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OSBot :: 2007 OSRS Botting

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Leaderboard

  1. 5uck

    Suspended
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  2. Maldesto

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  3. Celeos

    Trade With Caution
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  4. BottersLyfe

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Popular Content

Showing content with the highest reputation on 11/12/13 in all areas

  1. 3 points
    I cant see the fun of standing there for long time trying to buy items maybe its just me... People are always greedy too That's the problem, most of the people are greedy.. If they add the ge, most of it will be gone ! Yeah hopefully, people will always try to sell expensive :P Coin/lootshare will also come back if they add GE, which is good imo
  2. Support4Gold $ Joke please support this or i really make my own personal smilie codes, and will leak them, maybe. ^ add those please mods, please...
  3. Soo osbot was offline for a good while a few days ago and everyone was quitting saying going to Advertising other bots isn't allowed. etc... Well upon looking earlier, i noticed Advertising other bots isn't allowed. has been offline for like 4 days lmfao and THERE developer is now inactive and not updating. Sooo for you guys that are quitting, or moving to Advertising other bots isn't allowed., i guess a lesson is learned, you can't run from anywhere ;p the problems will follow users from Advertising other bots isn't allowed. are now quitting and coming to Osbot lmao Its a big cycle
  4. 2 points
    Gonna tryAnd i usually use the pirate bay just cbf waiting for downloads xD I prefer to wait a few minutes and get it in 720p (or even 1080p) than to watch a movie streaming which is buffering every minute If it's a seemingly good movie, I would download it in HD.
  5. Sounds like the normal Gh0st to me, nothing unusual.
  6. Well Im assuming if you have the Use Food button ticked you will select the amount, and if you dont want to sue food, it will be unticked. However, I will look into fixing this soon Also tav shortcuts been added ;)
  7. Hey forums, been very busy lately and haven't made a post in awhile but today I'am asking you for your help. I come from a small town situated in eastern Canada. Due to the size of the town and population, we literally have nothing to do all day. About a year ago, someone decided to make a difference. She put in countless hours of preparation and planning to build our community a place to spend our time. I know some of you coming from larger populated areas have a skatepark/community park on every block (exaggeration) but this is a big thing here. There is one problem. In order to finish the park. We need more funding. Funding which can be donated by the avivacommunityfund. But in order to win money, we need votes. Seeing on how we have a small community rather then others. We lack the population to vote. This is why I'am posting here. All I ask is that if you could take the time to click the vote button once maybe twice a week if you remember it would help a an extreme amount. Thank you. Here is the link. To vote just click the Vote button. You may vote once every day. http://www.avivacommunityfund.org/ideas/acf17252
  8. Nick was first to 100.
  9. Currently Unavailable while I revamp this script and preapare it for V2! -Fights Ankou's in the room with all Ankous (Good for lower def/ranging) -Fights Ankou's in Ghost Room (most worlds empty, recommend 70+ def with decent def gear) -NEW: Fights Ankou's in Skeleton Room (most worlds empty, recommend 70+ def with decent def gear) -Loots all valuable drops (Option to toggle off for faster xp) -Loot deaths, bloods, laws, pure ess, mith ore, addy arrows, rannar seeds, key halves -Loots and eats food to save some B2P tabs (disposes of Fried mushrooms bowl) -B2P support (still works if looting is off) -DBA and Excalibur(good for ranging) support(just bring it in your inventory) -Ranging and Super Str pot support(just bring in inventory) -Inventory cleaning (Drops useless gems and other various items to maximize your peaches per tab) - Amazing Anti-ban - Human like combat - Opens tabs randomly (will hover over certain magic spells) - Checks random stats XP - Every time the script waits for anything, the time it waits is different -NEVER DIES (If your out of food and b2p, it will attempt to use a varrock teleport tab. If this fails it will run safely into one of the side rooms) -Custom human like looting -Supports many starting foods(Salmon, Trout, Tuna, Lobster, Swordfish, Monkfish, Shark) -Simple paint (hideable) Note: Paint has been updated slightly from that proggy. WARNING: DUE TO THE FUNCTIONALITY OF THE PRISON PETE RANDOM, DO NOT KEEP ANYTHING IMPORTANT IN YOUR 28TH INVENTORY SLOT(BOTTOM RIGHT) -TO START- - Go inside the middle of one of the ankou rooms (skele, ghost, or little all-ankous room) - Have DBA or Excaliber in inventory if you want it to use the spec - Bring bones to beaches tabs + some starting food(tuna, lobs, etc) Version 1.1 Change Log +Added world hopping +Added Ranarr seeds to loot table +Fixed Skeleton Room(didn't work well before, now flawless) +More Stable door handling +Updated Paint +Updated Anti-ban +Updated GUI +Cleaned up general performance of the script Version 1.2 Change Log +Fixed combat slightly (Should no longer randomly click multiple times on the same ankou\click wrong ankou) +Re-wrote the room system to be much more stable. Now you select which room to bot in upon start up (be in this room when you start it) +Fixed door handling to be more effective. +Fixed paint slightly V1.21 Change Log +Fixed ghost room (wrong center tile) +Fixed missclicking on a combat style when activating special attack. Thank you and Enjoy, 5uck
  10. I'm getting a new PC in the next few months, literally a complete beast of a machine. specs are Intel Core i7 4770K overclocked to 4.5GHz, Intel Z87 Chipset, 16GB DDR3 2133MHz, SSD/HDD options, Corsair TX 850W PSU, AMD HD 7990 Graphics, 7.1 HD Audio, K2 Mount Doom CPU Cooler. I'm literally jizzing and just thought it'd be funny to work out how many bots it could run, anybody have a rough estimate? Heres the beautiful beast, you can also find more information on it here http://www.overclockers.co.uk/showproduct.php?prodid=FS-402-OE&groupid=43&catid=2475
  11. import org.osbot.script.rs2.map.Position; import org.osbot.script.rs2.utility.Area; public class v { private final Area VarrockWestBank = new Area(3180, 3448,3191, 3433); private final Area VarrockEastBank = new Area(3250, 3425,3256, 3418); private final Area CanifisBank = new Area(3507, 3484,3516, 3476); private final Area EdgevilleBank = new Area(3090, 3501,3098, 3488); private final Area FaladorEastBank = new Area(3008, 3359,3022, 3352); private final Area FaladorWestBank = new Area(2942, 3374,2949, 3366); private final Area DraynorBank = new Area(3087, 3248,3097, 3241); private final Area ArdougneSouthBank = new Area(2645, 3289,2660, 3279); private final Area ArdougneNorthBank = new Area(2611, 3338,2622, 3329); private final Area SeersBank = new Area(2718, 3497,2731, 3489); private final Area YanilleBank = new Area(2607, 3098,2617, 3087); private final Area CastleWarsBank = new Area(2447, 3081,2435, 3099); private final Area ShiloBank = new Area(2862, 2951,2843, 2958); private final Area ShantayPassBank = new Area(3312, 3114,3298, 3128); private final Area NardahBank = new Area(3422, 2897,3431, 2886); private final Area AlkharidBank = new Area(3265, 3174,3273, 3160); private final Area DuelArenaBank = new Area(3386, 3265,3381, 3271); private final Area PestControlBank = new Area(2662, 2656,2672, 2648); // ^^ unsure. I heard its dynamic ^^ private final Area LletyaBank = new Area(2354, 3156,2349, 3167); private final Area EtceteriaBank = new Area(2617, 3897,2623, 3890); private final Area LunarIsleBank = new Area(2095, 3923,2107, 3916); private final Area NeitiznotBank = new Area(2334, 3809,2340, 3804); private final Area JatizsoBank = new Area(2412, 3805,2419, 3799); private final Area PiscatorisBank = new Area(2334, 3683,2326, 3696); private final Area PortKhazardDepositBox = new Area(2657, 3166,2666, 3156); private final Area FishingGuildBank = new Area(2580, 3424,2598, 3410); private final Area CatherbyBank = new Area(2805, 3447,2814, 3438); private final Area TutorialIslandBank = new Area(3116, 3127,3128, 3117); private final Area BurghDeRottBank = new Area(3491, 3216,3502, 3206); private final Area PortPhasmatysBank = new Area(3684, 3473,3699, 3461); private final Position[] LumbToVarrockWest = new Position[] { new Position(3220, 3219, 0), new Position(3225, 3219, 0), new Position(3230, 3219, 0), new Position(3233, 3223, 0), new Position(3238, 3225, 0), new Position(3243, 3225, 0), new Position(3248, 3225, 0), new Position(3253, 3225, 0), new Position(3258, 3226, 0), new Position(3259, 3231, 0), new Position(3259, 3236, 0), new Position(3259, 3241, 0), new Position(3256, 3245, 0), new Position(3254, 3250, 0), new Position(3251, 3254, 0), new Position(3249, 3259, 0), new Position(3249, 3264, 0), new Position(3246, 3268, 0), new Position(3243, 3272, 0), new Position(3241, 3277, 0), new Position(3239, 3282, 0), new Position(3239, 3287, 0), new Position(3239, 3292, 0), new Position(3239, 3297, 0), new Position(3239, 3302, 0), new Position(3239, 3307, 0), new Position(3236, 3311, 0), new Position(3231, 3312, 0), new Position(3226, 3312, 0), new Position(3223, 3316, 0), new Position(3220, 3320, 0), new Position(3217, 3324, 0), new Position(3216, 3329, 0), new Position(3213, 3333, 0), new Position(3210, 3337, 0), new Position(3207, 3341, 0), new Position(3206, 3346, 0), new Position(3203, 3351, 0), new Position(3203, 3356, 0), new Position(3203, 3361, 0), new Position(3202, 3366, 0), new Position(3200, 3371, 0), new Position(3196, 3374, 0), new Position(3192, 3377, 0), new Position(3187, 3379, 0), new Position(3182, 3380, 0), new Position(3178, 3383, 0), new Position(3175, 3387, 0), new Position(3171, 3390, 0), new Position(3168, 3394, 0), new Position(3167, 3399, 0), new Position(3166, 3404, 0), new Position(3166, 3409, 0), new Position(3166, 3414, 0), new Position(3166, 3419, 0), new Position(3167, 3424, 0), new Position(3167, 3429, 0), new Position(3172, 3430, 0), new Position(3177, 3430, 0), new Position(3182, 3430, 0), new Position(3183, 3435, 0) }; private final Position[] DraynorToMonkBoat = new Position[] { new Position(3094, 3243, 0), new Position(3094, 3248, 0), new Position(3089, 3248, 0), new Position(3084, 3248, 0), new Position(3079, 3249, 0), new Position(3074, 3249, 0), new Position(3072, 3254, 0), new Position(3072, 3259, 0), new Position(3072, 3264, 0), new Position(3072, 3269, 0), new Position(3072, 3274, 0), new Position(3067, 3276, 0), new Position(3067, 3271, 0), new Position(3067, 3266, 0), new Position(3067, 3261, 0), new Position(3063, 3258, 0), new Position(3062, 3253, 0), new Position(3057, 3252, 0), new Position(3054, 3248, 0), new Position(3049, 3247, 0), new Position(3044, 3247, 0), new Position(3042, 3242, 0), new Position(3041, 3237, 0), new Position(3046, 3235, 0) }; private final Position[] LumbToDraynor = new Position[] { new Position(3218, 3218, 0), new Position(3223, 3218, 0), new Position(3228, 3218, 0), new Position(3232, 3221, 0), new Position(3232, 3226, 0), new Position(3229, 3230, 0), new Position(3226, 3234, 0), new Position(3223, 3238, 0), new Position(3218, 3241, 0), new Position(3213, 3241, 0), new Position(3208, 3241, 0), new Position(3203, 3241, 0), new Position(3198, 3241, 0), new Position(3193, 3241, 0), new Position(3188, 3241, 0), new Position(3183, 3241, 0), new Position(3178, 3242, 0), new Position(3173, 3242, 0), new Position(3168, 3242, 0), new Position(3163, 3242, 0), new Position(3158, 3242, 0), new Position(3153, 3242, 0), new Position(3148, 3240, 0), new Position(3143, 3239, 0), new Position(3138, 3237, 0), new Position(3134, 3234, 0), new Position(3129, 3232, 0), new Position(3124, 3232, 0), new Position(3119, 3232, 0), new Position(3114, 3232, 0), new Position(3109, 3232, 0), new Position(3106, 3236, 0), new Position(3106, 3241, 0), new Position(3105, 3246, 0), new Position(3101, 3249, 0), new Position(3096, 3249, 0), new Position(3095, 3244, 0) }; private final Position[] LumbToVarrockEast = new Position[] { new Position(3218, 3219, 0), new Position(3223, 3218, 0), new Position(3228, 3218, 0), new Position(3233, 3218, 0), new Position(3236, 3222, 0), new Position(3239, 3226, 0), new Position(3244, 3226, 0), new Position(3249, 3226, 0), new Position(3254, 3226, 0), new Position(3258, 3229, 0), new Position(3257, 3234, 0), new Position(3257, 3239, 0), new Position(3257, 3244, 0), new Position(3254, 3249, 0), new Position(3251, 3253, 0), new Position(3248, 3257, 0), new Position(3245, 3261, 0), new Position(3243, 3266, 0), new Position(3242, 3271, 0), new Position(3242, 3276, 0), new Position(3241, 3281, 0), new Position(3240, 3286, 0), new Position(3238, 3291, 0), new Position(3237, 3296, 0), new Position(3236, 3301, 0), new Position(3236, 3306, 0), new Position(3237, 3311, 0), new Position(3241, 3314, 0), new Position(3245, 3317, 0), new Position(3250, 3318, 0), new Position(3255, 3320, 0), new Position(3260, 3323, 0), new Position(3265, 3325, 0), new Position(3267, 3330, 0), new Position(3271, 3333, 0), new Position(3276, 3333, 0), new Position(3281, 3333, 0), new Position(3286, 3333, 0), new Position(3291, 3334, 0), new Position(3295, 3337, 0), new Position(3299, 3340, 0), new Position(3302, 3344, 0), new Position(3304, 3349, 0), new Position(3304, 3354, 0), new Position(3301, 3358, 0), new Position(3299, 3363, 0), new Position(3298, 3368, 0), new Position(3296, 3373, 0), new Position(3295, 3378, 0), new Position(3294, 3383, 0), new Position(3293, 3388, 0), new Position(3292, 3393, 0), new Position(3292, 3398, 0), new Position(3291, 3403, 0), new Position(3291, 3408, 0), new Position(3289, 3413, 0), new Position(3286, 3417, 0), new Position(3282, 3420, 0), new Position(3279, 3424, 0), new Position(3275, 3427, 0), new Position(3270, 3429, 0), new Position(3265, 3429, 0), new Position(3260, 3428, 0), new Position(3255, 3427, 0), new Position(3251, 3424, 0), new Position(3253, 3420, 0) }; private final Position[] VarrWestToVarrEast = new Position[] { new Position(3182, 3437, 0), new Position(3182, 3432, 0), new Position(3187, 3431, 0), new Position(3192, 3431, 0), new Position(3197, 3431, 0), new Position(3202, 3431, 0), new Position(3207, 3431, 0), new Position(3212, 3431, 0), new Position(3217, 3430, 0), new Position(3222, 3430, 0), new Position(3227, 3430, 0), new Position(3232, 3430, 0), new Position(3237, 3430, 0), new Position(3242, 3430, 0), new Position(3247, 3430, 0), new Position(3253, 3430, 0), new Position(3253, 3425, 0), new Position(3256, 3421, 0), new Position(3252, 3420, 0) }; private final Position[] ArdougneToYanille = new Position[] { new Position(2614, 3340, 0), new Position(2619, 3340, 0), new Position(2624, 3338, 0), new Position(2629, 3337, 0), new Position(2634, 3337, 0), new Position(2639, 3336, 0), new Position(2644, 3334, 0), new Position(2647, 3330, 0), new Position(2649, 3325, 0), new Position(2650, 3320, 0), new Position(2654, 3317, 0), new Position(2657, 3313, 0), new Position(2658, 3308, 0), new Position(2661, 3304, 0), new Position(2662, 3299, 0), new Position(2664, 3294, 0), new Position(2664, 3289, 0), new Position(2664, 3284, 0), new Position(2664, 3279, 0), new Position(2659, 3278, 0), new Position(2654, 3278, 0), new Position(2649, 3278, 0), new Position(2644, 3277, 0), new Position(2641, 3273, 0), new Position(2640, 3268, 0), new Position(2638, 3263, 0), new Position(2637, 3258, 0), new Position(2637, 3253, 0), new Position(2637, 3248, 0), new Position(2637, 3243, 0), new Position(2637, 3238, 0), new Position(2636, 3233, 0), new Position(2634, 3228, 0), new Position(2632, 3223, 0), new Position(2627, 3221, 0), new Position(2625, 3216, 0), new Position(2626, 3211, 0), new Position(2628, 3206, 0), new Position(2627, 3201, 0), new Position(2625, 3196, 0), new Position(2625, 3191, 0), new Position(2625, 3186, 0), new Position(2623, 3181, 0), new Position(2622, 3176, 0), new Position(2623, 3171, 0), new Position(2623, 3166, 0), new Position(2623, 3161, 0), new Position(2622, 3156, 0), new Position(2623, 3151, 0), new Position(2624, 3146, 0), new Position(2619, 3147, 0), new Position(2619, 3142, 0), new Position(2618, 3137, 0), new Position(2621, 3133, 0), new Position(2620, 3128, 0), new Position(2621, 3123, 0), new Position(2621, 3118, 0), new Position(2621, 3112, 0), new Position(2623, 3107, 0), new Position(2619, 3104, 0), new Position(2614, 3103, 0), new Position(2610, 3100, 0), new Position(2605, 3098, 0), new Position(2606, 3093, 0), new Position(2611, 3091, 0), new Position(2616, 3092, 0) }; private final Position[] VarrToLumberyard = new Position[] { new Position(3181, 3430, 0), new Position(3186, 3430, 0), new Position(3191, 3429, 0), new Position(3196, 3429, 0), new Position(3201, 3429, 0), new Position(3206, 3428, 0), new Position(3211, 3428, 0), new Position(3216, 3428, 0), new Position(3221, 3428, 0), new Position(3226, 3428, 0), new Position(3231, 3428, 0), new Position(3236, 3428, 0), new Position(3241, 3428, 0), new Position(3246, 3428, 0), new Position(3251, 3428, 0), new Position(3256, 3428, 0), new Position(3261, 3428, 0), new Position(3266, 3428, 0), new Position(3271, 3428, 0), new Position(3276, 3428, 0), new Position(3281, 3430, 0), new Position(3283, 3435, 0), new Position(3283, 3440, 0), new Position(3283, 3445, 0), new Position(3284, 3450, 0), new Position(3284, 3455, 0), new Position(3287, 3459, 0), new Position(3292, 3459, 0), new Position(3294, 3464, 0), new Position(3294, 3469, 0), new Position(3294, 3474, 0), new Position(3298, 3477, 0), new Position(3301, 3481, 0), new Position(3302, 3486, 0), new Position(3304, 3491, 0) }; private final Position[] FaladorToDraynor = new Position[] { new Position(2946, 3372, 0), new Position(2949, 3376, 0), new Position(2952, 3380, 0), new Position(2957, 3380, 0), new Position(2962, 3380, 0), new Position(2967, 3380, 0), new Position(2972, 3379, 0), new Position(2977, 3378, 0), new Position(2982, 3377, 0), new Position(2987, 3375, 0), new Position(2992, 3373, 0), new Position(2997, 3371, 0), new Position(3000, 3367, 0), new Position(3005, 3365, 0), new Position(3010, 3365, 0), new Position(3012, 3360, 0), new Position(3007, 3358, 0), new Position(3007, 3353, 0), new Position(3006, 3348, 0), new Position(3007, 3343, 0), new Position(3008, 3338, 0), new Position(3008, 3333, 0), new Position(3008, 3328, 0), new Position(3008, 3323, 0), new Position(3008, 3318, 0), new Position(3008, 3313, 0), new Position(3008, 3308, 0), new Position(3008, 3303, 0), new Position(3008, 3298, 0), new Position(3008, 3293, 0), new Position(3009, 3288, 0), new Position(3009, 3283, 0), new Position(3009, 3278, 0), new Position(3014, 3278, 0), new Position(3019, 3278, 0), new Position(3024, 3278, 0), new Position(3029, 3278, 0), new Position(3034, 3278, 0), new Position(3039, 3278, 0), new Position(3044, 3278, 0), new Position(3049, 3278, 0), new Position(3054, 3278, 0), new Position(3059, 3278, 0), new Position(3064, 3278, 0), new Position(3069, 3277, 0), new Position(3074, 3277, 0), new Position(3075, 3272, 0), new Position(3076, 3267, 0), new Position(3080, 3264, 0), new Position(3083, 3260, 0), new Position(3083, 3255, 0), new Position(3086, 3251, 0), new Position(3090, 3247, 0), new Position(3093, 3243, 0) }; private final Position[] VarrWestToFaladorWest = new Position[] { new Position(3259, 3432, 0), new Position(3254, 3431, 0), new Position(3249, 3431, 0), new Position(3244, 3431, 0), new Position(3239, 3431, 0), new Position(3234, 3431, 0), new Position(3229, 3431, 0), new Position(3224, 3431, 0), new Position(3219, 3431, 0), new Position(3214, 3431, 0), new Position(3209, 3431, 0), new Position(3204, 3431, 0), new Position(3199, 3431, 0), new Position(3194, 3431, 0), new Position(3189, 3431, 0), new Position(3184, 3431, 0), new Position(3179, 3431, 0), new Position(3174, 3430, 0), new Position(3169, 3428, 0), new Position(3164, 3425, 0), new Position(3160, 3422, 0), new Position(3156, 3419, 0), new Position(3151, 3418, 0), new Position(3146, 3418, 0), new Position(3141, 3418, 0), new Position(3136, 3418, 0), new Position(3131, 3418, 0), new Position(3126, 3417, 0), new Position(3121, 3417, 0), new Position(3117, 3420, 0), new Position(3112, 3420, 0), new Position(3107, 3420, 0), new Position(3102, 3420, 0), new Position(3097, 3420, 0), new Position(3092, 3420, 0), new Position(3087, 3419, 0), new Position(3082, 3417, 0), new Position(3077, 3417, 0), new Position(3073, 3420, 0), new Position(3068, 3419, 0), new Position(3063, 3418, 0), new Position(3058, 3418, 0), new Position(3053, 3418, 0), new Position(3048, 3418, 0), new Position(3045, 3422, 0), new Position(3041, 3425, 0), new Position(3036, 3427, 0), new Position(3031, 3427, 0), new Position(3025, 3427, 0), new Position(3019, 3427, 0), new Position(3014, 3429, 0), new Position(3009, 3431, 0), new Position(3004, 3431, 0), new Position(2999, 3431, 0), new Position(2994, 3431, 0), new Position(2989, 3431, 0), new Position(2990, 3426, 0), new Position(2988, 3421, 0), new Position(2983, 3420, 0), new Position(2978, 3418, 0), new Position(2974, 3415, 0), new Position(2969, 3413, 0), new Position(2966, 3409, 0), new Position(2964, 3404, 0), new Position(2966, 3399, 0), new Position(2966, 3394, 0), new Position(2966, 3389, 0), new Position(2965, 3384, 0), new Position(2961, 3381, 0), new Position(2956, 3380, 0), new Position(2951, 3379, 0), new Position(2948, 3375, 0), new Position(2947, 3370, 0) }; private final Position[] VarrEastToVarrWest = new Position[] { new Position(3253, 3422, 0), new Position(3255, 3427, 0), new Position(3251, 3430, 0), new Position(3246, 3430, 0), new Position(3241, 3430, 0), new Position(3236, 3430, 0), new Position(3231, 3430, 0), new Position(3226, 3430, 0), new Position(3221, 3430, 0), new Position(3216, 3430, 0), new Position(3211, 3430, 0), new Position(3206, 3430, 0), new Position(3201, 3429, 0), new Position(3196, 3429, 0), new Position(3191, 3429, 0), new Position(3186, 3429, 0), new Position(3183, 3433, 0), new Position(3186, 3437, 0) }; private final Position[] VarrWestToEdgeville = new Position[] { new Position(3184, 3438, 0), new Position(3181, 3434, 0), new Position(3179, 3429, 0), new Position(3174, 3427, 0), new Position(3169, 3427, 0), new Position(3164, 3427, 0), new Position(3160, 3424, 0), new Position(3160, 3419, 0), new Position(3155, 3419, 0), new Position(3150, 3419, 0), new Position(3145, 3419, 0), new Position(3140, 3418, 0), new Position(3135, 3418, 0), new Position(3130, 3418, 0), new Position(3125, 3418, 0), new Position(3120, 3418, 0), new Position(3116, 3421, 0), new Position(3111, 3421, 0), new Position(3106, 3421, 0), new Position(3101, 3421, 0), new Position(3103, 3426, 0), new Position(3103, 3431, 0), new Position(3102, 3436, 0), new Position(3099, 3440, 0), new Position(3097, 3445, 0), new Position(3096, 3450, 0), new Position(3095, 3455, 0), new Position(3092, 3459, 0), new Position(3088, 3462, 0), new Position(3092, 3465, 0), new Position(3097, 3465, 0), new Position(3099, 3470, 0), new Position(3099, 3475, 0), new Position(3099, 3480, 0), new Position(3099, 3485, 0), new Position(3098, 3490, 0), new Position(3098, 3495, 0), new Position(3094, 3492, 0), new Position(3093, 3489, 0) }; private final Position[] EdgevilleToMonastery = new Position[] { new Position(3095, 3495, 0), new Position(3091, 3498, 0), new Position(3088, 3502, 0), new Position(3083, 3505, 0), new Position(3078, 3505, 0), new Position(3073, 3505, 0), new Position(3072, 3510, 0), new Position(3072, 3515, 0), new Position(3072, 3520, 0), new Position(3067, 3521, 0), new Position(3062, 3521, 0), new Position(3057, 3520, 0), new Position(3056, 3515, 0), new Position(3056, 3510, 0), new Position(3054, 3505, 0), new Position(3052, 3500, 0), new Position(3053, 3495, 0), new Position(3053, 3490, 0) }; private final Position[] SeersToCatherby = new Position[] { new Position(2725, 3492, 0), new Position(2725, 3487, 0), new Position(2729, 3484, 0), new Position(2734, 3484, 0), new Position(2739, 3483, 0), new Position(2744, 3482, 0), new Position(2749, 3480, 0), new Position(2754, 3478, 0), new Position(2756, 3473, 0), new Position(2760, 3469, 0), new Position(2764, 3466, 0), new Position(2765, 3461, 0), new Position(2768, 3457, 0), new Position(2771, 3453, 0), new Position(2775, 3450, 0), new Position(2778, 3446, 0), new Position(2782, 3443, 0), new Position(2786, 3440, 0), new Position(2790, 3437, 0), new Position(2794, 3434, 0), new Position(2799, 3434, 0), new Position(2804, 3433, 0), new Position(2809, 3433, 0), new Position(2811, 3438, 0), new Position(2811, 3442, 0) }; private final Position[] SeersToArdougneNorth = new Position[] { new Position(2759, 3478, 0), new Position(2754, 3478, 0), new Position(2749, 3479, 0), new Position(2745, 3482, 0), new Position(2740, 3483, 0), new Position(2735, 3484, 0), new Position(2730, 3487, 0), new Position(2725, 3488, 0), new Position(2720, 3488, 0), new Position(2715, 3488, 0), new Position(2710, 3488, 0), new Position(2705, 3487, 0), new Position(2700, 3487, 0), new Position(2695, 3487, 0), new Position(2690, 3486, 0), new Position(2685, 3483, 0), new Position(2685, 3478, 0), new Position(2681, 3475, 0), new Position(2677, 3472, 0), new Position(2675, 3467, 0), new Position(2672, 3463, 0), new Position(2670, 3458, 0), new Position(2668, 3453, 0), new Position(2664, 3450, 0), new Position(2660, 3447, 0), new Position(2656, 3443, 0), new Position(2653, 3439, 0), new Position(2650, 3435, 0), new Position(2647, 3431, 0), new Position(2644, 3427, 0), new Position(2643, 3422, 0), new Position(2643, 3417, 0), new Position(2644, 3412, 0), new Position(2644, 3407, 0), new Position(2644, 3402, 0), new Position(2644, 3397, 0), new Position(2644, 3392, 0), new Position(2644, 3387, 0), new Position(2644, 3382, 0), new Position(2645, 3377, 0), new Position(2641, 3374, 0), new Position(2637, 3371, 0), new Position(2637, 3366, 0), new Position(2637, 3361, 0), new Position(2637, 3356, 0), new Position(2637, 3351, 0), new Position(2637, 3346, 0), new Position(2637, 3341, 0), new Position(2633, 3338, 0), new Position(2628, 3337, 0), new Position(2623, 3337, 0), new Position(2618, 3338, 0), new Position(2617, 3333, 0) }; private final Position[] SeersToArdougneSouth = new Position[] { new Position(2758, 3477, 0), new Position(2754, 3480, 0), new Position(2749, 3481, 0), new Position(2744, 3481, 0), new Position(2739, 3483, 0), new Position(2734, 3485, 0), new Position(2737, 3481, 0), new Position(2742, 3479, 0), new Position(2747, 3478, 0), new Position(2751, 3475, 0), new Position(2756, 3475, 0), new Position(2754, 3470, 0), new Position(2754, 3465, 0), new Position(2749, 3464, 0), new Position(2744, 3463, 0), new Position(2740, 3460, 0), new Position(2737, 3456, 0), new Position(2732, 3453, 0), new Position(2727, 3451, 0), new Position(2723, 3448, 0), new Position(2723, 3443, 0), new Position(2723, 3438, 0), new Position(2723, 3432, 0), new Position(2722, 3427, 0), new Position(2722, 3422, 0), new Position(2723, 3417, 0), new Position(2725, 3412, 0), new Position(2725, 3407, 0), new Position(2724, 3402, 0), new Position(2719, 3399, 0), new Position(2717, 3394, 0), new Position(2714, 3389, 0), new Position(2711, 3385, 0), new Position(2709, 3380, 0), new Position(2706, 3376, 0), new Position(2703, 3372, 0), new Position(2701, 3367, 0), new Position(2699, 3362, 0), new Position(2697, 3357, 0), new Position(2693, 3353, 0), new Position(2690, 3349, 0), new Position(2688, 3344, 0), new Position(2687, 3339, 0), new Position(2686, 3334, 0), new Position(2687, 3329, 0), new Position(2689, 3324, 0), new Position(2688, 3319, 0), new Position(2689, 3314, 0), new Position(2690, 3309, 0), new Position(2690, 3304, 0), new Position(2685, 3302, 0), new Position(2680, 3302, 0), new Position(2675, 3304, 0), new Position(2670, 3305, 0), new Position(2665, 3305, 0), new Position(2663, 3300, 0), new Position(2663, 3295, 0), new Position(2662, 3290, 0), new Position(2662, 3285, 0), new Position(2657, 3285, 0), new Position(2652, 3285, 0) }; }
  12. 1 point
    Anyone want to help me finish this piece? I'll send you a pm with the .psd
  13. We have a lot of vet's on our team that have been around this site since near the beginning. I am sure we can handle it for now until we see some suitable people to handle the job.
  14. You're never around when I try to talk to you or get you to play some xbox.... :'(
  15. Swizz the 5x3-5 basically means how many repeats he does and how many sets. (Sets & reps in fitness "language) The 3-5 means he will do 3-5 excercise movements in order to complete one set. 3 is minimum, 5 is maximum. Hahahha thanks! He wrote it out weird so I was confused :p
  16. Swizz the 5x3-5 basically means how many repeats he does and how many sets. (Sets & reps in fitness "language) The 3-5 means he will do 3-5 excercise movements in order to complete one set. 3 is minimum, 5 is maximum.
  17. I'm active alot:O but also the most hated
  18. http://gyazo.com/450f3ca6dfc73123915b577a7fed172e [x] Failed, got banned.
  19. Don't know why your bumping, you haven't updated your thread.
  20. Are you the imposter? Indeed he is.
  21. 1 point
    So before i came to osbot, i was a regular sythe user, and il tell you what the community there isnt very nice lel. But OSBot community (for me) Is bloody awesome, and i love you all No homo So yeh just wanna say thanks to everyone :P
  22. Come back in another 4 months pls.
  23. Can you show the whole chat that shows their actual skype name, the skype display name.
  24. This first picture proves nothing, you cut off the whole name + skype. You need to post a full unedited picture of the skype conversation with his skype name in the same picture.
  25. http://osbot.org/forum/topic/24809-report-false-script-reviews-here/ Please post here.
  26. 1 point
    Yeah normally randoms work for me but last night they didn't and I woke up in lumby
  27. 1 point
    I cant see the fun of standing there for long time trying to buy items maybe its just me... People are always greedy too
  28. 1 point
    That'll make no sense buddy.. Make a GE for everything or don't make it.
  29. 1 point
    I remember a lot of my irl friends quit because of the trade limit and changes to wildy. GE + no trade limit = heaven
  30. 1 point
    Yes, that's true, but that was at a time with trade limits etc. It was also a big change for RS at that time True, the trade limits and the limits on the ge ruined it that time.. Hope they won't make such a dumb mistake again
  31. BIG UPDATE I have added powerup support as well as a 'pure mode'. If you do not wish to use Dharoks then simply do not bring a rockcake. The script will now auto run to the center of the arena. Spec weapons are now working for everyone; gmaul is bad here because the osbot api doesn't click the spec bar very quickly, I will see if I can workaround this, but for the meantime I am working on it banking and reentering dreams. Thanks.
  32. you're just being paranoid. Ive run up to 10 accounts from the same computer and was fine
  33. Just fixed this Thank you for the report!
  34. You could always just release it for free lol... theres already a lethal RC script avail for free as per recent developments
  35. 1 point
    Welcome to OSBot buddy, I'm sure the forums seem a little foreign to you so if you need anything cleared up feel free to PM me
  36. 1 point
    Welcome to OSBot :p If you need anything feel free to private message me!
  37. It all worked out but thank you
  38. I often dont check skype anymore due to the constant spam I get from all the stupid groups im in XD So I apologize for that. Yanille druids will be added in once I can get an account to use to test them on. Its still on the SDN because Mald has not yet received access to the SDN :\ Wow, thanks for the extremely fast reply. I can help you with the account. (I'm dviolet ´ on skype.)
  39. Version 2.5 +Lantadyms should now only be looted when selected +PVP worlds have been black listed. +Slowed down mouse speed to make it more human like. +Added in wall short cut route to taverly (Auto-detects agility level and goes to proper path) +NEW ANTI-BAN! Joins CC's randomly (proven to lower ban rates) +Will now world hop after being pk'ed at edge! Testing these updates then I will push them once I can confirm they all work properly.
  40. Although it'll last you 5-6 years, how long will it last until it's outdated?
  41. need a mm EDIT: sold an account to hailee and he mm'd good got my money
  42. I am newly promoted and in charge of staff promotions, I don't want to promote just because we are in desperate need, we want to filter through our choices thoroughly. It will be settled soon.
  43. Why would that account be worth only $5?
  44. 1 point
    For those who have not yet emancipated themselves from their religion(s), good luck sheep. Great powers are at work in our universe, but I highly doubt any of those are relating to or coming from a god or any other "supernatural" being.

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