smokinaces Posted June 30, 2016 Share Posted June 30, 2016 Het, somewhy i didint receive my trial same here 1 Quote Link to comment Share on other sites More sharing options...
Swagboss Posted June 30, 2016 Share Posted June 30, 2016 Trial Please? 1 Quote Link to comment Share on other sites More sharing options...
wardo11 Posted June 30, 2016 Share Posted June 30, 2016 Thanks for the trial - this bot is great. will definitely purchase in a few weeks. eep literally as i posted that i got banned LOL. might not be this bot tho 1 Quote Link to comment Share on other sites More sharing options...
Light Posted June 30, 2016 Share Posted June 30, 2016 Safespotting works fell, but it missclicks the tile next the safespot all the time. Another thing, it choses the closest npc's at the beginning, however, after a while the choses NPC far away from the safespot. The fight bounds is a mess, barely works. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 30, 2016 Author Share Posted June 30, 2016 (edited) new scripts have low banrate, are you sure it wasn't a delayed ban from another script As for safespotting, I will add an update for fight bounds right now edit: refresh scripts, activated all trials gl everyone ;) let me know how green dragons work ^^ Edited June 30, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
Light Posted June 30, 2016 Share Posted June 30, 2016 new scripts have low banrate, are you sure it wasn't a delayed ban from another script As for safespotting, I will add an update for fight bounds right now edit: refresh scripts, activated all trials gl everyone let me know how green dragons work ^^ And also, that it fights the closest npc 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 30, 2016 Author Share Posted June 30, 2016 Hmm so guys should I add a safespot tile distance of like 7 tiles or something, or add an option in setup window? Quote Link to comment Share on other sites More sharing options...
spinexm1 Posted June 30, 2016 Share Posted June 30, 2016 Are rock crabs fully functional in this script? Like does the script reset the aggressive attackers? Quote Link to comment Share on other sites More sharing options...
specops5000 Posted June 30, 2016 Share Posted June 30, 2016 Just bough the script because you said the bound system has been fixed. Just tried and it ran out of the "combat" area when ranging caged monsters.... Quote Link to comment Share on other sites More sharing options...
ez11 Posted June 30, 2016 Share Posted June 30, 2016 bought the script. started using it with mirrormode and sometimes it stops fighting randomly. not sure if its because of mirrormode or not. I got an issue with the script: if you choose to kill guards and then it banks and comes across different guards on its way abck it will just start killing the other guards not the ones it killed originally. Also if you are upstairs in the port sarim jail and out of food it doesnt leave the area to bank 2 Quote Link to comment Share on other sites More sharing options...
spinexm1 Posted June 30, 2016 Share Posted June 30, 2016 Ez11, to fix that, press f7 whilst setting up your script, and select the specific area of which you want the bot to fight, it shouldn't happen again. 2 Quote Link to comment Share on other sites More sharing options...
ez11 Posted June 30, 2016 Share Posted June 30, 2016 Ez11, to fix that, press f7 whilst setting up your script, and select the specific area of which you want the bot to fight, it shouldn't happen again. ah thanks. gonna test that one out 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 1, 2016 Author Share Posted July 1, 2016 (edited) Update v109 - Added special tab, rock crabs/sand crabs for now, unicows later - Changed setup window, added special attacks - Added hotkey for DMM, if a hotkey is set it will run to the chosen tile, if not, it will attempt to tele or go to bank - The bot will now wait for respawns, instead of attempting to find any possible npc to fight (should I make this optional?) - Added port sarim jail map @specops the combat bounds is for the npcs to fight, any npc in the fight bounds will be attacked. If you want the script to stay in a single tile, use the safespot hotkey (F7) when activating ranged mode update will be live within 24 hours max, gl everyone edit: guys, when this update is live, use the specials tab to fight certain npcs such as rock crabs, they will open a separate and new setup window different to the normal fighter setup window Edited July 1, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 1, 2016 Share Posted July 1, 2016 baby proggy at 70 range... if you give me this puppy permanently il give you a nice 70-99 range thread just sayin XD 1 Quote Link to comment Share on other sites More sharing options...
Cashy Posted July 1, 2016 Share Posted July 1, 2016 hey, so i tested green drags for a bit and yeah.. they dont fit me cause its impossible to choose(i think so, unless i missed some options) which dragons to kill, it just runs to the nearest ones , the ones near edgevile and overall this script is not really for green dragons. Anyways ty for the trial Quote Link to comment Share on other sites More sharing options...