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Perfect Fighter AIO


Czar

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Thanks guys for all the feedback and posts, really appreciate it. Added a few things on the next update list which will be posted very soon. ^^ :D

For mirror mode, it is supported but you gotta make sure it's setup right: stay logged out when launching both clients, login manually, start the script, increase the reaction timer (for combat which is not dangerous). I would highly recommend waiting a bit more until mirror mode is fully perfected by the devs, since it is still beta/experimental.

As for mac saving/loading: any errors in console log? I will help ASAP. It worked for me in linux and it should be the same for mac. Never had any complaints :o Please confirm! :D

As for sand crabs - make sure your tile is on the edges. Otherwise where do you want the bot to run to? If you are in the center, no other tile is far away enough to refresh aggro. If there is another way, let me know. How about going off the island and then returning? But it's 10k/trip so it's not worth it.

As for the rest, I have noted down and you will see your post in the next version update changelog, thanks guys :D

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32 minutes ago, Czar said:

Thanks guys for all the feedback and posts, really appreciate it. Added a few things on the next update list which will be posted very soon. ^^ :D

For mirror mode, it is supported but you gotta make sure it's setup right: stay logged out when launching both clients, login manually, start the script, increase the reaction timer (for combat which is not dangerous). I would highly recommend waiting a bit more until mirror mode is fully perfected by the devs, since it is still beta/experimental.

As for mac saving/loading: any errors in console log? I will help ASAP. It worked for me in linux and it should be the same for mac. Never had any complaints :o Please confirm! :D

As for sand crabs - make sure your tile is on the edges. Otherwise where do you want the bot to run to? If you are in the center, no other tile is far away enough to refresh aggro. If there is another way, let me know. How about going off the island and then returning? But it's 10k/trip so it's not worth it.

As for the rest, I have noted down and you will see your post in the next version update changelog, thanks guys :D

when u will post the discrod and guie thing?

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This script looks amazing. However I have some guestions before buying.

  • If I buy this script is it "forever" or I have to pay every month?
  • For walking to monsters (for example Taverly dungeon. Can this script use agility shortcuts?) Jump over wall next to falador west, pick locks, cross wilderness ditch etc?
  • For banking can I use glory, duel ring, teleport tabs? And how to setup these features?
  • Does it have "loot over x value items" or just custom pick up list?
  • Does it support Stronghold of security?
  • 
    Thank you for your time.
Edited by xBow
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I try to run it with cannon and mirror but it just logs after starting cause it cannot find tile apparently. even when you add it instnatly itll still log out immediately

 

have used it before, this just started occuring this week

 

thanks! otherwise has been good to me

Edited by tootoo2
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Sand crabs not working 

INFO][Bot #1][12/08 12:07:07 AM]: Special change from (0) to (100)
[ERROR][12/08 12:07:07 AM]: Uncaught exception!
java.lang.NullPointerException
    at org.osbot.rs07.api.Equipment.getItems(qm:77)
    at org.osbot.rs07.api.Equipment.getItemInSlot(qm:388)
    at perfect.scripting.b.d.Aux.B(gi:1887)
    at perfect.scripting.b.d.Aux.g(gi:1975)
    at a.Prn.j(jl:3068)
    at a.Prn.J(jl:341)
    at a.Prn.h(jl:2835)
    at a.a.d.AuX.H(me:60)
    at a.a.d.AuX.h(me:55)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

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Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)

- What is the bug - Bot would sometimes loot the bone after the npc has respawned, taking damage from aggro.

- (optional) recommendation for the bug: Make the bot only loot when the npc you are killing is dead OR only loot when the area is clear

- Tried client restart? - Using mirror mode and tried restarting client

- Which exact setup options are enabled? Range mode, loot ammo, loot bones and bury when inventory full,  loot only my targets, smart safespotting at blue dragons (works but looting abit buggy), 

 

edit: actually nvm restarted client again and its working ok

Edited by bluelighty
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  • Czar changed the title to Perfect Fighter AIO

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