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Showing content with the highest reputation on 01/06/14 in all areas

  1. do the bronze arrows glitch again works?
  2. This in itself is a service for Corey TO Baws in order to do services FOR Baws. Therefore I will treat this as a service scamming dispute. Corey has paid Baws 5m under the terms and conditions of: HOWEVER: Previously, your Terms of Service stated that the user could ask for a refund at any time IF they resigned. This is what Corey had agreed to. You CANNOT change your TOS as you will unless stated in the ToS itself, in which it is not. No where in your ToS does it say "I can change this ToS at any time and anyone bound to the ToS has to obey by the new rules". Even if you editied it now and added it, this would not be bound to Corey as this is not what he agreed to upon signing up for you to do a service for him (Giving him jobs). You have 24 hours to refund the User 5m. Those who posted on here, please read the dispute rules as per: http://osbot.org/forum/topic/31409-regarding-posting-on-disputes/
  3. Yea. i need to merge my 12 super heaters into 1... trying to figure that out for 5 months.
  4. hey

    2 points
    Haha, at least I am popular.
  5. not trying to rain on this but i just bought 50k bronze arrows in w1 from a merch bot for 10 ea
  6. You're all fking stupid, those who hate on Mod Mark. You're probably 8x fatter than him and can code 10x worse. Only difference between you and him is he has a job and you live in your parents basement.
  7. Disputed member: @BawsZ Evidence:http://gyazo.com/3663ac4cf16f2e4f2b52e1cf76510ab6 i gave him a deposit for his services and 4 or so days later they decide not to refund them anymore, it should only apply to the new deposits made after they decide not to refund them anymore, the deposits made in the past have to be refunded.
  8. If thats the case then violent is the one that must refund you as you payed him not Bawsz. However seeming as they are both co owners and they both run by the same ToS, bawsz also shares some blame.
  9. 2 points
  10. 2 points
    I've broke my dick....... Thanks @Gilgad
  11. 2 points
    Support. Plus my girlfriends dad saw it when I got on the site at her house soooo....
  12. Nvm, good luck, I really should go to sleep.
  13. ban him till schools over for his own good
  14. Updated for OSBot 2's API! Hello again everyone! I hope you enjoyed my first tutorial, and I hope you'll enjoy this on as well. All feedback is appreciated, so feel free to post your thoughts! This tutorial will use some of my methods for simple banking and path walking! We’ll expand upon our script we were working on last time, so you'll need the source. Step I: Converting to a Banking Script Now as we all know, this script isn’t only boring, it will keep trying to click the rocks after we mine them, even if that vein isn’t ready! To remedy this, we’ll be searching for the rocks using object IDs instead of names. Since we’ll be using specific IDs, we have to choose what and where we’ll be mining! For this second tutorial, we’ll make a script that mines tin in the mines south-east of Varrock: Finding Object IDs Finding object IDs in OSBot is very simple, stand near the object you want the ID of, press Settings: Then press Advanced Settings: Then finally press Object Info: This will lag your client a lot, but don’t worry, you can shut it off as soon as you get the IDs. To get the ID, just look for the number near/on the object you’re looking for: Note: Some objects and NPCs in Runescape have deviations of themselves (like tin), so the same object/NPC may have different IDs (make sure to get all the IDs of whatever you’re using). Now that we have tin’s ID, we’ll make a constant in our script: private static final int[] TIN_ID = { 7140, 7141, 7142 }; We’ll put this line right after this: public class BasicMiner extends Script { Now that we have the object ID found and defined, let’s change our original code to use the ID instead of a name, simply by changing this line: RS2Object vein = objects.closest("Rocks”); to this: RS2Object vein = objects.closest(TIN_ID); Step II: Area Based State For this script, we’ll see which state we should be in with the help of OSBot’s Area class, which is defined as Area(int x1, int y1, int x2, int y2). Simply stand on two opposite corners and fill in the x and y. For the areas, put this after our path variable: private static final Area MINE_AREA = new Area(3277, 3358, 3293, 3371); private static final Area BANK_AREA = new Area(3250, 3419, 3257, 3423); Step II: Path Making The first step to path walking, would be path making! We’ll be making a path by enabling the “Player Position” setting (same place we enabled Object Info): Now, I like to open notepad, or some other text editor while finding my path, so do that now. Alright, finding a path to the bank is pretty simple, but can be slightly confusing at first. Start at the tin veins, and add the position you’re current at (this will be used when we reverse the path to walk from the bank back): Then act like you’re walking to the bank, but only press ONCE on the minimap. Let your player walk to that position and stop, then write down your first position to that path. Then keep doing that until you’re in the bank, here’s what I got: 3283, 3363 3290, 3374 3292, 3386 3290, 3374 3291, 3401 3287, 3413 3282, 3427 3270, 3429 3256, 3429 3254, 3421 To turn this path into something we can use in our script, we’ll be using an array (collection of a type of variable). We’ll put this line of code right after where we defined TIN_ID: private Position[] path = { new Position(3283, 3363, 0), new Position(3290, 3374, 0), new Position(3292, 3386, 0), new Position(3290, 3374, 0), new Position(3291, 3401, 0), new Position(3287, 3413, 0), new Position(3282, 3427, 0), new Position(3270, 3429, 0), new Position(3256, 3429, 0), new Position(3254, 3421, 0) }; Yay! We now have a full path from the mines to the bank, which we’ll reverse to go from the bank to the mines (saving us a step)! Step IV: Path Walking Now that we have a path, let’s put it to use! First of all, let’s change our enum by removing the DROP constant, and adding WALK_TO_BANK, BANK, WALK_TO_MINES: private enum State { MINE, WALK_TO_BANK, BANK, WALK_TO_MINE }; Now it’s time to change our getState() function to return what exact state we should be in: private State getState() { if (inventory.isFull() && MINE_AREA.contains(myPlayer())) return State.WALK_TO_BANK; if (!inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.WALK_TO_MINE; if (inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.BANK; return State.MINE; } Now that the script knows what state we should be in, let’s handle the actual path walking, with a pretty simple method to traverse the whole path: private void traversePath(Position[] path, boolean reversed) throws InterruptedException { if (!reversed) { for (int i = 1; i < path.length; i++) if (!walkTile(path[i])) i--; } else { for (int i = path.length-2; i > 0; i--) if (!walkTile(path[i])) i++; } } You can put this method after getState() if you’d like, and the walkTile(path) will be underlined red, because we’re about to make that method too! I’ll explain this method, as it may look confusing: If the path isn’t reversed, we’ll iterate through the path starting at position 1 (note that arrays start at 0, but remember, our 0 is in the mine) until we end in the bank. If the path is reversed, we’ll simply do the opposite! We’ll start at the 2nd to last position (path.length - 2) and continue to decrease through the path until we end up back in the mine! The reason we aren’t using OSBot’s walk() method is because, well, it doesn’t work nicely at all. It tends to continue clicking the position til you’re there, and many other problems can happen. So here’s the walkTile(Position p) method, put this after the traversePath() method: private boolean walkTile(Position p) throws InterruptedException { client.moveMouse(new MinimapTileDestination(bot, p), false); sleep(random(150, 250)); client.pressMouse(); int failsafe = 0; while (failsafe < 10 && myPlayer().getPosition().distance(p) > 2) { sleep(200); failsafe++; if (myPlayer().isMoving()) failsafe = 0; } if (failsafe == 10) return false; return true; } Simply put, we move the mouse to where the tile is on the minimap, then press the mouse button. After that, we’ll sit around and wait until we’re pretty close to the tile we’re walking to. I also implemented a simple failsafe here, just incase we misclicked or something, that will reclick the same position until we're actually near that position. Step V: Preparing for Banking Now let’s actually make the walking states actually walk, by changing our onLoop() to this: @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest(TIN_ID); if (vein != null) { if (vein.interact("Mine")) sleep(random(1000, 1500)); } } break; case WALK_TO_BANK: traversePath(path, false); sleep(random(1500, 2500)); break; case WALK_TO_MINE: traversePath(path, true); sleep(random(1500, 2500)); break; } return random(200, 300); } Step VI: Banking Now that we’ve managed to walk to and from the bank, let’s actually do some banking! If we’re in the bank state, that means we’re already in the bank! Now, let’s add this case to our onLoop() function (as seen above), by simply adding this after the last “break;” and before the ‘}’: case BANK: RS2Object bankBooth = objects.closest("Bank booth"); if (bankBooth != null) { if (bankBooth.interact("Bank")) { while (!bank.isOpen()) sleep(250); bank.depositAll(); } } break; This looks for the bank booth, if it isn’t null and if we actually managed to click on it, we’ll wait til it’s open, then deposit everything except our pickaxe, which is hardcoded so you’ll have to change this to whatever pickaxe you’re using. We’ll automatically detect which pickaxe we’re using in the next tutorial. Conclusion If you managed to get through this whole tutorial without error, congratulations! If not, you can find the full source here. I hope you've learned something from this, and if you didn’t, don’t worry! Programming takes time to learn, look this over a few times, I promise you’ll get it! Thanks for viewing my second tutorial, stay tuned for future tutorials!
  15. Updated for OSBot 2's API! Hello future script writers and other OSBot members! This will be my first OSBot script writing tutorial, and it's geared toward beginners with at least some understanding of Java (however, I'll still be covering some fundamentals). So, let us begin. Step I: Getting the IDE An IDE (integrated development environment) is software that makes programming much easier on you, the programmer. There are many Java IDE's to choose from (IntelliJ, NetBeans, Eclipse, and many more), but for this tutorial, we'll be using Eclipse. You can download Eclipse here. Simply choose the Eclipse Standard and download the version for your computer (32 or 64 bit). Once downloaded, use a program to decompress the archive, and move the eclipse folder to wherever you'd like (C:\, your desktop, it honestly doesn't matter). To open Eclipse, go into that folder and open the Eclipse application. Congratulations, your one step closer to making OSBot scripts! Step II: Basic Java Fundamentals Java, like C++, PHP, and Javascript, is a high-level programming language, which simply means it's very readable by humans (we use English while programming in these languages) and therefore much simpler to write code. If you're an absolute beginner, with no background in programming at all, this is going to go by extremely fast, and I will likely skip over some important topics. If you fall into this category, you absolutely NEED to read these tutorials by Oracle. I'm not sure about most of you, but I feel that a great way to learn something is to dive right in, and worry about the little things after you've started to understand the bare essentials. With that in mind, let's take a look at a simple HelloWorld class: public class HelloWorld { public static void main(String[] args) { System.out.println("Hello World, I'm learning Java!"); } } Now looking at that might be intimidating if you're new to this, but believe me it's very simple! I'll break down some of the common words used above: public: This could be public, private, protected, or default. It simply states the visibility of this class/method/variable. Public items can be seen from outside of your package, private items can't be seen by other classes in your package, protected items can only be seen by the subclasses of your package, and default can only be seen by your package. class: A class is like a blueprint from which objects are created (Oracle). static: This is a keyword that simply means that only one instance of it will ever exist, even if you recreate it infinitely. void: This is the return type of this method. Void methods return nothing, int methods return integers, String methods return strings, and so on. String[]: This is an array. Arrays are just containers that hold a specific number of items (of one type). For example, this method takes an array of strings as a parameter. System.out.println: This is just a method that prints a message to the console and then prints the newline character. ;: Semi-colons are used at the end of any Java statement (note: conditionals and loops do not count as statements), without them, your compiler will give you errors. { }: These curly braces are used to surround/contain the contents of a class/method/etc. This is all of the Java basics I will teach, simply because there are already many resources out there (see above). Step III: Setting up a Java Project Setting up a Java project in Eclipse for making OSBot scripts is simple, just follow these steps: Step 1: Press File>New Java Project and name your project, then press finish Step 2: Add the OSBot .JAR file to your build path Step 3: Add a class to your new project And you're ready to actually start script writing! Step IV: Creating Your Script Now here's where we actually start making your script! For this example, we'll be creating a very simple mining script that will mine and drop everything once the inventory is full (please note: this example is hardly usable for a script, but it shows the basics. With a real mining script, you'll want to replace the object name with the ID(s) of the rocks, so you don't try mining empty veins). Here's the full source: import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "You!", info = "I made this script!", name = "Basic Miner", version = 0, logo = "") public class BasicMiner extends Script { private enum State { MINE, DROP }; private State getState() { if (inventory.isFull()) return State.DROP; return State.MINE; } @Override public void onStart() { log("I can't believe script writing is this easy! I love learning!"); } @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest("Rocks"); if (vein != null) { vein.interact("Mine"); } } break; case DROP: inventory.dropAll(); break; } return random(200, 300); } @Override public void onExit() { log("Thanks for using this wonderful script!"); } @Override public void onPaint(Graphics2D g) { } } Now most of that will be confusing, but don't worry, I'm here to help you! I'll break this down for you. import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; These lines import other classes for their use in your script. @ScriptManifest(author = "You!", info = "I made this script!", name = "Basic Miner", version = 0, logo = "") This is the script manifest, which simply tells OSBot your script's author, info, name, and current version (for use in their class loader). public class BasicMiner extends Script { ... } This just defines our class, and extends OSBot's Script class, so we can use all of their fancy API methods. private enum State { MINE, DROP }; private State getState() { if (inventory.isFull()) return State.DROP; return State.MINE; } Here we make an enum (collection of constants) called State which holds two states: mine and drop. Then we have a method that's return type is State (so it returns a State, which we just made). If your inventory is full, this method will return the dropping state, otherwise it will return the mining state. @Override public void onStart() { log("I can't believe script writing is this easy! I love learning!"); } This method is part of OSBot's Script class (which we're extending from). The onStart() method is only called once, and is called at the beginning of the script. This is where you should define some variables that only need defined once (the start time, start experience/level, etc.). @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest("Rocks"); if (vein != null) { vein.interact("Mine"); } } break; case DROP: inventory.dropAll(); break; } return random(200, 300); } This is another method from OSBot's Script class (see that @Override?). onLoop() returns an integer, or how many milliseconds to wait before doing onLoop() again. We then use a switch statement to see what we should be doing. If we're to mine, we check if our player is currently animating (mining). If we aren't, we find the closest rock to mine, if that doesn't exist (or is null), we stop right there. But if it isn't null, we interact with the rocks by pressing "Mine". If we're to drop, we simply drop everything in your inventory (you did have your pickaxe equipped, right?). @Override public void onExit() { log("Thanks for using this wonderful script!"); } @Override public void onPaint(Graphics2D g) { } onExit() and onPaint(Graphics g) are two more methods from the Script class. onExit() is called once your script is stopped, and onPaint(Graphics g) is called every time the screen is updated. Step V: Exporting Your Script The final step to this tutorial will be exporting the script we just made so we can actually test it out! Step 1. Right click your project and press Export... Step 2: Choose JAR file Step 3: Choose your OSBot's scripts directory and export it! Well that's all for this tutorial, thanks for reading! You can find Part II here! Also: post suggestions for future tutorials, and I'll definitely consider it!
  16. DO NOT ADD ANY WORKERS OR OTHERS THAT ARE TRYING TO STEAL ORDERS WHEN YOU COMMENT. JUST ADD MY SKYPE RIGHT AWAY. Thank you for Ordering & Stopping By! Completed Orders: 296 !!!! THANKS 2 ALL WHO ORDERED! Pictures Of Torsos/Firecapes/Quests Below in Spoilers! My only skype is: live:teamtrustaio . Do not add trustmybet.osbot Here Are Some pics of the orders that have been completed. These are 100% Legitedmate Screenshots. These are not all of them, but these are all I could find for now. I have 100% all rights reserved on these. TORSOS FIRE CAPES QUESTS
  17. Before we get started on how to add the scripts, ensure you have the client downloaded. here's the download link for the client; Scroll down on the home page for the download! http://www.osbot.org Note: A friend of mine has released a .jar that actually moves local scripts to your OSbot folder automatically! Check it out at: http://osbot.org/forum/topic/33380-scrubs-script-installer/ - Courtesy of @TheScrub Heres a video if you do not wish to read the instructions; First up, SDN Scripts, they require NO download, all you have to do is purchase them from the store even if they're free it says purchase, and then the script is added to your client & account. Step 1: Choosing a Script,Go onto the store Section of the Website and choose the script/s that you wish to download. Note: The Repository/Store is constantly being updated with new scripts be sure to check it every once in awhile. Step 2: Purchasing and downloading the Script, once you have selected your script, click on it and you will get a screen like this; For free scripts For free scripts click on the button in the middle of your navigation bar at the top of your screen. And then from the subsection select a skill/area that you want your script to train under. For example; Agility Then click 'Add', Which will add the script to your account, make sure that you are logged in, otherwise this process will not work. If you wish to remove a script click the button that appears in place of the 'Add' button after a script has been added. For Premium scripts off of the Store. Once you find a script that you wish to purchase, click 'Add to Cart' After you've done that, there is one final interface before your scripts are added to your account. Agree to the Terms & Conditions and choose your Payment method then click 'Confirm Order' and you're finished, congratulations on adding your scripts FREE SCRIPTS ARE NOW LOCATED HERE http://osbot.org/mvc/sdn/scripts/ For 'Local Scripts' .jar Secondly, Local Scripts, (.jar & .groovy) the ones most new users do not know to add. NOTE: Ensure your Java is up to date and you have JDK (Java Development Kit) Step 1: Finding & Choosing a Local Script You must head over to the OSbot forum main page, and scroll down to Local Scripts. You then choose from the sub sections what kind of script you're looking for. For example, Combat & Slayer, Fishing & Cooking etc... Step 2: Downloading the Script (.jar) In this example I'm downloading the DicloniusMTA Script (My personal favorite) Once its downloaded head over to your C Drive then to 'Users', your user (Name etc...), OSbot, Scripts, and simply copy or drag the .jar file into the script folder from your downloads folder, once you've done this you've added the script NOTE: If you're struggling to find your OSbot folder, hit your start button and use the search bar to look for 'OSbot' and there it is Groovy Scripts are scripts where you have to copy the code into say, a Notepad file for example and save it as .groovy, and repeat the same process as .jar, by inputting it into your Scripts folder, I'd advise making a shortcut to it, to save time. If for some reason your script encounters an error, be sure to copy the error writing at the bottom of your client, the writing will look like something like this, followed by an error. By copying the log and posting it on the script thread, the scriptwriters can analyse the error and implement a fix. THIS IS FOR MAC USERS Credits to: @Blue Herbs To start out, open up finder Then click on Go and then hold the Option key which will show the hidden Library tab. Click on it. Make sure you are looking through your user. Then find the Osbot folder. Then click Scripts and drag and drop your newly downloaded script into that folder. You are done! I hope this was helpful for any new users If you have any questions feel free to PM me
  18. I would suggest Maldesto to re-consider for disallowing advertisements in chat. There is a reason why it's called CHAT. It is ruining the quality talk and interactions with other members. That place is only place to directly talk with other members instead of posting in forums. Other than PM of course. Edit: If they want do marketing there is a whole section for it.
  19. Hello community. Unfortunately we have missed the ETA for the private BETA for scripters which was December 1st, but I was caught up with my studies and the rest of the development team has been focusing on the SDN and maintaining OSBot 1. We've decided that instead of having a private BETA for the month of December, we will allow our scripters to enjoy their holidays and simply release the entire bot by the first week of January to the public. Since OSBot 2.0 will feature an OSBot 1 script emulator upon the public release, it will be a fully functioning bot with ALL the scripts you've already purchased and/or added to OSBot 1. The transition from OSBot 1 to 2 will be extremely transparent to the community. Although OSBot 1 scripts will not enjoy ALL the new benefits of the upcoming script engine, you should still expect better reliability and performance, both memory and CPU wise. Although the support of OSBot 1 scripts will be available for OSBot 2, upon the release of the newest API we will start discouraging any development of new scripts for OSBot 1. Despite this, in reality, scripters will not NEED to learn the new API. Because of this, we have justified our new API which although may seem complicated to novice programmers at first, is much more abstract and organized as well as being smarter. tl;dr: The new ETA for the PUBLIC beta of OSBot 2 is the first week of January. Thanks! Sincerely, Laz and the OSBot Team.
  20. I don't believe that really makes a difference, because if Jagex was looking into your account they would know that a simple rune platebody is not worth 5m. If Jagex decides to investigate your account, then you basicly would be screwed. There is no way around this as they have logs of everything. This is one of the risks of botting. The chances of you getting investigated by Jagex are very slim but there is always that possibility.
  21. obama truly does suck.
  22. Same I really need this as well! Also maybe a tut how to like combine em and stuff like for my GUI I wanna be able to pick my options to pick flax or spin flax into bowstring at lumbridge castle
  23. hey

    1 point
    umg is gh0st. lets go report him cuz he bots and no1 else on here bots. botin scum.
  24. OMFFFFFGGGGGG OMMMFFFGGG fuck jagex.
  25. I've been trying to get green firelighters since the 07scape launch. lucky!
  26. 1 point
    Your answer satisfies me, I can leave this thread in peace now.
  27. Added Service Completed Thanks for Choosing BestServices!
  28. Your computer might just not be able to handle that many instances running simultaneously. Either way, try closing everything on your computer and only run the bot, if that doesn't help, your screwed.
  29. Good to hear, thanks for offerring assistance to others
  30. "Obama sucks." "No he doesn't." "You're fired." "Lol."
  31. User has been refunded, Bawsz has recieved TWC status and lost his verified rank as he changed his ToS during a service. The other people who have been scammed can feel free to make a dispute thread, other then that, nothing shall be done. * Locked * Moved to Archive
  32. Violent has refunded asap to Corey. This thread is closed, however the other dispute is still open between Trust My Bet. * Locked * Moved to archive
  33. Respect to violent for not causing a scene http://gyazo.com/08fc4630f47af116c8e07ee52600ca70
  34. Those are the last names of the owners/developers of the client, @Maxi and @Laz. If your purchasing a script then just click on the "Add to Cart" button which should take you through the payment process.
  35. Nice account, would be sweet dher once it got 94 mage for vengeance
  36. 1 point
    Your siggy's gotta go. It's making me want to fap around the clock.
  37. 1 point
    Sure Thing!
  38. 1 point
    That sig is fine af tho
  39. User has 24 hours to refund you as this is the same dispute as http://osbot.org/forum/topic/31609-yoloswags-aio-services/
  40. User moved to TWC until he refunds, based off of @Gilgad's post.
  41. Show me someone suitable that doesn't flame, spam, act very annoying, and discuss ratting people in the chat box.
  42. Your right about the pixel randomization. But your like 100% wrong about everything else.... Look up Histograms; it's a way to compare images using only a percentile, instead of dead matching. Also Color bots have like a 0 chance at being detected since they do not inject. Just because no one has really written one (Though this is one) that is useful, doesn't make it "ridiculous"
  43. Support. Allowing market advertisements in chat is just as annoying as telemarketers over the phone. I prefer one chat though.
  44. We want to complete the OSBot 2 API with all the features and new techniques for hand in the OSBot 2 engine before we release. And of course we want to have OSBot 2 tested on multiple systems to make sure there are no hidden flaws that can only be spotted when ran on multiple different systems.
  45. OSBot 2 is too immature for a public release at the current moment. We're still integrating the SDN with it and the emulator has JUST begun development. There's also still some bugs with the new async script engine and we still need to document some of the API.

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