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Showing content with the highest reputation on 02/14/14 in all areas

  1. v1.7.80: Mandatory update due to changes in RS. v1.7.81: Fixed issues with closestAttackableNPC() that was causing the bot to click on recently killed NPCs (thanks @Swizzbeat and ).
    3 points
  2. What is this, a Facebook suggestion?
    3 points
  3. So I guess I can post this here because Idk Anyway; I've been in music for a while, and this is a vocal cover I did, with some Older gear and software as a one last hoorah with it. (it uses a newer EQ though) All vocals are by me, the music itself is from the album. The song is "Broken Fame" by Fit For a King, Vocals covered by me. (All of them) Warning: This is a heavier song. and I know most of you are not into my style of music so I figured I'd warn you before hand. anyway, tell me what you think. Thanks. https://soundcloud.com/timedead/fit-for-a-king-broken-fame/s-Zvg2L -Dustin
    3 points
  4. Release 2.0.9 which features a fix for the connection class. Also I believe theres a memory leak where if you open one tab and you close it, the client stays running in the background. I would advise against closing tabs on OSBot 2 until this issue is fixed!
    3 points
  5. Cool, hopefully the community will help get this thing into tip top shape!
    2 points
  6. Dear community, We have a new pathing algorithm that is ready for OSBot 2. One of the most common bot detection techniques that we know of by reading papers about bot detection within games like World of Warcraft is tile hotspot detection. In summary tile hotspot detection is the act of storing tile clicks and from those clicks find out that bots usually tend to click the same tiles when traversing from A to B. The tiles are different every time you walk the path from A to B, but the path remains the same which means the tiles of the path become hotspots. Scripts with little differentiation most likely end up with walking from A to B by using for example area's, which slightly spread the tile clicks because the paths are slightly different, but they end up around a certain threshold regardless. This is very easy to monitor by a program, simply storing tile clicks on the servers of Jagex and process them to see if there is a recurring pattern in tile clicks. It doesn't take much computational power and is quite exact when it comes to identifying bots. Humans on the other hand tend to randomize their clicks far better, not because they do it on purpose, but we're human and can't click with bot precision and don't always judge correctly what is the shortest path from A to B. We know this way of detection is/was used in World of Warcraft. I haven't done any research into what World of Warcraft bots have done to mimic humanlike pathing, I haven't been able to find this information, most likely because of the fact they like to keep their magic tricks secret. This new pathing algorithm tackles this way of detection. Chances you will walk the exact same path from A to B are very small and this isn't just done by taking the path from A to B and differentiate around the tiles in the path. This would essentially still give easily detectable hotspots, with the only difference that instead of one path they are evenly distributed around the path. It constructs a giant shape which can be traversed and will make sure that it won't exceed a certain threshold of length compared to the shortest path, making sure it doesn't become utterly stupid or inefficient. Sincerely, OSBot.org
    1 point
  7. I gave him a warning and this was his second and he can't post for 3 days. gf.
    1 point
  8. Do not use OSBot 2, it does not work well, use OSBot 1 for your general botting needs. :P
    1 point
  9. OSBot 2 isn't ready for botting yet tbh.
    1 point
  10. You guys call them ugly nerds yet you guys play runescape.
    1 point
  11. No. It'll be abused. Perhaps in certain sections, but anywhere market related is a big no-no.
    1 point
  12. I'm a generous person. Damn.. Your lack of faith in people is quite crappy!
    1 point
  13. I have a few pop song covers up now. My next vocal cover is probably going to be We Came As Romans "Tracing back roots" is probably the main goal. but only time will tell. I'm looking for new gear as we speak. Costly stuff I swear. @Mikasa DaySeeker, Dream on Dreamer, Memphis May Fire, etc. For my acoustic music, Rory Rodriguez, Real Friends, Willaim Fitzsimmons
    1 point
  14. EXTREMELY HIGH CPU USAGE NOTES: hid panel,hid console , loaded 2nd tab then exited first seems to use alot...
    1 point
  15. This is a new Penis. A new beginning. And things will change.
    1 point
  16. "Be the penis you wish to see in the world"
    1 point
  17. Personally I think this is a bad idea, but nonetheless I hope this is what the communities been looking for Also @Laz come on that white theme is hideous. At least use Darcula :troll1:
    1 point
  18. Thank you for the E-book name, I've downloaded it now and will have a good read through it each night whilst i'm in bed :p I have issues navigating around the Oracle website to be honest with you... xD It's such an eyesore XD
    1 point
  19. THANK YOU SIR IM CAPS CRUISING SINCE I'D BE SCREAMING THIS IRL
    1 point
  20. It's by Jagex, of course it's not F2P.
    1 point
  21. 1 point
  22. Here's your logic. private State getState() { if (!isBusy()) { if (!Inventory.containsAll(item1, item2) && !Bank.isOpen()) { return State.OPENBANK; } else if (Bank.isOpen() && !Inventory.containsAll(item1, item2)) { return State.BANK; } else if (Bank.isOpen() && Inventory.containsAll(item1, item2)) { return State.CLOSEBANK; } else if (Inventory.containsAll(item1, item2) && !Bank.isOpen()) { return State.FLETCH; } } return State.ANTIBAN; }
    1 point
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