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PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.1 point
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Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. $9.99 SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results1 point
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And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Eagle Scripts' AIO MTA What is AIO MTA AIO MTA is a script that will help you gain magic levels, money, and the Bones to Peaches spell. What does AIO MTA support - All Rooms - Reward Buying - Reward Queue System - Profile System - Customizable Rooms Order Discord https://discord.gg/xhsxa6g Youtube Review This script has received a positive review from Eduardino on YouTube. If you'd like to check out his review, you can do so here! Availability Available for purchase here. Media Startup instructions General instructions Make sure to zoom-out your character as much as possible to ensure that all rooms are executed accordingly and in the most efficient manner. CLI startup The script's Id is 1029. The script's only CLI parameter is the profile name that you'd like to load. Beware: The name can not contain any spaces Reward item queue You can use the Reward item queue in two possible ways Scenario 1 If you add two Mage's books as follows: 1x Mage's book 1x Mage's book The script will gather all the points for the first book, buy it and then gather the points for the second book. Scenario 2 If you add two Mage's books as follows: 2x Mage's book The script will gather all the points for both books and only spend points whenever it's able to buy both of the books at once. Miscellaneous Cakes are (and will) not be supported as food for the graveyard room. Changelog V1.0 Initial Public Release V1.01 - Fixed food withdrawing amount for graveyard. The amount you choose in the GUI now actually gets taken into consideration. - Added the ability to choose a specific enchantment spell that should always be used rather than using the highest available one. - Added the ability to choose to stick to a single shape within the enchantment room, meaning that the script will not run between the shapes to get the current bonus one but rather stick to a single shape. V1.02 - Fixed Stamina Potion Withdrawing For Telekinetic Room V1.03 - Added wand upgrading V1.031 - Added failsafe for telekinetic room V1.032 - Added Lava battlestaff V1.033 - Fixed wand upgrading V1.034 - Added support for the new shop interface - Added PointsTracker & PointsCaching (To support the removal of configs regarding MTA points) - Fixed Telekinetic Observing V1.035 - Fixed points extracting after OSRS update V1.036 - Attempted to fix points extracting V1.037 - PointsTracker now takes purchased items into consideration V1.038 - Added support for OSBot's new UI V1.039 - Added more information on exceptions V1.04 - Removed Entity#isOnScreen V1.041 Fixed game update changes V1.042 Fixed Alchemy room after game update changes V1.05 Fixed Mirror mode issues with item purchasing in the shop. V1.06 Fixed wand buying. Script now properly buys them back to back. V1.07 - Fixed minor issue in telekinetic room with spell being selected and attempting to leave the room - Fixed multiple edge case issues with the reward queue item buying V1.08 More fixes to edge cases for reward queue item buying V1.081 Master wand changes V1.09 Changed area data in attempt to fix traversing issues V1.10 Attempted to fix issues with B2P buying V1.11 Attempted to fix issues with clicking portals outside of arena Attempted to fix issue of missclicking incorrect spell V1.12 Fix missclicking spell during alchemy room V1.13 Fix missclicking spell during telekinetic room V1.15 Attempted to fix supplying issues related to stamina potions V1.16 Add support for the new MTA game update V1.17 Attempted to fix points parsing issue when > 1000 Changed number of cupboards in algorithm from 8 to 6 V1.18 Fixed the algorithm for the Alchemy room Attempted to fix an issue with fresh accounts regarding the hat retrieval V1.19 Fixed progress hat retrieval on fresh accounts V1.20 Small changes to the progress hat retrieval V1.21 Script will stop instead of pause when it bought all desired reward items, to support script queuing1 point
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thank you, good to be back! wow i see now thank you a lot, saved me from lots of hassle thanks for the tip i will be looking out for the script cheers mate1 point
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ill record it for u and pm it on discord after work today to show you what im talking about1 point
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can you add on the script to add one inventory of gold to the furnace and then banking again to grab more gold ore before getting the first gold bars, so theres no delay waiting for bars at the bottom. I just manually added gold ores before running the script and went to get another inventory of gold ores before taking the bars and it ended up depositing the gold ore and grabbing the bars first without putting the second inv of gold ore..1 point
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hey the gold smithing with gold gauntlets isnt producing the XP the osrs wiki is saying it should. At most my guy is make 160k-170k xp per hour where online says it should be reaching 300k+ xp I notice it takes its time after grabbing the gold bar and goes through the whole dialogue... Can you share the best setting to get the said XP ?1 point
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I think the script should handle the stunned message differently, I'm assuming it just checks for word "stunned" in the chat messages, and I just tested sending a chat message saying "You've been stunned", after which the script thought you actually got stunned. Should probably check if it's a player sent message?1 point
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Nice script, for the telekinetic room i would suggest to add an option to bring x amount of stamina pots. The script always takes 2, which kinda makes it slower since it has to run to the bank. If i have more suggestions i will edit this post.1 point
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Hey man, ive got your gotr script and its awesome, is it possible to get a trial of this one? also do you ever plan on making a hunter script, thought id ask as its one of my favourite skills1 point
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Thanks! Yeah no problem! The real OG's are mentioned in the credits!1 point
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@Fabian112 which npc? Vyres? I have been running them and it's opening pouches perfectly fine I will investigate and confirm for you, if something goes wrong I will release a new update Logging out you must set this up in Thiever settings -> Breaks & Pauses -> Allow custom breaks, then you type the minutes to bot for, and the minutes to log out for @gearing welcome back mate and yeah we added saving/loading, it is located here: I tried making it similar to every application on Windows so we could find the button easily, located in top-left of the setup window. Blackjacking is still not supported but we have some great news, invokes have been added to the client which means we can skip right clicks. I will be adding them to the bot ASAP. Sorceress' garden is being developed by Chris (the guy who made the vorkath bot), he is in testing stages right now, will be released soon I presume Added all trials gl guys enjoy ^^1 point
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