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Showing content with the highest reputation on 10/21/13 in Posts

  1. Ex-staff - Orange is awesome.
    2 points
  2. Such an awesome video and fireman.
    2 points
  3. I'll post my skype when I get a new one, currently mines bugged But can you make it like your old blue one? But say Swizzbeat? Would be awesome
    1 point
  4. I'm happy he left lol
    1 point
  5. Give proof to a Mod or Admin
    1 point
  6. msg a admin or mod and provide proof i guess
    1 point
  7. Terms & Conditions Do not redistribute Do not remove watermark Download the pack here: http://www.sendspace.com/file/0klfpa
    1 point
  8. I don't get what everyone's problem is, Archon has a right to be mad. He made a script and dedicated his time to it, now he wants the agreed payment. It shouldn't be to hard for an admin to calculate the sales since the last payday and send it to him, and if the script isn't showing up find out what the matter is. My script isn't showing up either, and Raf said that's because they were moving it to premium and had to do a few things. Since yours is already premium idk what the issue could be, but maybe if you changed the price their doing the same thing? No idea but that's my scenerio.
    1 point
  9. I don't like how other scripts on the site are premium when they do a simple task so not only will i be doing a man killer i will be doing other releases to bring the SDN updated with free quality scripts will be released when testing is finished: THIS WILL BE A FREE RELEASE WHEN IT'S DONE!!! Features: Hovering over the next npc Option Custom herb loots Custom food set-ups Simple User Interface (UI) Demo Video: as you can see it has a little bit of bug's which I'm working on to release it as high of quality as it can be!
    1 point
  10. well i finished it and decided to share because I'm nice took like 20 mins to write this shit down!!! enum Spells { HomeTeleport("Lunar Home Teleport", 0, 16), BakePie("Bake Pie", 65, 15), CurePlant("Cure Plant", 66, 31), MonsterExamine("Monster Examine", 66, 6), NpcContact("NPC Contact", 67, 4), CureOther("Cure Other", 68, 1), Humidify("Humidify", 68, 7), MoonClanTeleport("Moonclan Teleport", 69,20), TeleGroupMoonclan("Tele Group Moonclan", 70, 32), CureMe("Cure Me", 71, 23), HunterKit("Hunter Kit", 71, 8), WaterbirthTeleport("Waterbirth Teleport", 72, 24), TeleGroupWaterbirth("Tele Group Waterbirth",73,33), CureGroup("Cure Group",74,3), StatSpy("Stat Spy",75,9), BarbarianTeleport("Barbarian Teleport",75,0), TeleGroupBarbarian("Tele Group Barbarian",76,34), SuperglassMake("Superglass Make",77,25), KhazardTeleport("Khazard Teleport",78,18), TeleGroupKhazard("Tele Group Khazard",79,35), Dream("Dream",79,10), StringJewellery("String Jewellery",80,22), StatRestorePotShare("Stat Restore Pot Share",81,27), MagicImbue("Magic Imbue",82,13), FertileSoil("Fertile Soil",83,2), BoostPotionShare("Boost Potion Share",84,26), FishingGuildTeleport("Fishing Guild Teleport",85,17), TeleGroupFishingGuild("Tele Group Fishing Guild",86,36), PlankMake("Plank Make",86,11), CatherbyTeleport("Catherby Teleport",87,21), TeleGroupCatherby("Tele Group Catherby",88,37), IcePlateauTeleport("Ice Plateau Teleport",89,28), TeleGroupIcePlateau("Tele Group Ice Plateau",90,38), EnergyTransfer("Energy Transfer",91,5), HealOther("Heal Other",92,29), VengeanceOther("Vengance Other",93,19), Vengance("Vengance",94,14), HealGroup("Heal Group",95,30), SpellbookSwap("Spellbook Swap",96,12); private final int level; private final int childid; private final String name; Spells(String name, int level, int childid) { this.name = name; this.level = level; this.childid = childid; } public String getName() { return name; } public int getLevel() { return level; } public int getChild() { return childid; } public int getParent() { return 430; } }
    1 point
  11. Hello community! This release features a patch to fix the freezing issue with many popular scripts such as SuperScript. It also contains a hotfix to Drill Demon. Freezing issue is fixed Drill Demon is patched (untested) The latest build can be downloaded at : http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  12. Hello community! This release features some performance enhancements and tweaks to random event solvers. Drill Demon has been patched (but untested) One of our callback injectors have been improved Random worker should work better now The latest build can be found at : http://osbot.org/ Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  13. Hello community. This release features some bug-fixes with the previous release and some additional random event solver fixes. Frog queen uses less CPU for activating now Drill demon is patched (untested) Run away from combat has been patched. Get the latest build at : http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  14. Hello community. Unfortunately a slight change in the client caused one of our callbacks to crash the client. The issue has been resolved with this release. Get the latest build at http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  15. Hello community, this release features many random event solver bug-fixes. The following randoms have been patched: Run away from combat Frog queen (should get detected for sure now) Frog cave Freaky Forester The latest build can be found at : http://osbot.org/ Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  16. Hello community, due to the latest update by RuneScape, one of our automatic injectors included within the bot broke. I have provided a fix with this release. The client should no longer randomly close. Also, RuneScape once again updated the banking interface and this build has a patch for it as well. tl;dr: Random closing fixed Banking fixed (due to another update to the bank interface) Sorry for the inconvenience, Thanks, Laz and the OSBot Team.
    1 point
  17. Hello community! This release features some more bug-fixes to banking as well as some other minor fixes. Banking has been fixed Support for deposit all from inventory has been built in Fake strange plant randoms spawned by Jagex should no longer stop your bot. The latest build can be found at : http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  18. Hello community, unfortunately I did not test last night's release very well but after a lot of feedback I noticed I had introduced a bug with item amounts. This version should have it fixed. Banking should work perfectly and all scripts that have been broken should be working now. Get the latest build here: http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
    1 point
  19. Hello community. Today I'ed like to finally announce what our development team has been planning on for some time now. When we first started developing OSBot from the ground up, our development team had to rush much of the code that OSBot uses now. Part of the reason why is because we started development two full weeks after 07scape was already released. This meant we gave everyone a 2 week head-start. We had A LOT of competition, more so than we do now. We knew if we had any chance of being successful, we needed to release a working bot with a simple but robust API. Maxi and I would stay up at night for hours straight programming the bot from a day to day basis. We spent hours on Skype developing and planning everything together. We knew that we weren't the first 07 bot out there but we also knew all the 07 bots out there were primitive and undependable. Eventually the bot you use today was released and we've been working hard ever since to keep it up to date and enhance it. We've learned a lot from OSBot. We've gained a lot of experience and we're now ready to announce that we're going to rebuild OSBot from the ground up again, but this time with the experience and knowledge we've gained. Here's a list of goals that we want OSBot 2 to have reached before its release... A new and fresh JavaFX based GUI. Lower CPU and memory usages. A brand new, smart and simple API. Better API documentation. A smaller jar-file size. An advance web-walking/resource-walking system using smart and efficient algorithms. Automatic random event updates from our bot network without the need to re-download OSBot. Support for an integrated RS3 bot on the same platform. Offline support for when our servers become unreachable. OSBot 2 has no ETA at the moment. We will continue to provide full support for OSBot 1. Sincerely, the OSBot Team. Yes, however as stated in the OP, long-term support for OSBot 1 will still be available after the release of OSBot 2. The ability for OSBot 2 to handle OSBot 1 scripts has been considered as well. I've had plenty of time. I'm getting really irritated with all these script developers thinking I don't have enough time or that we're stealing money. We've paid script developers before, we will keep paying them. This is a legal buisness, not an illegal operation. This website's income is taxed and has to go through a process before it falls into the hands of script developers. That takes time. This reply is simply intended for you only, it's for everyone. Simply because I do not reply to the thread within minutes does not mean anything disturbing. I hope that most of your concerns were answered with the previous reply. As for web-walking, we've dumped data from about 1.3K map regions in RuneScape which is about 90% of the world map. We will be using this data with a combination of efficient algorithms to make web-walking fully automated and dynamic. It has not been fully planned however our development team has discussed the various options and we believe the right one will be written for OSBot 2. More info on web walking will be released as more development arises. Also, for those concerned that OSBot will support RS3. RS3 support will not be released right away. OSBot 2 will be designed in a way that an RS3 bot could be integrated. This does not mean that we are not focusing on 07. 07scape will come first. RS3 support will be a special update scheduled for OSBot 2.
    1 point
  20. At around 4am our web application firewall became unresponsive to any connections. This means the website was inaccessible up until now. Our hosting service is working on fixing the issue and I've temporarily relieved the downtime by routing osbot.org to our direct address. The good news is that the bot server never went offline nor went unresponsive. Sorry for the inconvenience, Laz and the OSBot Team. EDIT: Our hosting provider has fixed up the web application firewall. The website should be fully accessible by anyone now.
    1 point
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