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  1. Hey man, I was making a new pking account and i came across a bug: When you are safespotting it loots then runs back to the safespot and then attacks the monster, (perfect) However, as soon as it drinks a potion (ranged or prayer) it doesnt attack the monster again and just sits there until logout...
  2. Hey man, could i get a trial for the warrior's guild script? - Script name Khal Warrior Guild - trial length 6 Hrs - Reason for trial Need to get a lot of accounts zerker ready, never used any of your scripts and reviews are mixed for this one - Are you ging to give feedback on the script? Sure! 
  3. Been using the script (with fight bounds) for the past weeks intensely and havent run into much problems. Seems to perfectly work for me, and i use it for a wide variety of slayer monsters. If you PM me what you try to do i'll see if i can help you so Czar can spend his time improving the script instead of troubleshooting. Most common issue: If you're using a monster thats more than 1 tile big, using a bigger fight zone is better (because the monster has 1 "Main" tile, and that tile is what the script looks at). @Czar First of all I've really enjoyed using this script over the past week. Probs to you the script has become lots more stable than before! Following points are meant as constructive criticism ? Problems I've noticed: - Script picks up the new Konar drops, however it doesnt count the noted drops. - For a short time the script didnt seem to find monsters after pausing it but i feel this has already been hotfixed. - For some reason it doesnt count blood runes with gp/hr - If you're using Stop after finishing Slayer task in a slayer task only area it continues to attack - Pathmaking in the slayer tower is still kinda buggy (lot better than a month ago) - Pathmaking in Fremmenik slayer dungeon gets stuck at a spot around Kurasks a lot, keeps going back and forth. Things that would be awesome if they were included - Support for the new kebos slayer dungeon (and the bank above it!) would be awesome! - A seperate loot/pick-up value for items that stack (runes, ammo, seeds etc) This would be awesome so you could pickup only the 10k+ Drops but also the consistent amounts of blood, nature and death runes certain monsters drop.
  4. Probs for the quick banking fix. Another small thing i found: When trying to walk to the upper level of the slayer tower, the script sometimes keeps going back and forth in the northeast corner of the building. Seems to only be happening when walking, and when the character is running it's fine. Nothing high pressure but would be nice if you could look into it. Since you were talking about a huge update to the script: If you could add support for getting a new slayer task after completing a task would be very nice ?
  5. @Czar The last update (i believe from 231 to 231.5) completely broke banking in any setup i was using. It withraws everything, deposits it and repeats. Really like the script but this is kind of a major bug which makes it unusable to me ?
  6. I think it's because you're using a safespot. Because of this after every action it checks the tile, sees you're not on the safespot and walks back. Same problem happens when combining a safespot with a cannon. I'm afraid it's not something in your script but rather in the way it's coded
  7. Hey man, about the Frankenstrain teleports: I had food in my inv all the times i tried so it didn't go bank, but it wasnt near to the fight area so it also couldn't go fight. My bad. I found another small bug though (for real this time): When it's set to stop when a certain task is completed, it tries to logout but cant because its less then 10 seconds since combat, and will start attacking monsters again right after. This is undesirable when fighting in slayer caves becuase it will keep clicking monsters it cant attack. Using kill count doesn't work there either because it sometimes miscounts by a few kills. A simple solution would be a short cooldown timer before trying to logout on task end. Hope it's not too much to ask, i really appreciate the script and this would make it much more usable for slayer tasks
  8. I tried using the Fenkenstrain teletab and varrock teletab/glory to edge to go between bank and infernal mages. When i walk everything is fine, and the script walks to Canifis to bank. When i use teleports it takes all items from the bank but just stands there and drinks range pots
  9. Really like the script, but for me the teleports arent working (walking to the bank does). Is this a known issue?
  10. Hey, could i maybe get a trial for this script?
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