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Leaderboard

Popular Content

Showing content with the highest reputation on 11/12/13 in all areas

  1. 3 points
    I cant see the fun of standing there for long time trying to buy items maybe its just me... People are always greedy too That's the problem, most of the people are greedy.. If they add the ge, most of it will be gone ! Yeah hopefully, people will always try to sell expensive :P Coin/lootshare will also come back if they add GE, which is good imo
  2. Support4Gold $ Joke please support this or i really make my own personal smilie codes, and will leak them, maybe. ^ add those please mods, please...
  3. Soo osbot was offline for a good while a few days ago and everyone was quitting saying going to Advertising other bots isn't allowed. etc... Well upon looking earlier, i noticed Advertising other bots isn't allowed. has been offline for like 4 days lmfao and THERE developer is now inactive and not updating. Sooo for you guys that are quitting, or moving to Advertising other bots isn't allowed., i guess a lesson is learned, you can't run from anywhere ;p the problems will follow users from Advertising other bots isn't allowed. are now quitting and coming to Osbot lmao Its a big cycle
  4. 2 points
    Gonna tryAnd i usually use the pirate bay just cbf waiting for downloads xD I prefer to wait a few minutes and get it in 720p (or even 1080p) than to watch a movie streaming which is buffering every minute If it's a seemingly good movie, I would download it in HD.
  5. Sounds like the normal Gh0st to me, nothing unusual.
  6. Well Im assuming if you have the Use Food button ticked you will select the amount, and if you dont want to sue food, it will be unticked. However, I will look into fixing this soon Also tav shortcuts been added ;)
  7. Hey forums, been very busy lately and haven't made a post in awhile but today I'am asking you for your help. I come from a small town situated in eastern Canada. Due to the size of the town and population, we literally have nothing to do all day. About a year ago, someone decided to make a difference. She put in countless hours of preparation and planning to build our community a place to spend our time. I know some of you coming from larger populated areas have a skatepark/community park on every block (exaggeration) but this is a big thing here. There is one problem. In order to finish the park. We need more funding. Funding which can be donated by the avivacommunityfund. But in order to win money, we need votes. Seeing on how we have a small community rather then others. We lack the population to vote. This is why I'am posting here. All I ask is that if you could take the time to click the vote button once maybe twice a week if you remember it would help a an extreme amount. Thank you. Here is the link. To vote just click the Vote button. You may vote once every day. http://www.avivacommunityfund.org/ideas/acf17252
  8. Nick was first to 100.
  9. import org.osbot.script.rs2.map.Position; import org.osbot.script.rs2.utility.Area; public class v { private final Area VarrockWestBank = new Area(3180, 3448,3191, 3433); private final Area VarrockEastBank = new Area(3250, 3425,3256, 3418); private final Area CanifisBank = new Area(3507, 3484,3516, 3476); private final Area EdgevilleBank = new Area(3090, 3501,3098, 3488); private final Area FaladorEastBank = new Area(3008, 3359,3022, 3352); private final Area FaladorWestBank = new Area(2942, 3374,2949, 3366); private final Area DraynorBank = new Area(3087, 3248,3097, 3241); private final Area ArdougneSouthBank = new Area(2645, 3289,2660, 3279); private final Area ArdougneNorthBank = new Area(2611, 3338,2622, 3329); private final Area SeersBank = new Area(2718, 3497,2731, 3489); private final Area YanilleBank = new Area(2607, 3098,2617, 3087); private final Area CastleWarsBank = new Area(2447, 3081,2435, 3099); private final Area ShiloBank = new Area(2862, 2951,2843, 2958); private final Area ShantayPassBank = new Area(3312, 3114,3298, 3128); private final Area NardahBank = new Area(3422, 2897,3431, 2886); private final Area AlkharidBank = new Area(3265, 3174,3273, 3160); private final Area DuelArenaBank = new Area(3386, 3265,3381, 3271); private final Area PestControlBank = new Area(2662, 2656,2672, 2648); // ^^ unsure. I heard its dynamic ^^ private final Area LletyaBank = new Area(2354, 3156,2349, 3167); private final Area EtceteriaBank = new Area(2617, 3897,2623, 3890); private final Area LunarIsleBank = new Area(2095, 3923,2107, 3916); private final Area NeitiznotBank = new Area(2334, 3809,2340, 3804); private final Area JatizsoBank = new Area(2412, 3805,2419, 3799); private final Area PiscatorisBank = new Area(2334, 3683,2326, 3696); private final Area PortKhazardDepositBox = new Area(2657, 3166,2666, 3156); private final Area FishingGuildBank = new Area(2580, 3424,2598, 3410); private final Area CatherbyBank = new Area(2805, 3447,2814, 3438); private final Area TutorialIslandBank = new Area(3116, 3127,3128, 3117); private final Area BurghDeRottBank = new Area(3491, 3216,3502, 3206); private final Area PortPhasmatysBank = new Area(3684, 3473,3699, 3461); private final Position[] LumbToVarrockWest = new Position[] { new Position(3220, 3219, 0), new Position(3225, 3219, 0), new Position(3230, 3219, 0), new Position(3233, 3223, 0), new Position(3238, 3225, 0), new Position(3243, 3225, 0), new Position(3248, 3225, 0), new Position(3253, 3225, 0), new Position(3258, 3226, 0), new Position(3259, 3231, 0), new Position(3259, 3236, 0), new Position(3259, 3241, 0), new Position(3256, 3245, 0), new Position(3254, 3250, 0), new Position(3251, 3254, 0), new Position(3249, 3259, 0), new Position(3249, 3264, 0), new Position(3246, 3268, 0), new Position(3243, 3272, 0), new Position(3241, 3277, 0), new Position(3239, 3282, 0), new Position(3239, 3287, 0), new Position(3239, 3292, 0), new Position(3239, 3297, 0), new Position(3239, 3302, 0), new Position(3239, 3307, 0), new Position(3236, 3311, 0), new Position(3231, 3312, 0), new Position(3226, 3312, 0), new Position(3223, 3316, 0), new Position(3220, 3320, 0), new Position(3217, 3324, 0), new Position(3216, 3329, 0), new Position(3213, 3333, 0), new Position(3210, 3337, 0), new Position(3207, 3341, 0), new Position(3206, 3346, 0), new Position(3203, 3351, 0), new Position(3203, 3356, 0), new Position(3203, 3361, 0), new Position(3202, 3366, 0), new Position(3200, 3371, 0), new Position(3196, 3374, 0), new Position(3192, 3377, 0), new Position(3187, 3379, 0), new Position(3182, 3380, 0), new Position(3178, 3383, 0), new Position(3175, 3387, 0), new Position(3171, 3390, 0), new Position(3168, 3394, 0), new Position(3167, 3399, 0), new Position(3166, 3404, 0), new Position(3166, 3409, 0), new Position(3166, 3414, 0), new Position(3166, 3419, 0), new Position(3167, 3424, 0), new Position(3167, 3429, 0), new Position(3172, 3430, 0), new Position(3177, 3430, 0), new Position(3182, 3430, 0), new Position(3183, 3435, 0) }; private final Position[] DraynorToMonkBoat = new Position[] { new Position(3094, 3243, 0), new Position(3094, 3248, 0), new Position(3089, 3248, 0), new Position(3084, 3248, 0), new Position(3079, 3249, 0), new Position(3074, 3249, 0), new Position(3072, 3254, 0), new Position(3072, 3259, 0), new Position(3072, 3264, 0), new Position(3072, 3269, 0), new Position(3072, 3274, 0), new Position(3067, 3276, 0), new Position(3067, 3271, 0), new Position(3067, 3266, 0), new Position(3067, 3261, 0), new Position(3063, 3258, 0), new Position(3062, 3253, 0), new Position(3057, 3252, 0), new Position(3054, 3248, 0), new Position(3049, 3247, 0), new Position(3044, 3247, 0), new Position(3042, 3242, 0), new Position(3041, 3237, 0), new Position(3046, 3235, 0) }; private final Position[] LumbToDraynor = new Position[] { new Position(3218, 3218, 0), new Position(3223, 3218, 0), new Position(3228, 3218, 0), new Position(3232, 3221, 0), new Position(3232, 3226, 0), new Position(3229, 3230, 0), new Position(3226, 3234, 0), new Position(3223, 3238, 0), new Position(3218, 3241, 0), new Position(3213, 3241, 0), new Position(3208, 3241, 0), new Position(3203, 3241, 0), new Position(3198, 3241, 0), new Position(3193, 3241, 0), new Position(3188, 3241, 0), new Position(3183, 3241, 0), new Position(3178, 3242, 0), new Position(3173, 3242, 0), new Position(3168, 3242, 0), new Position(3163, 3242, 0), new Position(3158, 3242, 0), new Position(3153, 3242, 0), new Position(3148, 3240, 0), new Position(3143, 3239, 0), new Position(3138, 3237, 0), new Position(3134, 3234, 0), new Position(3129, 3232, 0), new Position(3124, 3232, 0), new Position(3119, 3232, 0), new Position(3114, 3232, 0), new Position(3109, 3232, 0), new Position(3106, 3236, 0), new Position(3106, 3241, 0), new Position(3105, 3246, 0), new Position(3101, 3249, 0), new Position(3096, 3249, 0), new Position(3095, 3244, 0) }; private final Position[] LumbToVarrockEast = new Position[] { new Position(3218, 3219, 0), new Position(3223, 3218, 0), new Position(3228, 3218, 0), new Position(3233, 3218, 0), new Position(3236, 3222, 0), new Position(3239, 3226, 0), new Position(3244, 3226, 0), new Position(3249, 3226, 0), new Position(3254, 3226, 0), new Position(3258, 3229, 0), new Position(3257, 3234, 0), new Position(3257, 3239, 0), new Position(3257, 3244, 0), new Position(3254, 3249, 0), new Position(3251, 3253, 0), new Position(3248, 3257, 0), new Position(3245, 3261, 0), new Position(3243, 3266, 0), new Position(3242, 3271, 0), new Position(3242, 3276, 0), new Position(3241, 3281, 0), new Position(3240, 3286, 0), new Position(3238, 3291, 0), new Position(3237, 3296, 0), new Position(3236, 3301, 0), new Position(3236, 3306, 0), new Position(3237, 3311, 0), new Position(3241, 3314, 0), new Position(3245, 3317, 0), new Position(3250, 3318, 0), new Position(3255, 3320, 0), new Position(3260, 3323, 0), new Position(3265, 3325, 0), new Position(3267, 3330, 0), new Position(3271, 3333, 0), new Position(3276, 3333, 0), new Position(3281, 3333, 0), new Position(3286, 3333, 0), new Position(3291, 3334, 0), new Position(3295, 3337, 0), new Position(3299, 3340, 0), new Position(3302, 3344, 0), new Position(3304, 3349, 0), new Position(3304, 3354, 0), new Position(3301, 3358, 0), new Position(3299, 3363, 0), new Position(3298, 3368, 0), new Position(3296, 3373, 0), new Position(3295, 3378, 0), new Position(3294, 3383, 0), new Position(3293, 3388, 0), new Position(3292, 3393, 0), new Position(3292, 3398, 0), new Position(3291, 3403, 0), new Position(3291, 3408, 0), new Position(3289, 3413, 0), new Position(3286, 3417, 0), new Position(3282, 3420, 0), new Position(3279, 3424, 0), new Position(3275, 3427, 0), new Position(3270, 3429, 0), new Position(3265, 3429, 0), new Position(3260, 3428, 0), new Position(3255, 3427, 0), new Position(3251, 3424, 0), new Position(3253, 3420, 0) }; private final Position[] VarrWestToVarrEast = new Position[] { new Position(3182, 3437, 0), new Position(3182, 3432, 0), new Position(3187, 3431, 0), new Position(3192, 3431, 0), new Position(3197, 3431, 0), new Position(3202, 3431, 0), new Position(3207, 3431, 0), new Position(3212, 3431, 0), new Position(3217, 3430, 0), new Position(3222, 3430, 0), new Position(3227, 3430, 0), new Position(3232, 3430, 0), new Position(3237, 3430, 0), new Position(3242, 3430, 0), new Position(3247, 3430, 0), new Position(3253, 3430, 0), new Position(3253, 3425, 0), new Position(3256, 3421, 0), new Position(3252, 3420, 0) }; private final Position[] ArdougneToYanille = new Position[] { new Position(2614, 3340, 0), new Position(2619, 3340, 0), new Position(2624, 3338, 0), new Position(2629, 3337, 0), new Position(2634, 3337, 0), new Position(2639, 3336, 0), new Position(2644, 3334, 0), new Position(2647, 3330, 0), new Position(2649, 3325, 0), new Position(2650, 3320, 0), new Position(2654, 3317, 0), new Position(2657, 3313, 0), new Position(2658, 3308, 0), new Position(2661, 3304, 0), new Position(2662, 3299, 0), new Position(2664, 3294, 0), new Position(2664, 3289, 0), new Position(2664, 3284, 0), new Position(2664, 3279, 0), new Position(2659, 3278, 0), new Position(2654, 3278, 0), new Position(2649, 3278, 0), new Position(2644, 3277, 0), new Position(2641, 3273, 0), new Position(2640, 3268, 0), new Position(2638, 3263, 0), new Position(2637, 3258, 0), new Position(2637, 3253, 0), new Position(2637, 3248, 0), new Position(2637, 3243, 0), new Position(2637, 3238, 0), new Position(2636, 3233, 0), new Position(2634, 3228, 0), new Position(2632, 3223, 0), new Position(2627, 3221, 0), new Position(2625, 3216, 0), new Position(2626, 3211, 0), new Position(2628, 3206, 0), new Position(2627, 3201, 0), new Position(2625, 3196, 0), new Position(2625, 3191, 0), new Position(2625, 3186, 0), new Position(2623, 3181, 0), new Position(2622, 3176, 0), new Position(2623, 3171, 0), new Position(2623, 3166, 0), new Position(2623, 3161, 0), new Position(2622, 3156, 0), new Position(2623, 3151, 0), new Position(2624, 3146, 0), new Position(2619, 3147, 0), new Position(2619, 3142, 0), new Position(2618, 3137, 0), new Position(2621, 3133, 0), new Position(2620, 3128, 0), new Position(2621, 3123, 0), new Position(2621, 3118, 0), new Position(2621, 3112, 0), new Position(2623, 3107, 0), new Position(2619, 3104, 0), new Position(2614, 3103, 0), new Position(2610, 3100, 0), new Position(2605, 3098, 0), new Position(2606, 3093, 0), new Position(2611, 3091, 0), new Position(2616, 3092, 0) }; private final Position[] VarrToLumberyard = new Position[] { new Position(3181, 3430, 0), new Position(3186, 3430, 0), new Position(3191, 3429, 0), new Position(3196, 3429, 0), new Position(3201, 3429, 0), new Position(3206, 3428, 0), new Position(3211, 3428, 0), new Position(3216, 3428, 0), new Position(3221, 3428, 0), new Position(3226, 3428, 0), new Position(3231, 3428, 0), new Position(3236, 3428, 0), new Position(3241, 3428, 0), new Position(3246, 3428, 0), new Position(3251, 3428, 0), new Position(3256, 3428, 0), new Position(3261, 3428, 0), new Position(3266, 3428, 0), new Position(3271, 3428, 0), new Position(3276, 3428, 0), new Position(3281, 3430, 0), new Position(3283, 3435, 0), new Position(3283, 3440, 0), new Position(3283, 3445, 0), new Position(3284, 3450, 0), new Position(3284, 3455, 0), new Position(3287, 3459, 0), new Position(3292, 3459, 0), new Position(3294, 3464, 0), new Position(3294, 3469, 0), new Position(3294, 3474, 0), new Position(3298, 3477, 0), new Position(3301, 3481, 0), new Position(3302, 3486, 0), new Position(3304, 3491, 0) }; private final Position[] FaladorToDraynor = new Position[] { new Position(2946, 3372, 0), new Position(2949, 3376, 0), new Position(2952, 3380, 0), new Position(2957, 3380, 0), new Position(2962, 3380, 0), new Position(2967, 3380, 0), new Position(2972, 3379, 0), new Position(2977, 3378, 0), new Position(2982, 3377, 0), new Position(2987, 3375, 0), new Position(2992, 3373, 0), new Position(2997, 3371, 0), new Position(3000, 3367, 0), new Position(3005, 3365, 0), new Position(3010, 3365, 0), new Position(3012, 3360, 0), new Position(3007, 3358, 0), new Position(3007, 3353, 0), new Position(3006, 3348, 0), new Position(3007, 3343, 0), new Position(3008, 3338, 0), new Position(3008, 3333, 0), new Position(3008, 3328, 0), new Position(3008, 3323, 0), new Position(3008, 3318, 0), new Position(3008, 3313, 0), new Position(3008, 3308, 0), new Position(3008, 3303, 0), new Position(3008, 3298, 0), new Position(3008, 3293, 0), new Position(3009, 3288, 0), new Position(3009, 3283, 0), new Position(3009, 3278, 0), new Position(3014, 3278, 0), new Position(3019, 3278, 0), new Position(3024, 3278, 0), new Position(3029, 3278, 0), new Position(3034, 3278, 0), new Position(3039, 3278, 0), new Position(3044, 3278, 0), new Position(3049, 3278, 0), new Position(3054, 3278, 0), new Position(3059, 3278, 0), new Position(3064, 3278, 0), new Position(3069, 3277, 0), new Position(3074, 3277, 0), new Position(3075, 3272, 0), new Position(3076, 3267, 0), new Position(3080, 3264, 0), new Position(3083, 3260, 0), new Position(3083, 3255, 0), new Position(3086, 3251, 0), new Position(3090, 3247, 0), new Position(3093, 3243, 0) }; private final Position[] VarrWestToFaladorWest = new Position[] { new Position(3259, 3432, 0), new Position(3254, 3431, 0), new Position(3249, 3431, 0), new Position(3244, 3431, 0), new Position(3239, 3431, 0), new Position(3234, 3431, 0), new Position(3229, 3431, 0), new Position(3224, 3431, 0), new Position(3219, 3431, 0), new Position(3214, 3431, 0), new Position(3209, 3431, 0), new Position(3204, 3431, 0), new Position(3199, 3431, 0), new Position(3194, 3431, 0), new Position(3189, 3431, 0), new Position(3184, 3431, 0), new Position(3179, 3431, 0), new Position(3174, 3430, 0), new Position(3169, 3428, 0), new Position(3164, 3425, 0), new Position(3160, 3422, 0), new Position(3156, 3419, 0), new Position(3151, 3418, 0), new Position(3146, 3418, 0), new Position(3141, 3418, 0), new Position(3136, 3418, 0), new Position(3131, 3418, 0), new Position(3126, 3417, 0), new Position(3121, 3417, 0), new Position(3117, 3420, 0), new Position(3112, 3420, 0), new Position(3107, 3420, 0), new Position(3102, 3420, 0), new Position(3097, 3420, 0), new Position(3092, 3420, 0), new Position(3087, 3419, 0), new Position(3082, 3417, 0), new Position(3077, 3417, 0), new Position(3073, 3420, 0), new Position(3068, 3419, 0), new Position(3063, 3418, 0), new Position(3058, 3418, 0), new Position(3053, 3418, 0), new Position(3048, 3418, 0), new Position(3045, 3422, 0), new Position(3041, 3425, 0), new Position(3036, 3427, 0), new Position(3031, 3427, 0), new Position(3025, 3427, 0), new Position(3019, 3427, 0), new Position(3014, 3429, 0), new Position(3009, 3431, 0), new Position(3004, 3431, 0), new Position(2999, 3431, 0), new Position(2994, 3431, 0), new Position(2989, 3431, 0), new Position(2990, 3426, 0), new Position(2988, 3421, 0), new Position(2983, 3420, 0), new Position(2978, 3418, 0), new Position(2974, 3415, 0), new Position(2969, 3413, 0), new Position(2966, 3409, 0), new Position(2964, 3404, 0), new Position(2966, 3399, 0), new Position(2966, 3394, 0), new Position(2966, 3389, 0), new Position(2965, 3384, 0), new Position(2961, 3381, 0), new Position(2956, 3380, 0), new Position(2951, 3379, 0), new Position(2948, 3375, 0), new Position(2947, 3370, 0) }; private final Position[] VarrEastToVarrWest = new Position[] { new Position(3253, 3422, 0), new Position(3255, 3427, 0), new Position(3251, 3430, 0), new Position(3246, 3430, 0), new Position(3241, 3430, 0), new Position(3236, 3430, 0), new Position(3231, 3430, 0), new Position(3226, 3430, 0), new Position(3221, 3430, 0), new Position(3216, 3430, 0), new Position(3211, 3430, 0), new Position(3206, 3430, 0), new Position(3201, 3429, 0), new Position(3196, 3429, 0), new Position(3191, 3429, 0), new Position(3186, 3429, 0), new Position(3183, 3433, 0), new Position(3186, 3437, 0) }; private final Position[] VarrWestToEdgeville = new Position[] { new Position(3184, 3438, 0), new Position(3181, 3434, 0), new Position(3179, 3429, 0), new Position(3174, 3427, 0), new Position(3169, 3427, 0), new Position(3164, 3427, 0), new Position(3160, 3424, 0), new Position(3160, 3419, 0), new Position(3155, 3419, 0), new Position(3150, 3419, 0), new Position(3145, 3419, 0), new Position(3140, 3418, 0), new Position(3135, 3418, 0), new Position(3130, 3418, 0), new Position(3125, 3418, 0), new Position(3120, 3418, 0), new Position(3116, 3421, 0), new Position(3111, 3421, 0), new Position(3106, 3421, 0), new Position(3101, 3421, 0), new Position(3103, 3426, 0), new Position(3103, 3431, 0), new Position(3102, 3436, 0), new Position(3099, 3440, 0), new Position(3097, 3445, 0), new Position(3096, 3450, 0), new Position(3095, 3455, 0), new Position(3092, 3459, 0), new Position(3088, 3462, 0), new Position(3092, 3465, 0), new Position(3097, 3465, 0), new Position(3099, 3470, 0), new Position(3099, 3475, 0), new Position(3099, 3480, 0), new Position(3099, 3485, 0), new Position(3098, 3490, 0), new Position(3098, 3495, 0), new Position(3094, 3492, 0), new Position(3093, 3489, 0) }; private final Position[] EdgevilleToMonastery = new Position[] { new Position(3095, 3495, 0), new Position(3091, 3498, 0), new Position(3088, 3502, 0), new Position(3083, 3505, 0), new Position(3078, 3505, 0), new Position(3073, 3505, 0), new Position(3072, 3510, 0), new Position(3072, 3515, 0), new Position(3072, 3520, 0), new Position(3067, 3521, 0), new Position(3062, 3521, 0), new Position(3057, 3520, 0), new Position(3056, 3515, 0), new Position(3056, 3510, 0), new Position(3054, 3505, 0), new Position(3052, 3500, 0), new Position(3053, 3495, 0), new Position(3053, 3490, 0) }; private final Position[] SeersToCatherby = new Position[] { new Position(2725, 3492, 0), new Position(2725, 3487, 0), new Position(2729, 3484, 0), new Position(2734, 3484, 0), new Position(2739, 3483, 0), new Position(2744, 3482, 0), new Position(2749, 3480, 0), new Position(2754, 3478, 0), new Position(2756, 3473, 0), new Position(2760, 3469, 0), new Position(2764, 3466, 0), new Position(2765, 3461, 0), new Position(2768, 3457, 0), new Position(2771, 3453, 0), new Position(2775, 3450, 0), new Position(2778, 3446, 0), new Position(2782, 3443, 0), new Position(2786, 3440, 0), new Position(2790, 3437, 0), new Position(2794, 3434, 0), new Position(2799, 3434, 0), new Position(2804, 3433, 0), new Position(2809, 3433, 0), new Position(2811, 3438, 0), new Position(2811, 3442, 0) }; private final Position[] SeersToArdougneNorth = new Position[] { new Position(2759, 3478, 0), new Position(2754, 3478, 0), new Position(2749, 3479, 0), new Position(2745, 3482, 0), new Position(2740, 3483, 0), new Position(2735, 3484, 0), new Position(2730, 3487, 0), new Position(2725, 3488, 0), new Position(2720, 3488, 0), new Position(2715, 3488, 0), new Position(2710, 3488, 0), new Position(2705, 3487, 0), new Position(2700, 3487, 0), new Position(2695, 3487, 0), new Position(2690, 3486, 0), new Position(2685, 3483, 0), new Position(2685, 3478, 0), new Position(2681, 3475, 0), new Position(2677, 3472, 0), new Position(2675, 3467, 0), new Position(2672, 3463, 0), new Position(2670, 3458, 0), new Position(2668, 3453, 0), new Position(2664, 3450, 0), new Position(2660, 3447, 0), new Position(2656, 3443, 0), new Position(2653, 3439, 0), new Position(2650, 3435, 0), new Position(2647, 3431, 0), new Position(2644, 3427, 0), new Position(2643, 3422, 0), new Position(2643, 3417, 0), new Position(2644, 3412, 0), new Position(2644, 3407, 0), new Position(2644, 3402, 0), new Position(2644, 3397, 0), new Position(2644, 3392, 0), new Position(2644, 3387, 0), new Position(2644, 3382, 0), new Position(2645, 3377, 0), new Position(2641, 3374, 0), new Position(2637, 3371, 0), new Position(2637, 3366, 0), new Position(2637, 3361, 0), new Position(2637, 3356, 0), new Position(2637, 3351, 0), new Position(2637, 3346, 0), new Position(2637, 3341, 0), new Position(2633, 3338, 0), new Position(2628, 3337, 0), new Position(2623, 3337, 0), new Position(2618, 3338, 0), new Position(2617, 3333, 0) }; private final Position[] SeersToArdougneSouth = new Position[] { new Position(2758, 3477, 0), new Position(2754, 3480, 0), new Position(2749, 3481, 0), new Position(2744, 3481, 0), new Position(2739, 3483, 0), new Position(2734, 3485, 0), new Position(2737, 3481, 0), new Position(2742, 3479, 0), new Position(2747, 3478, 0), new Position(2751, 3475, 0), new Position(2756, 3475, 0), new Position(2754, 3470, 0), new Position(2754, 3465, 0), new Position(2749, 3464, 0), new Position(2744, 3463, 0), new Position(2740, 3460, 0), new Position(2737, 3456, 0), new Position(2732, 3453, 0), new Position(2727, 3451, 0), new Position(2723, 3448, 0), new Position(2723, 3443, 0), new Position(2723, 3438, 0), new Position(2723, 3432, 0), new Position(2722, 3427, 0), new Position(2722, 3422, 0), new Position(2723, 3417, 0), new Position(2725, 3412, 0), new Position(2725, 3407, 0), new Position(2724, 3402, 0), new Position(2719, 3399, 0), new Position(2717, 3394, 0), new Position(2714, 3389, 0), new Position(2711, 3385, 0), new Position(2709, 3380, 0), new Position(2706, 3376, 0), new Position(2703, 3372, 0), new Position(2701, 3367, 0), new Position(2699, 3362, 0), new Position(2697, 3357, 0), new Position(2693, 3353, 0), new Position(2690, 3349, 0), new Position(2688, 3344, 0), new Position(2687, 3339, 0), new Position(2686, 3334, 0), new Position(2687, 3329, 0), new Position(2689, 3324, 0), new Position(2688, 3319, 0), new Position(2689, 3314, 0), new Position(2690, 3309, 0), new Position(2690, 3304, 0), new Position(2685, 3302, 0), new Position(2680, 3302, 0), new Position(2675, 3304, 0), new Position(2670, 3305, 0), new Position(2665, 3305, 0), new Position(2663, 3300, 0), new Position(2663, 3295, 0), new Position(2662, 3290, 0), new Position(2662, 3285, 0), new Position(2657, 3285, 0), new Position(2652, 3285, 0) }; }
  10. We have a lot of vet's on our team that have been around this site since near the beginning. I am sure we can handle it for now until we see some suitable people to handle the job.
  11. You're never around when I try to talk to you or get you to play some xbox.... :'(
  12. I am here, so hopefully I will be able to take some of the weight off. If you ever see a need or problem please alert me and if I am around I will try my best to handle the situation.
  13. im not at home :'( im doing it when i get home i know im sorry if you want replace the new picture with a more current one if you wish or wait for me for a few hours to get home and ill replace it mate you see a poll anywhere or anything?......... i dont dictate what other people say they are free to post whatever they want i dont tell anyone what to post
  14. Since when are staff positions decided by popular vote.
  15. Don't know why your bumping, you haven't updated your thread.
  16. You underestimate me.
  17. Please read the new rule, Please PM another admin, Rule breaker.
  18. Wanted to do some fletching but I guess it will have to wait to see if this script gets fixed or not. Hopefully, because it was an awesome one.
  19. 1 point
    Not to mention every other sig is a half naked girl, and most of us know where to find those, We don't need to Browse OSBot to look through pictures > . >
  20. Pain, stop posting on my thread and stop spreading lies. As for the rest of you, I am on vacation so please stop messaging me. The script is working good.
  21. Cool beanss indeed GL with your macro stuff im screwed in my class though :'( pm me your skype lol
  22. Holy fucking shit people are dumb these days.
  23. http://osbot.org/forum/topic/24809-report-false-script-reviews-here/ Please post here.
  24. 1 point
    This is some deep shit bro. Too deep for me when I'm this tired. I agree, he's dead. That is all.
  25. 1 point
    Yeah normally randoms work for me but last night they didn't and I woke up in lumby
  26. For those of you leaving by all means it is your choice go ahead But a new era is coming to osbot and it involves the ultimate beyond ultimate scripts The HQS team is hitting the spot, and already began starting some fantastic work. If you are needing new high quality scripts, hang on to your seats as new ultimate scripts are created and released We are in a work in progress as of right now, but with the way thing are going i see no reason in this not becoming successful, so be ready
  27. Megan Fox is still incredibly hot!
  28. 1 point
    Gonna try And i usually use the pirate bay just cbf waiting for downloads xD
  29. 1 point
    That'll make no sense buddy.. Make a GE for everything or don't make it.
  30. 1 point
    I remember a lot of my irl friends quit because of the trade limit and changes to wildy. GE + no trade limit = heaven
  31. 1 point
    I love the Mosh Pits, fighting with different text colours and different text effects. I believe this was a reason why users wanted Oldschool Runescape back
  32. I can confirm it is actually him. Checked his IP now vs. the past. They matched. Sooo, unless he's RAT'd hes just trying to fuck with us.
  33. Good game, thanks for playing. :P
  34. Fuck you and your computer sucks you must be poor irl noob.
  35. 1 point
    No problem at all, if you need anything else just private message me.
  36. 1 point
    Welcome to OSBot :p If you need anything feel free to private message me!
  37. Completed tut island on the two accounts for him
  38. Here's a proggie if you need one its been flawless no issues except i recommend you use the bot client 1.7.49 cause that one works perfect all random and everything work fine http://i.imgur.com/y6YnHNL.png?1
  39. Version 2.5 +Lantadyms should now only be looted when selected +PVP worlds have been black listed. +Slowed down mouse speed to make it more human like. +Added in wall short cut route to taverly (Auto-detects agility level and goes to proper path) +NEW ANTI-BAN! Joins CC's randomly (proven to lower ban rates) +Will now world hop after being pk'ed at edge! Testing these updates then I will push them once I can confirm they all work properly.
  40. #GG

    1 point
    I can be on at all times... //:
  41. need a mm EDIT: sold an account to hailee and he mm'd good got my money
  42. Why would that account be worth only $5?
  43. This script can run endlessly. All other NMZ (I could only find one?) scripts simply stop when you're out of supplies. Mine rebanks, finds a new host, trades, and starts over. Yes I have 20 posts. No, that doesn't mean I know nothing. I've been making scripts personally and for profit since years before this site's existence. Also, all SDN scripts' source code is visible to Admins. You really think I could sneak a virus in when the source code is out in the open? Please think before you hit that "Submit" button next time.
  44. Have botted 30-70 and not one exp in defence. Works great. After a bit more fine tuning this script should definitely be paid.

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