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Showing content with the highest reputation on 09/11/19 in all areas

  1. Update 10/11/2019: I'm putting this update here at the top because I believe it's pretty important to start off with. I've begun the process of moving the site to a publicly accessible domain! I'm looking to find people who are interested in testing the dashboard, these people must be script writers as there are no publicly available scripts that have the code required to update my database. Feel free to PM me about it. It's late and I intend to work on this over the weekend, but I felt like a short post would be good after being MIA for so long. I built a dashboard for my private scripts. When I'm not working I generally like to fiddle with a bunch of different projects, some of which are OSRS related. I got curious a while back about how much things were actually earning and decided to start collecting a bunch of data on each of my scripts. Example: If the script does something in the wilderness then I collect information from the players I interact with, like name, level, exact position, whether they killed me, and the exact time. I might use PKer data to build a heat map since I tend to bot a few different locations in the wilderness and I have tools like Explv's Map at my disposal. Here's one of the banned accounts, minus locations because I might use that for something in the future: https://github.com/Eligeion/Data/blob/master/PKerData.csv Heat map of the data in that CSV, not exact, but close enough. Anyway, since this project is ongoing and I'm adding new stuff to both my scripts and this dashboard pretty much weekly I figured I might as well post it somewhere. Let me know if you guys want more info. No this is not public, but I might offer it as a service in the future. Update 9/11/2019: Since it seems like people are interested in it, I'm going to post my list of things I want to add to this. I'll check things off and show my results as I finish each. Mule From Dashboard Database already has the ability, and muling is somewhat supported by my script so implementing it won't be crazy difficult. Kill Button Stop script/close client when pressed from the dashboard. Bank Page Each time the script banks I want to update the database with the entire bank's contents. Need a way to visualize it on the site. Loaded Accounts I've only really worked on the main dashboard and a pker list page, I want another page to show all loaded accounts so that I can click on each to get details on the account. Completed 09/17/2019 Item Database I automate the selling process on my accounts and I rely on a third party for GE prices, since I'm constantly getting actual updated buy and sell prices for items that are relevant to me I'd like to create my own API for my use. Statistics Page I have a considerable amount of data stored, but I'm not doing a whole lot with it. Granted I currently am in the testing phase for the scripts that populate this page and since they're all profitable I tend to suicide the accounts so ban information will be skewed, but I'd like to create a stat page with average ban times per method, profit and prep time, that sort of thing. Completed 09/17/2019 If you guys have any suggestions that might be cool to see, let me know. Update 9/14/2019: It's been a few days and I was at a wedding so not a whole lot has been done. I've implemented the Ajax auto-refresh, the demo that was provided on the website is not intended for use in the way that I have begun using it, but I do thank @Fratem for showing me Ajax. I am having some issues with a memory leak (about 40 minutes in I get the Aw, snap! Google Chrome ran out of memory error). I don't know enough about Ajax to fix that issue yet, but AJAX is fascinating and if you don't know what it is and you're into web dev I highly recommend reading up on it here. I've done some additional ban testing and made some discoveries that improved my ban rate (I actually got an account to survive a whole 24 hours past a 14 hour long run, it then got banned after a 10 hour run the following day), so I'm going to stop doing suicide runs with accounts and see how far I can go with each. Next time I post an update I'd like to have 3-4 instances running at once with a significant amount of progress and no bans (fingers crossed). It will also be interesting to see how the PKer Leaderboards progress. Here's the current dashboard. Update 09/17/2019: I have not gotten around to creating more accounts, but I've done quite a bit with the website. I've added the following pages and features. Accounts I have created a login system, the security of which is debatable. I'm not a security expert so the method I used might be quite vulnerable for all I know. Hashed passwords with some added NaCl just in case. I'm exploring the use of cookies, the method I'm using right now is VERY basic and is only there so that I don't have to repeatedly log in while exploring other options. Stats Page Shows skills, run time, gold earned, and exp gained of any account currently loaded in the the database. Currently if you know the ID you can look at any account, whether it's listed under the username that's logged in or not. PKer List Shows a list of all the PKers that have been collected by the script. Only shows PKers that have interacted with banned accounts, just in case I make the page public it limits the amount of info available. Loaded Accounts Displays all accounts attached to a given username. Prevents the logged in user from seeing other users accounts. Links to the stats page of each account. Signatures Currently this is locally hosted therefore a signature page doesn't really matter but it lets me see what my lifetime stats are quite quickly, eventually I might pay for hosting, but I'm no where near ready to make this public. I haven't spent any time on making a graphic for it, so it's pretty ugly. Ideas: I want to eventually start storing emails/passwords for my accounts in the database, but security is always a concern. Solution: Reversible Symmetric Encryption The user is responsible for protecting their key, without they key the passwords and emails store in the database would be useless. * This key is used to encrypt and decrypt the contents of an account. If the wrong key is used the contents are still useless. The key is not stored anywhere on the site, therefore is inaccessible to an attacker. * - Take that with a grain of salt. It really depends on the key, ideally I'll force the user to use a "randomly" generated key of letters and numbers rather than letting them choose something like "dragon12". Video of the pages in action (forgive the resolution) https://i.imgur.com/DN8yCbY.mp4
    9 points
  2. Here's a very nice and easy to use Client/Server program. You must define you're own protocol and modify the onMessage functions to then support your protocol. MessageParser.java and Message.java must be altered to reflect your protocol (such that you can extract the required data). Note: Not fully tested, could be some problems. Let me know. https://gist.github.com/DreamLean/61b215bad3c8f839ac4c84536d67c804
    4 points
  3. β™”CzarScripts #1 Bots β™” Proven the #1 selling, most users, most replies Script Series on the market. Big THANK YOU to all our wonderful users and supporters over the 8 years, we couldn't have done it without you. Czar Bots have always been the Best and the most Feature-rich bots available with the most total sales in OSBot history. Come and find out why everyone is choosing Czar Bots today. β™” LATEST BOTS β™” If you want a trial - just post the script name and it will be activated after I hit 'like' on your post Requirements: hit 'like' on this thread
    1 point
  4. - Click on any of the logos below to be redirected to the thread of that script for any additional information you may need! - For any trial requests please join the discord and use our discord bot to get your trial authorized!
    1 point
  5. And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  6. Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. $9.99 SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results
    1 point
  7. For trials please join the discord and request one using our discord bot! Want to purchase? Click here! Very easy to use! Features: Completes Tutorial Island in under 10 minutes! Mass Account Support! - Walking to banks not supported if using mass account support. Supports Resizable! Recognizes closest objects for fast completion! Organized script structure to ensure quick fixes for the endless changes Jagex makes to Tutorial Island! Walks to banks after completion! CLI Support Instructions: If you want to go to a bank after completion just tick off the checkbox and select your location! If you wish to use CLI parameters follow the template bellow To use the Mass Account Support you must have a txt file in the OSBOT Data Folder called "accounts.txt" The accounts must be formatted as follows: Launch the script from CLI and use the paramater "load" and you must -allow norandoms and you must enter a "dummy" bot EXAMPLE: java -jar "Desktop/OSBot.jar" -login LOGIN -bot SOMEBOT -script 1053:load -allow norandoms Bug reports: What is the bug? How did the bug happen? What does the OSBOT logger say? Injection or Mirrored? CLI Parameters: The ID for this script is: 1053 Paramaters (Type in the following to go to selected bank): 0 - No bank, Log out after completion VWest = Varrock West VEast = Varrock East GE = Grand Exchange Edge = Edgeville Draynor = Draynor FWest = Falador West FEast = Falador East Lumby = Lumbridge Upper load = LOADING ACCOUNTS - No walking to bank supported Example Usage: java -jar "Desktop\Bot\OSBot.jar" -login osbotuser:osbotpw -bot osrsun:osrspw:0000 -proxy IP:Port OR IP:Port:username:password -script 1053:GE
    1 point
  8. View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level Ξ» reached ... until Ξ» experience gained ... until Ξ» minutes passed (where Ξ» is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:
    1 point
  9. Hi Guys, Since I made my Birdhouse bot, I've created a small botfarm (10 bots) running the script which are all over 74 hunter at this point with no bans. I'm currently working on a script which automates the process of going from tutorial island to doing bone voyage quest (requires 100 kudos so 5 other quests as well). They generate about 1m a day after they reach yew birdhouses which isn't a lot by goldfarming standards, but the ban rate seems to be non-existent due to only being online like 1 hour a day (it logs after each bh trip). Now that I will have a lot of accounts with high hunter, I wanted to know if anyone has extensive experience with botting black chins in the wildy and the ban rates. Keep in mind these are not your average bots as they already have a lot of in-game time since it takes about 3 weeks to get 74 hunter with BHs. Obviously I would make a custom script which is very good at defending from pkers and also uses imp box every 20 chins or so. I could also rotate which bots are botting chins at one time, so that they get a solid break (maybe like 1 day black chins/ 6 days birdhouses). Another option could be to have them do puro puro. It seems like a waste to have such a high hunter level and only do birdhouses. But at the same time I would rather them not get chain banned.
    1 point
  10. can i get a trial please
    1 point
  11. Anyone having an issue running the script? just opens and closes the bank NVM fixed it.
    1 point
  12. Interesting to see if anyone can create a nice protocol. Word of advice, the client should be the driver for the protocol. The server is the central place where information is held and decisions are returned to the client should they ask for direction.
    1 point
  13. Also bought this yesterday. I'm honestly really disappointed. It has a lot of bot-like actions. When I use the east spot on the lower floor with the shortcut enabled, it goes through the shortcut randomly(?) to the hopper, without having a full inventory of paydirt, then goes back to mine more. At the same spot, it'll mine the rockfalls, then walk in the complete opposite direction to mine another vein. The delay between the actions makes it look like a bot. At the west/south-west spot, it mines BOTH rockfalls, before moving past them. Other than that, I have the same issues as the above stated ones. Kinda regret buying this.
    1 point
  14. best comment on thread @Mio
    1 point
  15. Bump. This was my request from January 2017. Still wishing for CLI support. Simple parameter settings for fish, location and bank/drop would be so nice to start with.
    1 point
  16. Bro, Can you add that the script allows you to create a zone configuration and choose the picks you want to undermine? I can save the configuration and load it later. @ProjectPact
    1 point
  17. I agree, I understand the point is to appear like an afk player however its excessive should remove the "mouse off screen/afk" for times like when returning from banking to the ore vein or depositing ore into hopper and going back up to the upper floor. Real players only afk the actual mining portion rather than afk every single action. Another issue i have with it is that despite being maximum zoomed out, the bot insists on clicking on the minimap right in front of the points like hopper, upper floor ladder and bank, rather than clicking those objects itself and pathing right to it.
    1 point
  18. "Thanks for running my Tree Cutter!" what tutorial did you pull this from... ^^this guys spot on
    1 point
  19. yep, 30+ minutes and still going well, thank you.
    1 point
  20. Well I went ahead and bought the script. Why is it so botlike? deposits paydirt inot hopper then run to sack and waits for the xp drop. then runs halfway to the south-east corner stop, then runs back and grabs ores lmao???
    1 point
  21. Lets test your own script, multiple refunds. Don't just assume it is working.
    1 point
  22. You're good mate - it's all working now.
    1 point
  23. Bro, I Love your scripts is there any way to ha a trial for this? Thanks
    1 point
  24. Any chances of adding the ability to raise kittens while fishing? Feed it the raw fish you catch, and stroking when necessary.
    1 point
  25. The script, just gets stuck whenever you try to smith anything. Hope you can fix soon, its always been a great script.
    1 point
  26. Thank you very much - 99 Firemaking acquired in one week on my iron. 100% recommend this script.
    1 point
  27. I got the trial, but I am not able to run the script. There is another thread going about this problem, certain scripts not running after OSbot update. A mod claims that it is a script problem. When clicking start, it just disables mouse input and stops right away. Have to close OSbot to regain user input. Debug log shows nothing. https://osbot.org/forum/topic/156456-some-scripts-won’t-load-since-latest-client-build/
    1 point
  28. As of 12/9/2019 still available! Price reduced! Starting at $200! Send me an offer! 1. Pictures of the account stats -To protect the integrity of the account, some information is blacked out. Here is some information regarding those skills for your decision making: Account does not have access to blood runes, does not have an ornate pool, unable to fletch magic longbows, able to catch red chinchompas, fishing cooking and fm are level 70 or below. 2. Pictures of the total wealth (if there is any) - Blacked out box is a pvm pet, 50+ Ancient Shards, Quest point cape however only 266 QP, any other gear questions please ask. 3. Pictures of the quests completed - SOTE not complete, mm2 complete, ds2 complete. 266/273 QP. 4. The price you will be starting bids at $200 btc 5. The A/W (Auto-win) for your account TBD 6. The methods of payment you are accepting osrs gp or BTC 7. Your trading conditions Official MM only, no exceptions. 8. Pictures of the account status Currently 12 Days membership left, account has quashed ban from May 2019. 9. Original/previous owners AND Original Email Address Just Me, account currently has registered email, upon purchase account will be transferred to your email address OR you can have the original email address, your choice. Account has only been played on my home IP, if account is ever locked/banned and you would like me to send a request via my home IP, I will, however you must supply me with the appropriate response to send in the appeal. This is done as a courtesy so I am not responsible if the appeal is denied, nor am I responsible for any other issues with the account after purchase is final. Any questions just ask! Thanks! Discord: 7upSprite#6429 Unique ID: 536281237208432650
    1 point
  29. Every account i've ever used to run this script with has got banned
    0 points
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