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Showing content with the highest reputation on 06/01/21 in Posts

  1. CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:
    2 points
  2. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  3. ** $14.99 - 24 hour trials available - like and comment on this thread Don't pm me on OSBot or Discord to ask for a trial. Loot anything, anywhere, with this highly customizable script! PvP worlds, waiting on loot piles, drop parties across Gielinor, even popping balloons in the party room! Buy The Script Here Check out these videos on using Fury AIO Looter to make money! [OSRS] Botting To Ban #7: Looting ! Crazy Profit [OSRS] Botting To Ban #8: F2P Looting FAQs: What does x setting on GUI mean? Look in the GUI spoiler below for a detailed explanation of what each option does. What settings should I use? WHATS THE BEST??? Whatever works for you, try new things until you find something thats good. I made it as customizable as possible for a reason There is no "best" settings before you ask me. lol. If I told everyone the ""best"" settings then everyone would do that and it would no longer be the best. Experiment and see what works for you Where should I run the looter? Anywhere there is loot on the ground. Experiment. See whats making money. Known locations would be GE drop parties in highly populated worlds. PVP worlds in active areas (ge, lumbridge, varrock, etc). ZMI. Wintertodt. Skillers that drop their inventory like barbarian village fishers, rimmington mine iron ore droppers etc. It will even work in the party room to pop balloons GUI: CLI: Discord Server: POGRESS REPORTS:
    1 point
  4. wSilverBars Hey Everyone! Originally wasnt going to make this public due to the great success ive had with it. But with the Launch of the New SF Script Network. Ive decided to release. Ive had amazing success with this script. Going from 20-85 (When the script is due to stop) Break Handlers are built in. Feel free to change the Break Variables if you need to. But ive had success. Any issues, please use the bug report button within the Script Network. Script Will buy 10000 Silver Ore. So have enough Cash to support this. Or enough ores within the bank so that once theyre all made into bars. There is enough GP (250k I believe)
    1 point
  5. will do that, awesome script in all ways
    1 point
  6. Wasn't satisfied with the available fly fish + cook scripts in the script network. Here's a simple snippet for you all: Simply have feathers and fly fishing rod in your inventory. Make sure inventory slot 2 is empty as the script will always cook the raw fish in this slot first, then will cook the opposite (salmon or trout) after. FYI: Since cooking on a fire causes the player to go out of animation after every cooking action, using My Player Is Not Animating is not good enough. If your player is cooking and your script enters the IF statement where you select the fish, by the time the script has selected that fish, your player will have cooked that fish. Your script will then attempt to use the selected cooked fish on the fire. Therefore, you must guarantee that once your player has started cooking fish, your script will not enter the initial IF statement of selecting the fish. To do this, use Zackaery's threaded animation sleep method. The idea is to use an timer to keep track of your player animation. Suppose that the cooking animation lasts 1000 ms and the player exits animation for 500 ms before cooking the next fish, set an animation timer that runs for greater than 1500ms so that your script will recognize your player is animating for >=1500ms instead of 1000ms. In this way, you chain animations together. In practice, you shouldn't need to know the ms duration of an animation. I use 2 seconds for this timer and it works quite well. <Boolean>CookTrout:false <Boolean>CookSalmon:false <Timer>Animating:2000,false,0,false [0, MyPlayer, isAnimating, {true}] [0, Timers, reset, 1:[Animating]] [1, Inventory, isFull, {false}] [1, MyPlayer, isAnimating, {false}] [1, Timers, isRunning, {false}, 1:Animating] [1, Camera, toEntity, 2:1526, 1:NPC] [1, NPC, interactWith, 2:1526, 1:Lure, 3:true, 3:false, 3:true, 3:false, 3:false] [1, Sleeping, sleepMoving] [1, Mouse, moveOutsideScreen] [2, Inventory, slotContains, {true}, 1:Raw trout, 2:2] [2, Inventory, isFull, {true}] [2, Variables, editBoolean, 1:CookTrout, 3:true] [3, Inventory, slotContains, {true}, 1:Raw Salmon, 2:2] [3, Inventory, isFull, {true}] [3, Variables, editBoolean, 1:CookSalmon, 3:true] [4, Variables, getBoolean, 1:CookSalmon, 3:true] [4, Inventory, inventoryContainsPartialName, {false}, 1:Raw Salmon, 3:false, 3:true] [4, Inventory, inventoryContainsPartialName, {true}, 1:Raw trout, 3:false, 3:true] [4, Variables, getBoolean, 1:CookTrout, 3:false] [4, Variables, editBoolean, 1:CookSalmon, 3:false] [4, Variables, editBoolean, 1:CookTrout, 3:true] [5, Variables, getBoolean, 1:CookSalmon, 3:false] [5, Variables, getBoolean, 1:CookTrout, 3:true] [5, Inventory, inventoryContainsPartialName, {true}, 1:Raw salmon, 3:false, 3:true] [5, Inventory, inventoryContainsPartialName, {false}, 1:Raw trout, 3:false, 3:true] [5, Variables, editBoolean, 1:CookSalmon, 3:true] [5, Variables, editBoolean, 1:CookTrout, 3:false] [6, Variables, getBoolean, 1:CookSalmon, 3:true] [6, Timers, isRunning, {false}, 1:Animating] [6, Inventory, interactWith, 1:Raw Salmon, 1:Use] [7, Variables, getBoolean, 1:CookTrout, 3:true] [7, Timers, isRunning, {false}, 1:Animating] [7, Inventory, interactWith, 1:Raw trout, 1:Use] [8, Inventory, contains, {false}, 1:Raw Salmon, 1:Raw trout] [8, Timers, isRunning, {false}, 1:Animating] [8, Inventory, isFull, {true}] [8, Inventory, dropAllExcept, 1:Feather, 1:Fly fishing rod] [8, Variables, editBoolean, 1:CookSalmon, 3:false] [8, Variables, editBoolean, 1:CookTrout, 3:false] [10, Inventory, isItemSelected, {true}] [10, Camera, toEntity, 1:Fire, 1:RS2Object] [10, RS2Object, interactWith, 1:Fire, 1:Use, 3:true, 3:false, 3:true, 3:false, 3:false] [10, Sleeping, sleepMoving] [11, RS2Widget, isVisibleContainingText, {true}, 1:[How many]] [11, Keyboard, pressSpace] [11, Mouse, moveOutsideScreen] [11, Sleeping, sleepRandom, 2:800, 2:1000] [11, Variables, goTo, 2:[0]] *I'd like to spoiler this above code, please let me know how. Also if I should just go ahead and upload this to the script network, let me know. IMO this is a fully functional script but feels too small.
    1 point
  7. Good stuff, dont give me the trial rn I need to get the bots rdy
    1 point
  8. I've had two accounts banned. First one I paid some chick to train my account and they banned it due to botting. I managed to get it back, she just lived in Venezuela. A year later (last week) I paid someone to quest my account for nmz and I was permanently banned lol. That caused me to purchase this below
    1 point
  9. Much appreciated. I'll try to get an account ready in the next couple days. This could be a lifesaver.
    1 point
  10. I only used it in mirror mode and it works flawlessly for me
    1 point
  11. 1 point
  12. You guys should be seeing more improvements especially with newer hooks/client releases, with that being said I’ve a couple ideas and code ready for the next version. Have recently planned on doing some bf/mlm together too, so I can add some more options/customisation for you guys, as well as some more stability updates as usual.
    1 point
  13. Authed. Please let me know if you have any feedback when you get a chance to use it
    1 point
  14. 1 point
  15. Lite release of my ZMI script. Features: * Eats salmon when below 30% HP, edit the HP percentage up if you dont have much HP. * Runs the fast route, this version does not use stam pots * Uses air runes for banking How to run: Just buy a bunch of pure essence, air runes and some salmon. Start inside the Ourania Cave(ZMI), next to the banker. Remember to have atleast 20 air runes in your inventory when starting.
    1 point
  16. https://pastebin.pl/view/2e0c712f V1.1 Hey Everyone! Today i am Publicaly releasing Wishy's AIO Abyss Crafter! Requirements: - Mounted Glory in POH (Teleport to House Tabs needed) - Pickaxe Equipped - Food from the List in the Bank - Small, Medium, Large Pouches - 21+ Mining - 40+ Defence Runes Supported: Air, Water, Earth, Fire, Mind, Body, Chaos, Cosmic, Nature, Death & Law Food Supported: Trout, Salmon, Tuna, Lobster, Monkfish, Shark, Dark Crab & Anglerfish When the script starts, please ensure you select the correct Rune and Rift (This is Important) & You have your pickaxe equipped and you are in Edgeville Bank The script will do the rest Any issues, Please report them to me and ill sort them ASAP Bug Template: Where did the script encounter a Bug?: Using Pouches?: Which Rune & Rift?: V0.01 - Initial Release - Removed due to Missing Methods V0.02 - Initial methods fixed. Pouch support added V0.03 - Script Working and use of Ornate Pool Supported V0.04 - Gap Supported V0.05 - Eyes Supported V0.06 - Pouch Support Made faster V0.07 - Poly Areas V0.08 - Script Areas Changed V0.09 - Repair Pouch Boolean Fixed and Made Efficient V0.091- Death Rune Support. Requires ME PT2 V0.92 - Donator Release & Paint Added V1.0.0 - AIO ABYSS V1 RELEASE. GLORY & LAW SUPPORT V1.1 - Updated (Giant Pouch & Worn Glory Removed - Needs Re-worked) Requirements for Each Rune Level Rune Exp Essence required GE Price 1 Air rune 5 Normal/Pure 5 2 Mind rune 5.5 Normal/Pure 3 5 Water rune 6 Normal/Pure 5 9 Earth rune 6.5 Normal/Pure 4 14 Fire rune 7 Normal/Pure 5 20 Body rune 7.5 Normal/Pure 5 27 Cosmic rune 8 Pure 140 35 Chaos rune 8.5 Pure 46 40 Astral rune 8.7 Pure 141 44 Nature rune 9 Pure 183 54 Law rune 9.5 Pure 126 65 Death rune 10 Pure 193 ASTRAL RUNES NOT SUPPORTED ATM - V1.0.1 RELEASE EXPECTED. LAW RUNES - Pickaxe Cannot be used. Glory Equipped, or house tabs in Invent. Progress Reports: https://pposb.org/forums/attachment.php?aid=545
    1 point
  17. Any update on this? Still not working with the same logs.
    0 points
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