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Perfect Fighter AIO


Czar

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On 10/4/2022 at 1:18 AM, thirdcod said:

@Czar

Hi Czar,

 

I was trying to train some range using darts but the script logged out with the following message in log:


[INFO][Bot #1][10/04 07:13:56 AM]: Stopping script! User is ranging, bow requires ammo (not toxic blowpipe) and arrows slot not detected!
[INFO][Bot #1][10/04 07:13:56 AM]:  .. Reason: must have ran out of ammo!
[INFO][Bot #1][10/04 07:13:59 AM]: Terminating script Perfect Fighter...

I selected ranging mode in the first tab, and I believe the other settings are correct.

Are you able to confirm script is working when using only darts for ranged?

Cheers!
 

 

Yes, which darts are they (p+) or any special variant? I'll take a look. The safety mechanism for arrows is set on the highest safety setting, I can't risk any ranging without ammo (you don't have enough arrow message) which could cause bans. So a trick to this is to wield some arrows in the arrow slot (any) and you'll bypass the safety mechanism. Next update I'll add some more ranging weapons like every variation of darts. It could also be client not syncing + not detecting the darts, either way arrows will resolve this 100%. Not sure if you've since resolved this problem since it was yesterday, sorry for late reply <3 

On 10/4/2022 at 2:41 AM, str1de said:

Would this run okay on an ironman safespotting green drags at graveyard and banking at ferox? @Czar

I believe so, I'll give you a trial so you can see if you like :) 

15 hours ago, okjavadownload said:

when i'm safespotting drags and it's looting after a kill, it picks up the d bones attacks another dragon and then picks up the hides

is there a way to make it just loot both bones/hides and then go back to safe spot BEFORE attacking another dragon? i find that the way it currently works just uses up so much food because i'm being attacked while it's thinking about picking up the hides.

Yes you need to enable [Prioritise looting] in the looting tab, so it will not fight. However there is a loophole if you have auto-retaliate enabled it could get in a hit or two automatically but that's no problem

Edited by Czar
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The sand crabs CLI doesn't include a lot of the options that are selected. Options like move mouse outside of screen, delay attacks, the goal options. A lot of them are not supported in CLI for mass accounts. Would love to see more expansion into sand crabs, like remembering what tile is saved as well. I like to go to a specific tile in sand crabs and I'm having trouble getting there.

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10 hours ago, Czar said:

Yes you need to enable [Prioritise looting] in the looting tab, so it will not fight. However there is a loophole if you have auto-retaliate enabled it could get in a hit or two automatically but that's no problem

ty. will try this. does this mean that it will always run out to loot stuff even if i'm in a safespot fighting a dragon? 

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Trying to get starting scripts and trying to CLI chickens but it just freezes on startup. This has also happened at other monsters with similar configs.

 

this is my config

ss_save_bounds 0
ss_allow_multicombat 0
level_task_system 5
prayer_normal_mode 0
aio_fighter_attack_delay 1
ss_antifire_at_fight 0
ale_name_extended 0
ss_slaughter 0
ss_slayer_ice_cooler 0
stop_con_1 GOAL_TASK_REACHED
aio_fighter_special_wait 0
ss_cannonball_range_2 15
ss_planner_auto_upgrade 0
eat_for_space 0
ss_bury_outside_combat 0
only_loot_target 0
ss_cannonball_range_1 15
ss_test_stop_combat_2 0
stop_con_size 1
ss_move_mouse_outside 1
alert_inactivity 0
ss_superior_slayer 0
ss_magic_mode 0
level_task_mode 1
ss_hop_world 1
alert_allow_beep 0
b2p_spell_mode 0
strength_goal 10
ss_safespot_range 0
ss_test_stop_combat 0
npc_cb_0 0
loot_item_alch_1 0
loot_item_alch_0 0
bank_item_block_0 0
ss_smart_safespot 0
enable_loot_arrows 0
ss_tile_loot_distance 8
enable_bone_bury 1
ss_npc_tile_dist 0
ss_pot_while_combat 0
loot_item_id_0 526
ss_fightzone_stay 0
ss_spec_min_target_hp 40
loot_item_id_1 314
ss_antifire_mode 0
alert_at_bank 0
ss_hop_world_p2p 0
bone_bury_target 3
ss_konar_droptable 0
ss_equip_travel_bank 0
ss_magic_autocast 0
no_loot_arrows_combat 0
ss_ov_potion_cb 0
ss_b2p_wait_food 0
pref_bank nearest
ranging_mode 0
ss_bank_equip_slot_6 1
bank_item_id_0 333
ss_bank_equip_slot_7 1
ss_bank_equip_slot_8 1
ss_save_safespot 0
ss_bank_equip_slot_9 1
ss_safespot_priority 0
ss_avoid_response_combat 0
walk_fight_1 walk
ss_afk_mode 0
ss_bank_equip_slot_0 1
ss_bank_equip_slot_1 1
enable_special_attacks 0
ss_bank_equip_slot_2 1
ss_guthans_mode 0
ss_bank_equip_slot_3 1
ss_bank_equip_slot_4 1
ss_bank_equip_slot_5 1
prioritize_loot 0
ss_allow_wildy 0
walk_bank_0 walk
ss_eat_full_banking 0
loot_list_size 2
bank_list_size 1
ss_reattack_target 0
ss_default_equip_slot_9 Emerald_ring
ss_expeditious 0
ss_default_equip_slot_8 Leather_boots
ss_default_equip_slot_7 Leather_gloves
ss_default_equip_slot_6 Iron_platelegs
ss_deathwalk_mode 0
ss_default_equip_slot_5 Iron_kiteshield
ss_cannon_mode 0
ss_eat_bounds_2 60
ss_eat_bounds_1 30
ss_equip_travel_fight 0
loot_item_value 0
ss_save_break_tile 0
ss_break_at_bank 0
alert_at_logout 0
ss_custom_break_tile 0
bank_item_amount_0 4
ss_wildy_emergency_tele 0
ss_only_my_npcs 0
ss_allow_pray_altar 0
unreachable 0
ss_slayer_bag_of_salt 0
ss_wait_loot 0
ss_allow_spec_below_health 0
ss_fight_with_cannon 0
ss_eq_when_possible 0
bank_mode 1
ss_loot_single_ammo 0
ss_default_equip_slot_4 Iron_platebody
ss_bank_equip_slot_10 0
ss_default_equip_slot_3 Iron_scimitar
bank_condition No_food_low_health
ss_eat_before_loot 0
ss_default_equip_slot_2 Amulet_of_power
ss_default_equip_slot_1 Black_cape
loot_in_combat 0
ss_default_equip_slot_0 Iron_full_helm
ss_stopcon_safe 0
ss_spec_my_health 30
even_rule 0
ss_hop_world_f2p 1
ss_lootbag_mode 0
alert_random_event 0
telegrab_loot 0
alert_name_called 0
ss_allow_spec_npc_health 0
defence_goal 10
npc_name_0 Chicken
ss_real_distance 0
prayer_flick_mode 0
ab_override_random 1
ss_hop_condition_a 2
ss_slayer_rockhammer 0
ss_hop_condition_b 0
ss_hop_condition_c 0
ss_hop_condition_d 0
npc_list_size 1
ss_return_safespot_no_loot 1
ab_mouse_outside 1
attack_goal 10
stop_con_action_1 1
ss_save_cannon_tile 0
ss_fightzone_loot 0
ss_b2p_mode 0
ss_return_safespot_combat 0

 

and heres the log

[INFO][Bot #1][10/05 09:44:31 PM]: "attack_goal" changed to "10"
[INFO][Bot #1][10/05 09:44:31 PM]: "stop_con_action_1" changed to "1"
[INFO][Bot #1][10/05 09:44:31 PM]: "ss_save_cannon_tile" changed to "0"
[INFO][Bot #1][10/05 09:44:31 PM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][10/05 09:44:31 PM]: "ss_b2p_mode" changed to "0"
[INFO][Bot #1][10/05 09:44:31 PM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][10/05 09:44:31 PM]: Name: [Chicken], combat: [0]
[INFO][Bot #1][10/05 09:44:31 PM]: Doing item id 0
[INFO][Bot #1][10/05 09:44:31 PM]: Doing item id 1
[INFO][Bot #1][10/05 09:44:31 PM]: ---------- ready ----------
[INFO][Bot #1][10/05 09:44:31 PM]: Name: [Chicken], combat: [0]
[INFO][Bot #1][10/05 09:44:31 PM]: Appending item 333!
[INFO][Bot #1][10/05 09:44:31 PM]: Filling up exclusion list!
[INFO][Bot #1][10/05 09:44:31 PM]:  .. total of 0 missing exclusions added!
[INFO][Bot #1][10/05 09:44:31 PM]: "g_walk_setting" changed to "90"
[INFO][Bot #1][10/05 09:44:32 PM]: We are in SDN mode, let's load via resources
[INFO][Bot #1][10/05 09:44:32 PM]: Banks added: [67]
[INFO][Bot #1][10/05 09:44:32 PM]: Teleport spells added: [14]
[INFO][Bot #1][10/05 09:44:32 PM]: Stronghold added
[INFO][Bot #1][10/05 09:44:32 PM]: Entrances added: [67]
[INFO][Bot #1][10/05 09:44:32 PM]: Agility shortcuts added: [15]
[INFO][Bot #1][10/05 09:44:32 PM]: Floors added: [35]
[INFO][Bot #1][10/05 09:44:32 PM]: Scenery added: [2]
[INFO][Bot #1][10/05 09:44:32 PM]: Carpet rides added: [4]
[INFO][Bot #1][10/05 09:44:32 PM]: Carpet rides added: [5]
[INFO][Bot #1][10/05 09:44:32 PM]: NPC teleports added: [1]
[INFO][Bot #1][10/05 09:44:32 PM]: Added al-kharid gate (free)
[INFO][Bot #1][10/05 09:44:32 PM]: Added 14500 nodes to graph in [118ms].
[INFO][Bot #1][10/05 09:44:32 PM]: "cli_mode" changed to "1"
[INFO][Bot #1][10/05 09:44:32 PM]: We're banking for armour, let's enable the flag...
[INFO][Bot #1][10/05 09:44:32 PM]: "check_equipment_banking" changed to "1"
[INFO][Bot #1][10/05 09:44:32 PM]: "script" changed to "fighter"
[INFO][Bot #1][10/05 09:44:32 PM]:  Stop condition set (Goal task levels reached)
[INFO][Bot #1][10/05 09:44:32 PM]: Special change from (0) to (100)
[INFO][Bot #1][10/05 09:44:32 PM]: A) Checking if we have the weapon/shield equipped...
[INFO][Bot #1][10/05 09:44:32 PM]: "ss_prebreak_seconds" changed to "20"
[INFO][Bot #1][10/05 09:44:32 PM]: "ss_prebreak_seconds" changed to "120"
[INFO][Bot #1][10/05 09:44:32 PM]: Submitted bone bury event handler
[INFO][Bot #1][10/05 09:44:32 PM]: BreakManager: We will bot for 77 minute(s) and break for 30 minute(s)
[INFO][Bot #1][10/05 09:44:33 PM]: Yay!
[INFO][Bot #1][10/05 09:44:34 PM]:  8 actionpoints ready
[INFO][Bot #1][10/05 09:44:34 PM]: Special change from (0) to (100)
[INFO][Bot #1][10/05 09:44:34 PM]: A) Checking if we have the weapon/shield equipped...
[INFO][Bot #1][10/05 09:44:34 PM]: Checking attack options to see if they're hidden (one-time process)...
[INFO][Bot #1][10/05 09:47:23 PM]: java.lang.RuntimeException: Read timeout
    at client.nat.stream.Stream.m22(Native Method)
    at client.rw.getId(Unknown Source)
    at org.osbot.rs07.api.ui.RS2Widget.getRootId(vf:86)
    at org.osbot.rs07.api.Bank.iIiiIiIIIIi(ok:139)
    at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
    at java.util.LinkedList$LLSpliterator.tryAdvance(Unknown Source)
    at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source)
    at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
    at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
    at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
    at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
    at org.osbot.rs07.api.util.CachedWidget.cache(dm:58)
    at org.osbot.rs07.api.Bank.iIiiIiIIIIi(ok:24)
    at org.osbot.rs07.api.Bank.isOpen(ok:301)
    at perfect.scripting.y.c.Nul.D(je:282)
    at perfect.scripting.y.c.AuX.D(je:184)
    at perfect.scripting.LoopScript.D(xe:303)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][10/05 09:47:33 PM]: Exception in script thread 2: java.lang.RuntimeException: Read timeout
    at client.nat.stream.Stream.m17(Native Method)
    at client.emu.EmuClient.getLevelStat(Unknown Source)
    at org.osbot.rs07.api.Skills.getStatic(je:188)
    at perfect.scripting.y.e.prn.L(jm:141)
    at c.cOM1.G(cv:1141)
    at c.cOM1.onLoop(cv:1103)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(oj:189)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][10/05 09:47:33 PM]: Error!
[INFO][Bot #1][10/05 09:47:33 PM]: java.lang.RuntimeException: Read timeout
    at client.nat.stream.Stream.m17(Native Method)
    at client.emu.EmuClient.getLevelStat(Unknown Source)
    at org.osbot.rs07.api.Skills.getStatic(je:188)
    at perfect.scripting.y.e.prn.L(jm:141)
    at c.cOM1.G(cv:1141)
    at c.cOM1.onLoop(cv:1103)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(oj:189)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][10/05 09:47:53 PM]: KillCallback error: java.lang.RuntimeException: Read timeout
    at client.nat.stream.Stream.m22(Native Method)
    at client.Isk.getCharacterFacingUid(Unknown Source)
    at org.osbot.rs07.api.model.Character.getInteracting(vl:448)
    at perfect.scripting.y.e.CoM1.L(vl:480)
    at c.b.c.con.H(uv:179)
    at c.b.c.con.D(uv:134)
    at perfect.scripting.LoopScript.D(xe:303)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][10/05 09:48:13 PM]: Exception in script thread 2: java.lang.RuntimeException: Read timeout
    at client.nat.stream.Stream.m17(Native Method)
    at client.Isk.getWalkingQueueX(Unknown Source)
    at org.osbot.rs07.api.model.Character.getLocalX(vl:90)
    at org.osbot.rs07.api.model.Character.getX(vl:120)
    at org.osbot.rs07.api.map.Position.<init>(ii:98)
    at org.osbot.rs07.api.model.Entity.getPosition(ib:242)
    at org.osbot.rs07.script.MethodProvider.myPosition(ai:621)
    at perfect.scripting.y.e.aux.h(si:1002)
    at c.cOM1.G(cv:362)
    at c.cOM1.onLoop(cv:1103)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(oj:189)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][10/05 09:48:13 PM]: Error!
[INFO][Bot #1][10/05 09:48:13 PM]: java.lang.RuntimeException: Read timeout
    at client.nat.stream.Stream.m17(Native Method)
    at client.Isk.getWalkingQueueX(Unknown Source)
    at org.osbot.rs07.api.model.Character.getLocalX(vl:90)
    at org.osbot.rs07.api.model.Character.getX(vl:120)
    at org.osbot.rs07.api.map.Position.<init>(ii:98)
    at org.osbot.rs07.api.model.Entity.getPosition(ib:242)
    at org.osbot.rs07.script.MethodProvider.myPosition(ai:621)
    at perfect.scripting.y.e.aux.h(si:1002)
    at c.cOM1.G(cv:362)
    at c.cOM1.onLoop(cv:1103)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(oj:189)
    at java.lang.Thread.run(Unknown Source)

 

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Hey Czar, long time fan of yours. I think I have a bug report for you. Doing mithril bolt ranged, and have ranged mode, loot ammo, wait for loot to appear, no looting arrows in combat enabled. However it keeps looting arrows while in combat anyways, as soon as even one bolt drops. Seems the 'no looting in combat' checkbox isn't doing what it's supposed to. I want it to pick up some mithril bolts but maybe just in larger chunks between kills, not immediately looting every bolt that falls. TIA

Here is my config. Thanks in advance, I've probably logged 1k hours on your fighter script :) Cheers mate

 

ss_save_bounds 0
ss_allow_multicombat 0
prayer_normal_mode 0
aio_fighter_attack_delay 1
ss_antifire_at_fight 0
ale_name_extended 0
ss_slaughter 0
ss_slayer_ice_cooler 0
aio_fighter_special_wait 0
ss_cannonball_range_2 15
ss_planner_auto_upgrade 0
eat_for_space 1
ss_bury_outside_combat 0
only_loot_target 0
ss_cannonball_range_1 15
ss_test_stop_combat_2 0
stop_con_size 0
ss_move_mouse_outside 0
alert_inactivity 0
ss_superior_slayer 0
ss_magic_mode 0
level_task_mode 0
ss_hop_world 1
alert_allow_beep 0
b2p_spell_mode 0
ss_safespot_range 0
loot_item_alch_3 0
loot_item_alch_2 0
ss_test_stop_combat 0
npc_cb_0 0
loot_item_alch_1 0
loot_item_alch_0 0
bank_item_block_0 0
ss_smart_safespot 0
enable_loot_arrows 1
bank_item_block_1 0
loot_item_id_3 9142
enable_bone_bury 0
ss_npc_tile_dist 0
ss_pot_while_combat 0
loot_item_id_0 207
ss_fightzone_stay 0
ss_spec_min_target_hp 40
loot_item_id_1 563
ss_antifire_mode 0
loot_item_id_2 888
alert_at_bank 0
ss_hop_world_p2p 1
ss_konar_droptable 0
ss_equip_travel_bank 0
ss_magic_autocast 0
no_loot_arrows_combat 1
ss_ov_potion_cb 0
ss_b2p_wait_food 0
pref_bank nearest
ss_default_equip_slot_10 Mithril_bolts
ranging_mode 1
ss_bank_equip_slot_6 1
bank_item_id_0 329
ss_bank_equip_slot_7 1
bank_item_id_1 11941
ss_bank_equip_slot_8 0
ss_save_safespot 0
ss_bank_equip_slot_9 0
ss_safespot_priority 0
ss_avoid_response_combat 0
walk_fight_1 walk
ss_afk_mode 0
ss_bank_equip_slot_0 1
ss_bank_equip_slot_1 1
enable_special_attacks 0
ss_bank_equip_slot_2 1
ss_guthans_mode 0
ss_bank_equip_slot_3 1
ss_bank_equip_slot_4 1
ss_bank_equip_slot_5 1
prioritize_loot 0
ss_allow_wildy 0
walk_bank_0 walk
ss_eat_full_banking 1
loot_list_size 4
bank_list_size 2
ss_reattack_target 0
ss_expeditious 0
ss_default_equip_slot_7 Green_d'hide_vambraces
ss_default_equip_slot_6 Green_d'hide_chaps
ss_deathwalk_mode 0
ss_default_equip_slot_5 Rune_kiteshield
ss_cannon_mode 0
ss_eat_bounds_2 65
ss_eat_bounds_1 45
ss_equip_travel_fight 0
loot_item_value 5000
ss_save_break_tile 0
ss_break_at_bank 0
alert_at_logout 0
ss_custom_break_tile 0
bank_item_amount_1 1
bank_item_amount_0 5
ss_wildy_emergency_tele 0
ss_only_my_npcs 0
ss_allow_pray_altar 0
unreachable 0
ss_slayer_bag_of_salt 0
ss_wait_loot 1
ss_allow_spec_below_health 0
ss_fight_with_cannon 0
ss_eq_when_possible 0
bank_mode 1
ss_loot_single_ammo 0
ss_default_equip_slot_4 Hardleather_body
ss_bank_equip_slot_10 1
ss_default_equip_slot_3 Mithril_crossbow
bank_condition No_food_or_loot_full
ss_eat_before_loot 0
ss_default_equip_slot_2 Amulet_of_accuracy
ss_default_equip_slot_1 Blue_cape
loot_in_combat 0
ss_default_equip_slot_0 Coif
ss_stopcon_safe 0
ss_spec_my_health 30
ss_hop_world_f2p 0
ss_lootbag_mode 1
alert_random_event 0
telegrab_loot 0
alert_name_called 0
ss_allow_spec_npc_health 0
npc_name_0 Chaos_Druid
ss_real_distance 0
prayer_flick_mode 0
ab_override_random 0
ss_hop_condition_a 3
ss_slayer_rockhammer 0
ss_hop_condition_b 20
ss_hop_condition_c 0
ss_hop_condition_d 0
npc_list_size 1
ss_return_safespot_no_loot 1
ab_mouse_outside 0
ss_save_cannon_tile 0
ss_fightzone_loot 0
ss_b2p_mode 0
ss_return_safespot_combat 0

 

Edited by bruhoh
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On 10/5/2022 at 10:43 PM, okjavadownload said:

ty. will try this. does this mean that it will always run out to loot stuff even if i'm in a safespot fighting a dragon? 

 i have "prioritise looting" but it still attacks when looting. it picks up dhide then attacks another dragon, then picks up bones

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can you add this spot to the sand crabs bot please? Just having "far west" doesn't use that tile as one, can we have a box to put in coordinates of a tile? Like say I want him to walk to 1675,3478 before hand or something. Right now I'm just running a walking script and then running your script after. Also improved savefile and CLI function please. The save file on the normal fighter does not save "delay attacks" and the CLI sand crabs does not include many of the options selected. I am trying to run a bot farm and find it exceedingly difficult to use CLI sometimes.

Screenshot 2022-10-10 004409.jpg

Edited by mariokiller64
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Bug report for you, Czar. I love your fighter script and use it every day :)

 

I'm pretty sure the teleport to bank option does not work. I've selected Teleport Tabs and then Varrock tabs, and while the bot does withdraw them from teh bank, it doesn't use them to tele back out to the bank. Here's my config: 

 

ss_save_bounds 0
ss_allow_multicombat 0
prayer_normal_mode 0
aio_fighter_attack_delay 1
ss_antifire_at_fight 0
ale_name_extended 0
ss_slaughter 0
ss_slayer_ice_cooler 0
aio_fighter_special_wait 0
ss_cannonball_range_2 15
ss_planner_auto_upgrade 0
eat_for_space 1
ss_bury_outside_combat 0
only_loot_target 0
ss_cannonball_range_1 15
ss_test_stop_combat_2 0
stop_con_size 0
ss_move_mouse_outside 0
alert_inactivity 0
ss_superior_slayer 0
ss_magic_mode 0
level_task_mode 0
ss_hop_world 1
alert_allow_beep 0
b2p_spell_mode 0
ss_safespot_range 0
loot_item_alch_3 0
loot_item_alch_2 0
loot_item_alch_5 0
loot_item_alch_4 0
ss_test_stop_combat 0
npc_cb_0 0
loot_item_alch_1 0
loot_item_alch_0 0
bank_item_block_0 0
ss_smart_safespot 0
enable_loot_arrows 0
bank_item_block_1 0
loot_item_id_3 9142
loot_item_id_4 561
enable_bone_bury 0
loot_item_id_5 11941
ss_npc_tile_dist 0
ss_pot_while_combat 0
loot_item_id_0 207
ss_fightzone_stay 0
ss_spec_min_target_hp 40
loot_item_id_1 563
ss_antifire_mode 0
loot_item_id_2 888
alert_at_bank 0
ss_hop_world_p2p 1
ss_konar_droptable 0
ss_equip_travel_bank 0
ss_magic_autocast 0
no_loot_arrows_combat 0
ss_ov_potion_cb 0
ss_b2p_wait_food 0
pref_bank nearest
ranging_mode 0
ss_bank_equip_slot_6 1
bank_item_id_0 361
ss_bank_equip_slot_7 0
bank_item_id_1 8007
ss_bank_equip_slot_8 0
ss_save_safespot 0
ss_bank_equip_slot_9 0
ss_safespot_priority 0
ss_avoid_response_combat 0
walk_fight_1 walk
ss_afk_mode 0
ss_bank_equip_slot_0 0
ss_bank_equip_slot_1 0
enable_special_attacks 0
ss_bank_equip_slot_2 1
ss_guthans_mode 0
ss_bank_equip_slot_3 1
ss_bank_equip_slot_4 1
ss_bank_equip_slot_5 1
walk_bank_1 Varrock_teleport
prioritize_loot 0
ss_allow_wildy 0
walk_bank_0 Teleport_tab
ss_eat_full_banking 1
loot_list_size 6
bank_list_size 2
ss_reattack_target 0
ss_expeditious 0
ss_default_equip_slot_6 Rune_platelegs
ss_deathwalk_mode 0
ss_default_equip_slot_5 Rune_kiteshield
ss_cannon_mode 0
ss_eat_bounds_2 65
ss_eat_bounds_1 45
ss_equip_travel_fight 0
loot_item_value 2000
ss_save_break_tile 0
ss_break_at_bank 0
alert_at_logout 0
ss_custom_break_tile 0
bank_item_amount_1 2
bank_item_amount_0 3
ss_wildy_emergency_tele 0
ss_only_my_npcs 0
ss_allow_pray_altar 0
unreachable 0
ss_slayer_bag_of_salt 0
ss_wait_loot 0
ss_allow_spec_below_health 0
ss_fight_with_cannon 0
ss_eq_when_possible 0
bank_mode 1
ss_loot_single_ammo 0
ss_default_equip_slot_4 Rune_chainbody
ss_bank_equip_slot_10 0
ss_default_equip_slot_3 Rune_scimitar
bank_condition No_food_or_loot_full
ss_eat_before_loot 0
ss_default_equip_slot_2 Amulet_of_power
loot_in_combat 0
ss_stopcon_safe 0
ss_spec_my_health 30
ss_hop_world_f2p 0
ss_lootbag_mode 0
alert_random_event 0
telegrab_loot 0
alert_name_called 0
ss_allow_spec_npc_health 0
npc_name_0 Chaos_Druid
ss_real_distance 0
prayer_flick_mode 0
ab_override_random 0
ss_hop_condition_a 3
ss_slayer_rockhammer 0
ss_hop_condition_b 20
ss_hop_condition_c 0
ss_hop_condition_d 0
npc_list_size 1
ss_return_safespot_no_loot 1
ab_mouse_outside 0
ss_save_cannon_tile 0
ss_fightzone_loot 0
ss_b2p_mode 0
ss_return_safespot_combat 0

Thank you in advance!

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Handled in discordfor some of the above replies, if still need help lmk <3 

@bruhohthx for the profile I'll test today, I'll keep an eye on the logger to see if there are any errors and post a new update.

@tramsey No support for golems just yet it seems they aren't really "combat" npcs to fit this script, more of a minigame and it would take far too long to code them for very little reward, I can name many other places that are far better than golems to fight, unless there is a super super good reason maybe iron men or something? Maybe I just don't understand it well enough :feels: 

@okjavadownload One last option: [Wait for loot to appear] this one will kill the dragon, wait for loot, take the items, go back to safespot, fight the next npc

@Album I'll check out sand crab task levelling, if you remember which exact settings you used for levels and which order to train in please tell me would speed up the update <3 otherwise dw I'll do some investigating and try all the options until I find the problem ^^ :D

@mariokiller64 yes I'll add more options to CLI for crabs and that far-west spot too.

EDIT:

Guys if you ever notice members items like tele tabs not working, it's worth restarting the client until the devs update the itemdef cache for yesterday's game update

I’ve been doing a lot of coding on fighter recently so we’re going to see more improvements and features added, yesterday’s update will go live soon which is nice :) I assigned a few low levels to sands, a few to hillies and 1 at lavas, 1 at rune drags.

Edited by Czar
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  • Czar changed the title to Perfect Fighter AIO

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