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APA Sand Crabs


Apaec

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Just thought i'd post a few status updates so you guys can keep track of where i'm at with fixing the script.

 

I've had to scrap all the previous data (areas, positions, paths etc), as ofcourse the map has changed. However there are a few other things which I plan to add. Firstly, As well as the east and west areas, there's now a super far east area with a couple of good spawns, but it's reallly far away from the bank. I will be adding support for this but it's mainly for accounts which don't need food.

 

Secondly, I will be adding support for crab-claw isle, but I may not be able to release this today as getting the travelling and such fully tested will require a good amount of effort. We will see how things go, i'd like to get it all done today but no promises.

 

Here's what i've done so far: the Western area has been finished with roam & camp modes implemented. Here's a map which I use to keep track of my progress

89EU62p.png

 

Tre136u.png

Next, I will be making the eastern area flawless, then eventually the far east area. After that, I will start work on additional features eg crab-claw isle and clue scroll looting(which I plan to add too).

 

At this rate, i'd guess that the script should be up to date by the end of the day:)

Cheers for stopping by smile.png

apa

Edited by Apaec
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... A few hours of progress later ...:

 

Aight, i've got East and West areas working as before smile.png That means full roam + camp capabilities, each with custom pathing. I've decided to omit the far eastern area, as there are no spawns above doubles, and the bank is quite far away (vinery bank).

 

I'm now working on crab-claw island, and have just finished mapping it. Here is my progress map thus far:

1iefiB6.png

(the table on the right shows the numbered spot, it's in-game co-ordinates and the number of sand crabs around that position)

 

I'm now working on integrating reset routes and hopping positions and such to these spots. After this I will work on the transport system, the 10k banking etc. Shouldn't take too long, I think i'll be done by this evening smile.png

 

Cheers for sticking around, I really am doing my best to get this available to you guys as soon as possible, I just hope you guys understand how big this rework is!

 

Will post some more progress soon,

Apa

Edited by Apaec
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... A few hours of progress later ...:

 

Aight, i've got East and West areas working as before smile.png That means full roam + camp capabilities, each with custom pathing. I've decided to omit the far eastern area, as there are no spawns above doubles, and the bank is quite far away (vinery bank).

 

I'm now working on crab-claw island, and have just finished mapping it. Here is my progress map thus far:

1iefiB6.png

(the table on the right shows the numbered spot, it's in-game co-ordinates and the number of sand crabs around that position)

 

I'm now working on integrating reset routes and hopping positions and such to these spots. After this I will work on the transport system, the 10k banking etc. Shouldn't take too long, I think i'll be done by this evening smile.png

 

Cheers for sticking around, I really am doing my best to get this available to you guys as soon as possible, I just hope you guys understand how big this rework is!

 

Will post some more progress soon,

Apa

I wonder how they made that we can reset agro for CCI. anywayz nice progress!!!

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... A few hours of progress later ...:

 

Aight, i've got East and West areas working as before smile.png That means full roam + camp capabilities, each with custom pathing. I've decided to omit the far eastern area, as there are no spawns above doubles, and the bank is quite far away (vinery bank).

 

I'm now working on crab-claw island, and have just finished mapping it. Here is my progress map thus far:

1iefiB6.png

(the table on the right shows the numbered spot, it's in-game co-ordinates and the number of sand crabs around that position)

 

I'm now working on integrating reset routes and hopping positions and such to these spots. After this I will work on the transport system, the 10k banking etc. Shouldn't take too long, I think i'll be done by this evening smile.png

 

Cheers for sticking around, I really am doing my best to get this available to you guys as soon as possible, I just hope you guys understand how big this rework is!

 

Will post some more progress soon,

Apa

Very nice progress man! keep up the good work :)

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Very nice progress man! keep up the good work smile.png

 

 

really cool of you to update us so fast and fix so quickly.  Definitely buying more scripts from you!

 

 

Awesome work! Vouch for this script

 

Thanks guys! smile.png

 

Just thought i'd post a final progress log before I head to bed:

 

I've now tested East and West for both camping and roaming, and everything seems in order. I've also added full support for crab claw island (however there will be no roam mode on cci as it would be too easy for the bot to go off course). All eight camp locations function and reset correctly, and the travelling setup has been implemented to take you there and back when you're out of food or potions etc.

 

Unfortunately I haven't had the chance to fully test the script as alot of stability tests still need to run, and there are also a bunch of features I have yet to implement, namely clue looting and the ability to toggle whether to bank or not when you run out of potions. banking now works with the 10k fee, so that part is sorted.

 

As a result I won't be able to push the update today,  simply because it's not yet stable and hence it might mess up and act suspicious. I wish this wasn't the case, but i've spent pretty much all day working on fixes and the script is just not quite there. However I think I can now comfortably say that the script will be available tomorrow afternoon, in a very stable and juicy condition (: - well worth the wait imo!

 

I hope you guys can understand this, I really did try my best to get the fix out ASAP, it's just such a huge job. Here's a screenshot of camp mode in action on Crab Claw Isle in spot 2:

 

qNgAXfg.png

(apologies about the blurring, i'm paranoid about these things!!)

 

Take care!

~apa

Edited by Apaec
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hey man! 

 

Love ur script, been using it for a while now.

 

But after the last update, the script keeps on trying to do the special attack from the brine sabre.

 

It didnt do that before, could u fix it? its really suspicous if your chatbar says 'this special attack could only be used underwater' 5000x haha

 

Cheers!

 

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hey man! 

 

Love ur script, been using it for a while now.

 

But after the last update, the script keeps on trying to do the special attack from the brine sabre.

 

It didnt do that before, could u fix it? its really suspicous if your chatbar says 'this special attack could only be used underwater' 5000x haha

 

Cheers!

 

Hey,

 

The script is still in the process of being updated after the zeah remap yesterday. Most things will most likely be completely broken on the current version because of that.

 

I should have the updated version out by this afternoon :) GMT

 

Cheers

apa

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Ok, another quick progress report.

 

I'm in the process of testing each location, so far everything is working well boge.png

Clue scroll looting has been implemented and tested, and there have been a host of improvements made to both the structure of the code and the way the gui functions.

It's now much more intuitive to configure your inventory setup, as you don't have to do any maths (it will never let you go over 28 slots, and it will let you use exactly all 28 slots!).

 

Here's a 21 minute test report of camping on Crab Claw Isle:

aXOYHRG.png

 

... for accounts without food, crab claw isle is amazing as you barely have to bank. Combat potions are amazing to train with as well due to their cheap price and compact nature. Use them! :)

 

Here's a pic of the updated gui:

 

E3Bc156.png

 

I will be doing further testing while updating the main thread and videos so please hang tight, the script should be with you shortly!: )

apa

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