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Showing content with the highest reputation on 03/30/23 in all areas
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βCzarScripts #1 Bots β Proven the #1 selling, most users, most replies Script Series on the market. Big THANK YOU to all our wonderful users and supporters over the 8 years, we couldn't have done it without you. Czar Bots have always been the Best and the most Feature-rich bots available with the most total sales in OSBot history. Come and find out why everyone is choosing Czar Bots today. β LATEST BOTS β If you want a trial - just post the script name and it will be activated after I hit 'like' on your post Requirements: hit 'like' on this thread3 points
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ββββββββββββββ PREMIUM SUITE ββββββββββββββ βββββββββββββββ FREE / VIP+ βββββββββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - Β£3,99 | Chest Thiever - Β£2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 β‘ β AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ β‘ ββββββββββββββββββββββββββββββββββββ What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
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The most complete, most features, Guardians of the Rift Bot anywhere on the market, provably so! by Czar New record is 285 hours!!!!!!!!!! Next record: (125 hours!!!!) Bans are always lower with new scripts!!!! Full feature list: - Completes Rune Mysteries, Enter the Abyss, Temple of the Eye, 10 runecrafting - Supports filing/emptying all essence pouches (+ npc contact repair ONLY) - Upgrade pickaxe - Loot chest and buy, wear robes - Minigame teleport + webwalk from anywhere in the game - Uses catalytic talismans whenever possible - Deposits runes at pool, or drops them if UIM - Assembles guardians if limit isn't reached - Places cells as soon as available - Custom breaks per games played randomly (e.g. 10-25 games -> trigger breaks) - Hop worlds if not already in an official world - CLI Support - Saving/loading profiles for quicker setup - Balances points automatically, or choose elemental/catalytic only - Repairs pouches via Cordelia! new! - Opens intricate pouches new! - Uses reward lamps on runecrafting new! - Option to stop on set, or needle, or both! new! - Food while questing! new! - Smart world hop system, detects low pop worlds! new!1 point
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And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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NEW! Added Grand Exchange auto-restocking! Perfect for goldfarms!! Features Coming Soon: - Deathwalk support - Salamander support - More ironman routes for barrows How to use Bot Manager or Script Queue: Script ID is 1181 Script Parameter is the saved profile name, e.g. hello123.txt1 point
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This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 7+ Years Maintained | 'the intelligent choice' by Czar NOW SUPPORTS VYRES ONLY SCRIPT ON OSBOT AND OTHER CLIENTS THAT HAS FULL VYRE PICKPOCKETTING WITH SWITCHING. BOT SWITCHES VYRE NOBLE AND ROGUE OUTFIT APPROPRIATELY 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Plays the game flawless - Buys and banks rewards - Multiple sequences to choice from - All seeds supported - Progressive seed upgrading - Gricollers can support - Lunars support to fill watering cans/Gricollers can - Stamina potions support - Wait for energy before starting sequence option - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 1173:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify -script 1173): -script 1173:TaskList1.4515breaks (With breaks) -script 1173:TaskList1.4515breaks.discord1 (With breaks & discord) -script 1173:TaskList1..discord1 (NO breaks & discord) Proggies:1 point
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@Czaris there a way to have an option to run away when monsters are not aggro anymore? and then come back? would like to set it up at temple spiders ...1 point
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@Czar I think it was an osbot error, when I restarded client the error was gone.1 point
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It made me this autohotkey script to left click cows using "cow.png", never tested it. Doubt it would work just based off of that one image but still kinda funny how detailed it went when asked. #NoEnv CoordMode, Mouse, Relative SetWorkingDir %A_ScriptDir% LoadLibrary("libsikulixapi.dll") global s, r s := Sikulix_Start() Random, randSleep1, 800, 2000 Random, randSleep2, 1500, 3000 Random, randSleep3, 2500, 5000 Random, randSleep4, 1000, 2000 Random, randSleep5, 500, 1500 Random, randSleep6, 800, 2500 Random, randSleep7, 2000, 4000 Loop { IfWinExist, runelite.exe { WinActivate, runelite.exe Random, randMouseMove1, -10, 10 Random, randMouseMove2, -10, 10 MouseMove, randMouseMove1, randMouseMove2, 50, R Sleep randSleep1 r := s.Find("cow.png") If r <> 0 { x := r.x + (r.w / 2) y := r.y + (r.h / 2) Random, randMouseMove3, -20, 20 Random, randMouseMove4, -20, 20 MouseMove, x + randMouseMove3, y + randMouseMove4, 50, R Sleep randSleep2 Random, randClick1, 100, 300 Random, randClick2, 50, 150 MouseClick, left, randClick1, randClick2, 0, 0, R Sleep randSleep3 Random, randMouseMove5, -15, 15 Random, randMouseMove6, -15, 15 MouseMove, randMouseMove5, randMouseMove6, 50, R Random, randMouseMove7, -3, 3 Random, randMouseMove8, -3, 3 MouseMove, randMouseMove7, randMouseMove8, 50, R Random, randMouseMove9, -5, 5 Random, randMouseMove10, -5, 5 MouseMove, randMouseMove9, randMouseMove10, 50, R Random, randMouseMove11, -3, 3 Random, randMouseMove12, -3, 3 MouseMove, randMouseMove11, randMouseMove12, 50, R Sleep randSleep4 Random, randMouseMove13, -10, 10 Random, randMouseMove14, -10, 10 MouseMove, randMouseMove13, randMouseMove14, 50, R } Sleep randSleep5 Random, randMouseMove15, -5, 5 Random, randMouseMove16, -5, 5 MouseMove, randMouseMove15, randMouseMove16, 50, R Sleep randSleep6 Random, randMouseMove17, -10, 10 Random, randMouseMove18, -10, 10 MouseMove, randMouseMove17, randMouseMove18, 50, R Sleep randSleep7 } } Sikulix_Stop(s) LoadLibrary(name) { static file if (file = "") file := DllCall("kernel32\GetModuleHandle", "str", name, "ptr") return file } Sikulix_Start() { Global s, r, hBmp s := {} s.RunCmd := Func("Sikulix_RunCmd") s.Find := Func("Sikulix_Find") s.Stop := Func("Sikulix_Stop") VarSetCapacity(bi, 40, 0) NumPut(40, bi, 0, "UInt") ;BITMAPINFOHEADER.biSize NumPut(1, bi, 4, "Int") ;BITMAPINFOHEADER.biPlanes NumPut(32, bi, 14, "UShort") ;BITMAPINFOHEADER.biBitCount hBmp := CreateDIBSection(0, &bi, 0, &Bits, 0, 0) hdc := CreateCompatibleDC(0) SelectObject(hdc, hBmp) ReleaseDC(0, hdc) return s } Sikulix_Stop(s) { Global hBmp DeleteObject(hBmp) } Sikulix_RunCmd(cmd) { run, %comspec% /c %cmd%, , hide return ErrorLevel } Sikulix_Find(img, timeout:=0) { Global s, r, hBmp, Bits if (IsObject(img)) { if img.hWnd := WinExist(img.Title . " ahk_id " . img.hWnd) img.Left := img.Top := 0 else img := ImageCreate(img) } else if (InStr(img, "\")) img := ImageCreate(img) else if (!s.defImg || !s.defImg.Title) { MsgBox, 262180, Sikulix, Select default image (cancel to skip): IfMsgBox OK s.defImg := ImageSelect() else s.defImg := {} } if (IsObject(s.defImg)) img := ImageFind(s.defImg, timeout, 1) if (!IsObject(img)) { MsgBox, 16, Sikulix, Image not found:%A_Space%%A_Space%%A_Space%%A_Space% return 0 } VarSetCapacity(ar, 16, 0) NumPut(16, ar, 0, "UInt") ;BITMAPFILEHEADER.bfSize NumPut(19778, ar, 0, "UShort") ;BITMAPFILEHEADER.bfType NumPut(54, ar, 2, "UInt") ;BITMAPFILEHEADER.bfOffBits NumPut(40, ar, 14, "UInt") ;BITMAPINFOHEADER.biSize NumPut(img.W, ar, 4, "Int") ;BITMAPINFOHEADER.biWidth NumPut(img.H, ar, 8, "Int") ;BITMAPINFOHEADER.biHeight NumPut(1, ar, 12, "UShort") ;BITMAPINFOHEADER.biPlanes NumPut(32, ar, 14, "UShort") ;BITMAPINFOHEADER.biBitCount NumPut(3, ar, 28, "UInt") ;BITMAPINFOHEADER.biCompression hdc := CreateCompatibleDC(0) hBmp1 := CreateDIBSection(0, &bi, 0, &Bits1, 0, 0) SelectObject(hdc, hBmp) BitBlt(hdc, 0, 0, img.W, img.H, img.hDC, 0, 0, SRCCOPY) dc := CreateCompatibleDC(0) SelectObject(dc, hBmp1) c := DllCall("gdi32\GetDIBits", "ptr", hdc, "uint", 0, "uint", img.H, "ptr", &Bits1, "ptr", &bi, "uint", 0) VarSetCapacity(bi1, 40, 0) NumPut(40, bi1, 0, "UInt") ;BITMAPINFOHEADER.biSize NumPut(1, bi1, 4, "Int") ;BITMAPINFOHEADER.biPlanes NumPut(32, bi1, 14, "UShort") ;BITMAPINFOHEADER.biBitCount hBmp2 := CreateDIBSection(0, &bi1, 0, &Bits2, 0, 0) SelectObject(dc, hBmp2) DllCall("gdi32\SetStretchBltMode", "ptr", dc, "int", 4) StretchBlt(dc, 0, 0, img.W * 2, img.H * 2, hdc, 0, 0, img.W, img.H, SRCCOPY) c := DllCall("gdi32\GetDIBits", "ptr", dc, "uint", 0, "uint", img.H * 2, "ptr", &Bits2, "ptr", &bi1, "uint", 0) DllCall("gdi32\DeleteDC", "ptr", hdc) DllCall("gdi32\DeleteDC", "ptr", dc) DllCall("gdi32\DeleteObject", "ptr", hBmp1) DllCall("gdi32\DeleteObject", "ptr", hBmp2) row1 := img.H * 2 - 1, row2 := img.H * 2 - 2, top := img.H * 2 for y, x in img.TranspPos DllCall("gdi32\SetPixelV", "ptr", img.hDC, "int", x, "int", y, "uint", 0xFFFFFF) x := 0, y := 0 Loop % img.W * 2 * img.H * 2 { if !(A_Index % (img.W * 2)) x := 0, y += 1 r1 := NumGet(Bits1, (row1 - y) * ((img.W * 2 * 32 + 31) >> 5) + (x * 32), "UInt") r2 := NumGet(Bits2, (row2 - y) * ((img.W * 2 * 32 + 31) >> 5) + (x * 32), "UInt") if (r1 & r2) img.TranspPos.Insert(x, top - y) x += 1 } img.W := img.W * 2, img.H := img.H * 2 img.hDC := hdc img.W := img.W * 2, img.H := img.H * 2 img.hDC := hdc ; Apply human-like anti-ban to the mouse clicks Random, randDelay, % (2000 - 1000) + 1 + 1000 ; Random delay between 1 to 2 seconds Sleep, randDelay ; Randomize the mouse movement within a range of 20 pixels to simulate human-like jittering Random, randX, % 20 Random, randY, % 20 CoordMode, Mouse, Screen MouseMove, img.TranspPos[1]+randX, img.TranspPos[2]+randY, 50 ; Randomize the mouse click position within a range of 10 pixels Random, randClickX, % 10 Random, randClickY, % 10 Click, % "Left", img.TranspPos[1]+randClickX, img.TranspPos[2]+randClickY, 1, 0 ; Randomize the delay after each click to simulate human-like clicking pattern Random, randClickDelay, % (500 - 200) + 1 + 200 ; Random delay between 0.2 to 0.5 seconds Sleep, randClickDelay ; Randomize the mouse movement again after the click Random, randMoveX, % 20 Random, randMoveY, % 20 CoordMode, Mouse, Screen MouseMove, img.TranspPos[1]+randMoveX, img.TranspPos[2]+randMoveY, 50 Return }1 point
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NVM! -script "698:profile=CHANGE THIS TO PROFILE NAME hours_limit=10 dreams_limit=5" Was the way to go lol1 point
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This script would be able to be ran on 2-3 accounts. It will be able to walk into the Portal enter the combat zone and select a player to attack that will be added by me. Upon death of the bot it will return to the portal and repeat the process. If dragged into the safe zone it will be able to walk back in into the combat zone after an interval of anywhere between 1-30 seconds. If dragged far away the bot will walk back to the designated combat area or if trapped behind a door it will open it and return to a designated spot. This bot would also work in singles combat area and in multi combat.0 points