November 27, 20187 yr Really like the script, but for me the teleports arent working (walking to the bank does). Is this a known issue?
November 27, 20187 yr I tried using the Fenkenstrain teletab and varrock teletab/glory to edge to go between bank and infernal mages. When i walk everything is fine, and the script walks to Canifis to bank. When i use teleports it takes all items from the bank but just stands there and drinks range pots
November 27, 20187 yr Any chance u can make something for revenant cave ? Like will teleport if pkers and use burning amulet / rev cave teleport to go there ?
November 28, 20187 yr Author Screenshot your bank layout in the setup window bank tab, I will run some tests and add an update for those teleports/banking ASAP As for revenant cave, good idea, I think I have gotten a few requests before too, I think it is time to add as a new update
November 28, 20187 yr Do you know when the 231 update go life? ? I feel like a kid waiting on presents at chistmast eve..
November 28, 20187 yr I hope the thing with the stronghold of security will be fixed as well. Because it used to teleport with glory, later on, it couldn't do it but at least the script managed to walk it back to Edgeville. And now you can't teleport neither script can walk you back
November 28, 20187 yr Is there a way if you're character dies that the script will reequip the items that are in the inventory?
November 29, 20187 yr Any chance of getting potion support for the rock crabs plugin? ty for the great script!
November 29, 20187 yr 2 hours ago, bgcoolguy123 said: Any chance of getting potion support for the rock crabs plugin? ty for the great script! just take some pots in your inv and script will automatically drink it
November 29, 20187 yr Hey man, about the Frankenstrain teleports: I had food in my inv all the times i tried so it didn't go bank, but it wasnt near to the fight area so it also couldn't go fight. My bad. I found another small bug though (for real this time): When it's set to stop when a certain task is completed, it tries to logout but cant because its less then 10 seconds since combat, and will start attacking monsters again right after. This is undesirable when fighting in slayer caves becuase it will keep clicking monsters it cant attack. Using kill count doesn't work there either because it sometimes miscounts by a few kills. A simple solution would be a short cooldown timer before trying to logout on task end. Hope it's not too much to ask, i really appreciate the script and this would make it much more usable for slayer tasks
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