategies. The first strategy is detection on a low level, this means detection of the modified RS client. The second strategy is by analysing behaviour of players. Both can be extremely efficient at what they do. Combined they do a pretty good job, considering the banning rates some people are facing on any bot they use. The first strategy is done by detecting whether the RS client that runs is modified or not and whether it is running in it's natural environment. The way current way most bots work is by downloading the RS client and modifying the client to be able to communicate information of the game with the bot engine. There are ways around it, but the way RS currently has their system set up means that battling their strategies to detect bots on a code level are meant to break and would require a lot of updating. Basically using a bot these days or for example RSBuddy (a runescape helper, not a bot) just plain out tell RS that they are bots. The second strategy is behavioural analysis. By having intelligent systems that compare behaviour of players/bots and compare it to statistics they have of players that are proven to be bots, they spin an entire web of intelligence that could recognise bots. This they can't obviously do for every player, so they most likely have different monitor levels, where each level higher means that the behaviour is analysed in more detail. Those two strategies are then probably combined, where the first strategy is probably the main flagging system to be upgraded to monitor tier 1. Monitor tier 1 then monitors on a global big picture view. Botting times, activities, quests being done, experience gain, trading activity etc. If monitor tier 1 suspects suspicious behaviour, your account will be moved in to monitor tier 2 which might analyse mouse behaviour or other more in depth and resource intensive analysis. From there there might be more tiers until you get banned. This of course is speculation. Having good scripts does lower the chance on detection by a lot. Changing scripts, having different behaviour on the same scripts by two different users, intelligent and human like action etc can all make a difference. But these won't make a difference if a bot basically says it's a bot based on a technical level of the code. So what is the solution? The theoretical solution seems simple. Come up with an idea that has no possible detection on a code based level. The implementation of it however is far from easy. Now to the interesting part: MGI has been working on an idea conceived several months ago and is nearing its completion. We call it the mirror system. The mirror system should tackle strategy one completely. OSBot's new Client Mirror System. Before blabbing about all kinds of technical details here is a picture of what it looks like. A picture is worth a thousand words they say. MGI called this feature the Client Mirror System. It leaves NO trace in the RS client of our bot and is by no means visible on the JVM. The RS client runs in its own environment which makes it even better. You still have all the controls you had in the past. This could potentially knock out the initial flagging system that takes your account in to monitoring. We don't know for sure how their system works though, but this completely diminishes the detection on a code level base. This feature does require additional CPU, so the future will have to show how much of an impact it will have if you use this for big bot farms. We will however provide you with the option to use the old injection system or the new Client Mirror System and they will be able to be used in a mixed fashion if you prefer. In any way, the performance overhead might be worth it for everyone in the end. Work is still being done on finishing the entire feature including optimizations. Other planned features. OSRS update handling. We will provide a system that will handle with OSRS updates. Once the bot recognises there is an update about to happen, it will log your account out or wait for the disconnection. After that it will wait for the new hooks to become available on the server and reboot the RS instance. The moment when this reboot happens will of course be randomised so that not all OSBot users log back in to the game at once. After the reboot the script will continue where it left of. Grand Exchange API. With the GE released we will be providing an API for scripters to use the GE. OSBot client chat. I have written a server module that will be able to route chat traffic to and from the server and supply it to the forum's IP.Chat module. Users will be able to chat with the people on the forums and vice versa. We hope this feature will increase traffic to the forums and give people something to do when they choose to baby sitting their bots. I hope you had an interesting read , Sincerely, The OSBot team UPDATE:1 point